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Which clippings match 'Robotic Systems' keyword pg.1 of 1
12 JUNE 2014

REX: independent mobility through hands-free robotic exoskeleton

"Rex Bionics Plc (The Rex Bionics Group) is the global technology leader in robotic exoskeletons (REX). Uniquely, REX® provides independent mobility to wheelchair users and other mobility impaired persons using advanced robotic technology, custom–designed electromechanical actuators, precision engineering, and specialised networking systems.

The key differentiator of REX is the fact that it has been designed from the outset to provide mobility to non–ambulatory wheelchair users rather than as a means to enable otherwise fit individuals to lift supra–physiological loads, enhance endurance or aid mobility of those able to walk with crutches.

The device is designed to enable all users to stand and walk, and REX Personal™ users to scale stairs and navigate slopes."

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TAGS

ambulatory disability • Aotearoa New Zealandapplied researchartificial limbbionicsbodycyborgdesign for disabilitydisability • electromechanical actuators • engineeringexoskeletonfuturistic machines • hands-free robotic exoskeleton • human body • independent mobility • intimate interfaceskiwi ingenuitylegslocomotionman machinemechanical engineeringmitigating impairmentmobility • mobility aid • mobility impaired • movingnew ways of being • paraplegic • physical engagementphysiologyproduct designprosthesisprosthetic leg • REX • Rex Bionics • Rex Bionics Group • Rex Bionics Plc • Richard Little • Robert Irving • robotic exoskeleton • robotic systemsrobotic technologyrobotics • Sophie Morgan • spinal cord injury • supraphysiological • thoracic vertebrae • walk • walkingwalking machine • wheelchair users

CONTRIBUTOR

Simon Perkins
23 MARCH 2014

Bot & Dolly and the Rise of Creative Robots

"This is Bot & Dolly, a boutique design studio that specializes in combining massive mechanical arms with custom software for movies, architecture, digital fabrication, and entertainment installations. 'We're a culture of makers, of creators with open minds,' says Tobias Kinnebrew, Bot & Dolly's director for product strategy. 'We work on things that don't seem possible and try to make them possible.'

One of Bot & Dolly's first clients, Google (GOOG), bought into that vision quite literally. In 2012 it commissioned Bot & Dolly to create an attention–grabbing experience to promote its Nexus Q media–streaming device at the Google I/O conference. Bot & Dolly built an 8–foot–across, 300–pound Nexus Q mounted on a robot arm that passersby controlled via several Nexus gadgets working in tandem. ...

Bot & Dolly was started four years ago by Jeff Linnell and Randy Stowell, as a side project at their video production company, Autofuss. (The cafe at the front of their building, called Front, is the pair's latest joint endeavor.) Still operating independently with around 20 full–timers, Bot & Dolly is best known for bringing weightlessness to the big screen for last year's Oscar–winning film Gravity."

(David Pescovitz, 20 March 2014, Bloomberg Businessweek)

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2012 • animation in real space • attention-grabbing experience • augmented spaceblack and whiteBloomberg Businessweek • Bot and Dolly • boutique design studio • boxcommissioncreatorscustom softwaredesign studio • entertainment installation • Google (GOOG)Google I/OGravity (2013) • Jeff Linnell • makers • mechanical arm • media-streaming device • Nexus Q • projection mapping • Randy Stowell • robot arm • robotic projectorsrobotic systemsrobotic technology • video production company • video projection worksvisual spectacle • weightlessness

CONTRIBUTOR

Simon Perkins
06 DECEMBER 2013

Motive Architecture: spaces which engage social interaction

"Architecture traditionally has been considered the spatial backdrop to social interaction. But increasingly architects enabled by computational technologies are creating spaces that can engage actively within these social interactions. My research focuses on the non verbal aspects of human computer interaction, embedding kinetic behaviours into physical objects. ...

While increasing numbers of designers are using robotic systems to build novel performative objects and spaces, there is little discourse in design on what forms of motion are most engaging and why? I am exploring how, and when, we percieve animism and causality in moving objects as I hypothesise that the most salient of motions are those which give a subjective impression that something is alive. My research examines the minimal amount of motion required to elicit immediate and seemingly irresistible interpretations of life gaining inspiration from the perceptual research of Michotte (1946), Heider and Simmel (1944), and Tremoulet and Feldmann (2006). A test rig for suspending and animating simple geometric figures has been developed to test methods of eliciting anima. Computer vision systems have been developed in parallel to observe human levels of engagement and to explore novel forms of exchange between architecture and inhabitant."

(Ruairi Glynn)

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Albert Michotte • aliveanima • animate form • animational communicationarchitectureautomation • Bartlett School of Architecture • believable charactersbuilt environmentcausalitycognitive science • computational technologies • design research • Fritz Heider • geometric figureshuman computer interactioninteractive architectureinteractive environments • Jacob Feldman • kinetic automatonkinetic bodily logoskinetic sculpture • Marianne Simmel • motive architecture • moving objects • non-linear sequence • nonverbal behaviour • novel forms of exchange • novel performative objects • Patrice Tremoulet • perceptual research • performative spacesphysical engagementphysical objects • Ranulph Glanville • reactive spacerobotic sculpturerobotic systemsRuairi Glynnsocial interaction • spatial backdrop • Stephen Gage • structural forces • test methods • test rig • time-based architecture • time-based art • triggered by stimuli

CONTRIBUTOR

Liam Birtles
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