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Which clippings match 'Virtual Experience' keyword pg.1 of 1
12 MAY 2015

Brisbane back from the future

"Have you ever wondered what Brisbane looked like before white settlement? Have you ever wanted to know what's under all that concrete? Brisbanite Brett Leavy can help with that, as he develops a role-playing game (RPG) that simulates the lives of the tribes that once populated our city.

His game will use topographical data and 3D modelling to allow you to explore almost photo-realistic simulations of the CBD, South Bank, West End, Fortitude Valley, Bowen Hills, Woolloongabba and other Brisbane suburbs as they appeared before white settlement.

He recently demonstrated the game at the launch of the PIVOTAL Summit, which will bring together world leaders in spatial information technology, sustainability, climate change and governance in Brisbane next month."

(Rohan Williams, 11 May, 2015, bmag)



1855 • 2015Aboriginal peopleancient traditionsAustraliaBrett LeavyBrisbanecultural heritage • Dundalli (character) • historical reenactment • hunting and gathering • immersive heritage experienceIndigenous cultural knowledgeindigenous historyindigenous landscapesIndigenous people • indigenous warrior • interactive immersive simulation experiencelandscape • local tribes • photorealistic simulation • PIVOTAL Summit • QueenslandQUT Cube Projectsrole-playing game (RPG)settlementsimulated environment • spatial information technology • survival storytopographical datavirtual experiencevirtual reality projectvirtual recreationwhite settlement


Simon Perkins
30 OCTOBER 2013

Dark Places: arts research exploring UK techno-scientific and industrial / military infrastructure

"Dark Places is part of the Overt Research Project, run by Office of Experiments.

This work was first shown publicly at the exhibition 'Dark Places' curated by Office of Experiments with John Hansard Gallery, Arts Catalyst and SCAN [] in 2009–10. This site was publicly launched on 13th December 2010.

In developing the work for this exhibition, we imagined the construction of an alternative and experimental knowledge source that in turn maps all other sites of knowledge, as they exist in the UK Landscape. A 'Field Guide to Dark Places' is the first of these experimental resources, and aims to draw on and develop responses to the vast infrastructure of the techno–scientific and industrial / military complex, probing aesthetic, political and philosophical questions around spaces that are inaccessible or in some cases secret. (for reasons varying from simple understanding to physical and security issues – the performance as the writer Foucault would state of 'heterotopias').

Overall, the Overt Research Project is vast and so our aim was initially to start with an experience of physical sites within reach of John Hansard Gallery. Our research of these sites has led us to create experimental methods which in turn led to a number of installations, that can be seen by going to the John Hansard Gallery entry on this site (Southampton).

Whilst our own researchers, specifically Neal White and Steve Rowell, largely conducted research for the Dark Places Field Guide, our aim now is to extend the scale of this work by opening up this resource to enthusiasts, amateur scientists and urban explorers. If you would like to take part, we ask that you attend a physical event, as critical to our work is the link between the imaginary and the real – often confounded by pure virtual experience. We have run a number of events at which you can register to become an official Overt Researcher. These have most frequently included 'Critical Excursions'."

(Office of Experiments)



2009 • aesthetic questions • alternative knowledge • amateur science • art exhibitionart installationart work • critical excursions • dark places • Dark Places (exhibition) • dark tourism • digital artsenthusiastsexperience projectexperimental knowledge • experimental research methods • experimental resource • field guide • Field Guide to Dark Places (resource) • heterotopiahuman experienceimaginary spaces • inaccessible spaces • industrial archaeology • interdisciplinary arts • John Hansard Gallery • landscapemapsMichel Foucaultmilitary complexmilitary hardwaremilitary historymilitary-industrial complexnational securityNeal White • Office of Experiments • Overt Research Project (ORP) • philosophical questionsphysical event • physical site • political questions • SCAN (agency) • secret town • security issues • sites of knowledge • South of EnglandSouthampton • Steve Rowell • techno-scientific • technoscience • The Arts Catalyst • UKurban explorerurban geographyvirtual experience


Simon Perkins
29 OCTOBER 2012

Virtual Warrane: An Aboriginal contribution to the vision

"Aboriginal multimedia expert Brett Leavy is exhibiting realistic simulations of Sydney Cove and Circular Quay before the arrival of colonial settlers in the late 18th century.

Using Unity (beta) game engine software, he and a team of modellers, photographers and sound artists have set up at Sydney's colonial-era Customs House a wall of media screens and a video gaming room to educate visitors about the early vegetation, wildlife, fishing and culture of the original residents of what is now the Sydney business district. (Ghostly wireframes of some of the current CBD towers, and the Sydney Opera House, can be navigated as an overlay to the underlying environmental simulation.)"

(Davina Jackson, 8 August 2012, Virtual ANZ)



Simon Perkins

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