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Which clippings match 'Homemade Games' keyword pg.1 of 1
19 JANUARY 2016

Love Punks: online game created by Australian Indigenous kids

"The Love Punks online game was created by a gang of 9,10 and 11 year old Love Punks from Roebourne in WA. For the last 8 months the Love Punks have been sweating it out, in 40 degree heat, on computers creating stop motion animations of themselves and friends in photoshop and flash."

(26 April 2012)

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TAGS

2012 • 9-11 year olds • Aboriginal Australian kids • Aboriginal culture • Aboriginal kids • Adobe Flash • bearded dragon • Big hART • Burrup Peninsula • childhood imagination • Chynna Campbell • comic bookcommunity participatory projectcreative participationdesert • designers of the future • disadvantaged communitiesDIY • Duncan Gates • First Nations youthfroggame designgreen screenhomemade gamesimagineeringIndigenous Australiansindigenous community • indigenous games and play • Indigenous people • Indigenous young people • interactive comic • kids • lizard • Lovepunks Game • mining • mud flats • Murujuga • NEOMAD • online game • outdoor game • peacockpersonal empowerment • Pilbara desert • pogona • remote communities • Roebourne • salt flats • Satellite Sisters • sea • social arts • stop motion animationstop-frame animation • Stu Campbell • Telen Rodwell • Trevor Jamieson • video gamevideo games and Indigenous peopleWestern Australia • Woodside (natural gas company) • Yijala Yala Project • young designersyoung peoplezombie

CONTRIBUTOR

Simon Perkins
30 NOVEMBER 2013

Confiscation Cabinets: an exhibition of confiscated childhood objects

"Artist Guy Tarrant's display cabinets show artefacts gleaned from 150 different London primary and secondary schools over three decades. These objects include homemade games, keepsakes, cult toys, peculiar adornments, weapons and other forbidden objects which characterise the flotsam and jetsam of contemporary school children.

Since qualifying as a teacher, Guy Tarrant has investigated pupil interaction, play and resistant behaviour. The objects in the cabinets highlight mischievous and distracted behaviour played out in the controlled school setting where children spend much of their time. These confiscated items are evidence of the pupils' playful and impulsive activities and how they may reject or evade rules."

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TAGS

ad-hoc • adornments • artefactsauthoritychildhood imagination • confiscated items • Confiscation Cabinets • confiscation drawer • controlcontrolled environments • cult toys • cultural significance of objectsdiscipline and punishmentdistracting attentiondistracting behaviourDIYfad • flotsam and jetsam • forbidden objects • Guy Tarrant • homemade bombs • homemade gamesimprovisation • impulsive activities • intriguing objects • keepsake • makeshiftmaterial culturemischievous behaviour • Museum of Childhood • personal cultural production • personal objects • plastic toysplayful activitiesprimary schoolpunishmentregulationresistant behaviourrulesschool children • school setting • secondary schoolsocial interactionsubversive actionssymbolic controltoy • toy guns • V and Aweapons

CONTRIBUTOR

Simon Perkins
09 JULY 2012

Caine's Arcade: a cardboard arcade made by a 9-year-old boy

"9–year–old Caine Monroy spent his summer vacation building an elaborate cardboard arcade inside his dad's used auto parts store. The entire summer went by, and Caine had yet to have a single customer. Then, on the last day of summer, a filmmaker named Nirvan stopped to buy a door handle for his car. Caine asked Nirvan to play, and Nirvan bought a $2 FunPass, becoming Caine's first customer. Inspired by Caine's creativity, Nirvan came back to make a short film about Caine's Arcade and organized a flashmob to surprise Caine with lots of customers."

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CONTRIBUTOR

Simon Perkins
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