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04 MARCH 2015

SandyStation: an augmented reality sandbox

"Jedná se unikátní projekt dvou studentů, Petra Altmana a Roberta Ecksteina z fakulty aplikovaných vÄ›d Západočeské univerzity v Plzni, kteÅ™í jej prezentují pod názvem SandyStation. Jde zÅ™ejmÄ› o vůbec první pískovištÄ› na svÄ›tÄ›, u kterého můžete upravovat zdrojový kód, pÅ™ehrávat firmware a pÅ™edevším maximálnÄ› propustit uzdu své fantazii :–).

SandyStation efektivním způsobem využívá senzorů Kinectu, který je umístÄ›ný ve výšce zhruba 2 metrů nad boxem s obyčejným pískem a používá se ke sledování hloubky na snímané ploše. Pokud na pískovišti udÄ›láte tÅ™eba bábovku nebo vyhloubíte díru, Kinect tuto informaci zpracuje a pÅ™edá unikátnímu programu, jež objekty rozpozná a následnÄ› pošle potÅ™ebná data projektoru a vykreslí obraz do prostoru pískovištÄ›. To vše se dÄ›je téměř okamžitÄ› v reakci na činnost, kterou uživatel na pískovišti vykoná."

And as translated from Czech to English using Google Translate: "This is a unique project of two students, Peter Altman and Robert Eckstein from the Faculty of Applied Sciences, University of West Bohemia, who present it under the name SandyStation. This is probably the first ever sand in the world, where you can edit the source code, firmware and play primarily lay off up to your imagination :–).

SandyStation effective use of the Kinect sensor, which is situated at a height of about 2 metres above the box with ordinary sand and is used to monitor the depth on the scanned surface. If the sandbox you do need a cake or drilling our hole, Kinect processes this information and passes a unique programme that recognizes objects and then sends the necessary data projector and paint a picture of the space sandbox. It all happens almost instantly in response to the action that the user performs the sandbox."

(JiÅ™í Hrma, 28 November 2011)

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TAGS

2011applied sciences • AR Interactive Sandbox • augmented reality • colourful landscapes • contour linesCzech Republicdigital media experiencesexploratory learning experienceexplore and interactinteractive environmentsinteractive projection • interactive sandbox • kid-oriented experiences • Kinect 3D • Kinect sensor • object-based discoveryobject-based learningoverhead projector works • Peter Altman • Robert Eckstein • sand • sandbox • SandyStation • scientific visualisationtactile interactivetopographytoy • University of West Bohemia • video processing framework • video trackingvirtual modelvisual representations of scientific conceptsvolcano • Vrui VR • Xbox Kinect

CONTRIBUTOR

Simon Perkins
01 DECEMBER 2013

Under Scan: interactive video art installation for public space

"Under Scan is an interactive video art installation for public space. In the work, passers–by are detected by a computerized tracking system, which activates video–portraits projected within their shadow. Over one thousand video–portraits of volunteers were taken in Derby, Leicester, Lincoln, Northampton and Nottingham by a team of local filmmakers. For its London presentation in Trafalgar Square, Tate Modern filmed over 250 additional recordings. As people were free to portray themselves in whatever way they desired, a wide range of performances were captured. In the installation, the portraits appear at random locations. They 'wake–up' and establish eye contact with a viewer as soon as his or her shadow 'reveals' them. As the viewer walks away, the portrait reacts by looking away, and eventually disappears if no one activates it. ...

The piece was inspired by representation en abîme, where the portrayed make eye–contact with the viewer, – as found in works by Jan Van Eyck, Parmigianino, Velázquez or Leon Golub. Other references for this work include the post–photographic device described in La invención de Morel, written by Adolfo Bioy Casares (1940) and the ghostly portraits created by Gary Hill, Lynn Hershman–Leeson, Paul Sermon and Luc Courchesne."

(Rafael Lozano–Hemmer)

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TAGS

2005 • Adolfo Bioy Casares • art installation • Bajo Reconocimiento • computerised surveillance system • DerbyDiego Velazquezeye contactfilming people • Francesco Mazzola • Gary Hill • ghostly portraits • ghosts • Girolamo Francesco Maria Mazzola • immersive experienceimmersive videointeractive installationinteractive video • interactive video art installation • Jan Van Eyck • La invencion de Morel • Leicester • Leon Golub • light installation • Lincoln • living picturesLuc Courchesne • Lynn Hershman-Leeson • mise-en-abyme • Morels Invention • Northampton • Nottingham • Pani 12kW projector • Parmigianino • Parmigiano • passer-by • Paul Sermon • post-photographic device • projection artprojection workspublic spaceRafael Lozano-Hemmer • representation en abime • robotic projectors • scissor lift • shadowTate Modern • The Invention of Morel • tracking system • Trafalgar Square • Under Scan (2005) • video artworkvideo portraitvideo projectionvideo projection worksvideo trackingwatching

CONTRIBUTOR

Simon Perkins
31 OCTOBER 2013

Squidsoup's Living Timeline at Amsterdam's Cinekid Festival

"We are delighted to be part of this year's Cinekid Festival (see http://www.cinekid.nl/ for more info) in Amsterdam, the Netherlands. In among a host of awesome content and highly engaging interactive kid–oriented experiences, we have installed our Living Timeline project. It feels great to give the piece its first international audience, and to be in this cool exhibition."

(Squidsoup)

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CONTRIBUTOR

Simon Perkins
29 APRIL 2012

Boundary Functions: personal space exists only in relation to others and changes without our control

"Boundary Functions shows us that personal space exists only in relation to others and changes without our control. ...

By projecting the diagram, the invisible relationships between individuals and the space between them become visible and dynamic. The intangible notion of personal space and the line that always exists between you and another becomes concrete. The installation doesn't function at all with one person, as it requires a physical relationship to someone else. In this way Boundary Functions is a reversal of the lonely self–reflection of virtual reality, or the frustration of virtual communities: here is a virtual space that can only exist with more than one person, and in physical space.

The title, Boundary Functions, refers to Theodore Kaczynski's 1967 University of Michigan PhD thesis. Better known as the Unabomber, Kaczynski is a pathological example of the conflict between the individual and society: engaging with an imperfect world versus an individual solitude uncompromised by the presence of others. The thesis itself is an example of the implicit antisocial quality of some scientific discourse, mired in language and symbols that are impenetrable to the vast majority of society. In this installation, a mathematical abstraction is made instantly knowable by dynamic visual representation."

(Scott Snibbe, 1998)

Fig.1 Scott Snibbe (1998). "Boundary Functions".

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TAGS

1998art installationboundariesboundary functionsdynamic visual representationdynamically changingfloorgeometryindividualindividual and society • individual solitude • installationinteraction patternsinteractive artinteractive floorinteractive projection • Jonathan Shewchuk • linesmathematical abstractionmathematicspartition of spacepatternpatternspersonal spacephysical interaction • physical relationship • physical spaceprojected from overhead • proxemics • psychology • regions • relationships between individuals • scientific discourse • Scott Snibbesocial interaction • social relationships • Theodore Kaczynski • unabombervideo trackingvirtual spacevoronoiVoronoi diagram

CONTRIBUTOR

Simon Perkins
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