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Which clippings match 'Playful Activities' keyword pg.1 of 1
04 DECEMBER 2013

Kano: A computer anyone can make by Kano

"A computer and coding kit for all ages, all over the world. Simple as Lego, powered by Pi. Make games, learn code, create the future."

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CONTRIBUTOR

Simon Perkins
30 NOVEMBER 2013

Confiscation Cabinets: an exhibition of confiscated childhood objects

"Artist Guy Tarrant's display cabinets show artefacts gleaned from 150 different London primary and secondary schools over three decades. These objects include homemade games, keepsakes, cult toys, peculiar adornments, weapons and other forbidden objects which characterise the flotsam and jetsam of contemporary school children.

Since qualifying as a teacher, Guy Tarrant has investigated pupil interaction, play and resistant behaviour. The objects in the cabinets highlight mischievous and distracted behaviour played out in the controlled school setting where children spend much of their time. These confiscated items are evidence of the pupils' playful and impulsive activities and how they may reject or evade rules."

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TAGS

ad-hoc • adornments • artefactsauthoritychildhood imagination • confiscated items • Confiscation Cabinets • confiscation drawer • controlcontrolled environments • cult toys • cultural significance of objectsdiscipline and punishmentdistracting attentiondistracting behaviourDIYfad • flotsam and jetsam • forbidden objects • Guy Tarrant • homemade bombs • homemade gamesimprovisation • impulsive activities • intriguing objects • keepsake • makeshiftmaterial culturemischievous behaviour • Museum of Childhood • personal cultural production • personal objects • plastic toysplayful activitiesprimary schoolpunishmentregulationresistant behaviourrulesschool children • school setting • secondary schoolsocial interactionsubversive actionssymbolic controltoy • toy guns • V and Aweapons

CONTRIBUTOR

Simon Perkins
09 JULY 2012

Caine's Arcade: a cardboard arcade made by a 9-year-old boy

"9–year–old Caine Monroy spent his summer vacation building an elaborate cardboard arcade inside his dad's used auto parts store. The entire summer went by, and Caine had yet to have a single customer. Then, on the last day of summer, a filmmaker named Nirvan stopped to buy a door handle for his car. Caine asked Nirvan to play, and Nirvan bought a $2 FunPass, becoming Caine's first customer. Inspired by Caine's creativity, Nirvan came back to make a short film about Caine's Arcade and organized a flashmob to surprise Caine with lots of customers."

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CONTRIBUTOR

Simon Perkins
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