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Which clippings match 'Imaginative Design Solutions' keyword pg.1 of 1
25 NOVEMBER 2013

DesFi (Design Fictions) MA study at QUT

"I use the term 'DesFi' as a play on 'SciFi'. In that 'SciFi' narratives and visualisations are fictional scenarios based on scientific discoveries and discussions. Im particularly interested in how the genre of 'science fiction' can provide an example approach for design students to consider when they are conceptualising potential designs for future contexts.

The DesFi approach allows design students to put aside existing limitations… such as current issues around voice recognition, language translators or even access to personal data. These limitations are based in technical, political and sometimes ethical arguments that, although undeniably critical to design feasibility, can suspend design innovations if we only consider the policies, technologies and processes that exist right now.

My premise to the students is that such contemporary concerns may be solved by another discipline in the near or far future. Consequently, attitudes will shift, new technologies will emerge and the criteria and inventory for design specifications will change.

Limiting our design ideas to current issues may dilute the potential for innovation… but more importantly, by prototyping great imaginative design solutions, we can increase the demand for change through demonstrating the possibilities that emerge from overcoming the conditions and contingencies of designing products for only todays market and todays user."

(Deb Polson, 25 November 2013)

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TAGS

2009AustraliaBruce Sterlingcommunication design education • contemporary concerns • Debra Polson • DesFi • DesFi prototypes • DesFi tangents • design educators • design feasibility • design fictions • Design Fictions (course) • design innovation • design specifications • design students • design studio programme • designing products • designing prototypes • diegetic prototypes • ethical arguments • fantasticfictional scenariosfuture contextshistory of ideasimaginative design solutions • Interactive and Visual Design Course • Julian BleeckerMA • Masters of Creative Industries • near future design • new technologies • potential designs • prototypingQUTsci-fiscience fictionscientific discoveriesscientific observationsspeculative designsuspend disbeliefwhat if

CONTRIBUTOR

Simon Perkins
09 JULY 2012

Caine's Arcade: a cardboard arcade made by a 9-year-old boy

"9–year–old Caine Monroy spent his summer vacation building an elaborate cardboard arcade inside his dad's used auto parts store. The entire summer went by, and Caine had yet to have a single customer. Then, on the last day of summer, a filmmaker named Nirvan stopped to buy a door handle for his car. Caine asked Nirvan to play, and Nirvan bought a $2 FunPass, becoming Caine's first customer. Inspired by Caine's creativity, Nirvan came back to make a short film about Caine's Arcade and organized a flashmob to surprise Caine with lots of customers."

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CONTRIBUTOR

Simon Perkins
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