"Iain is an internationally recognized and award winning artist and one of the motion picture industry's leading conceptual designers. His exceptional command of human anatomy, character, emotional expression and visual narrative make him on of the most sought after artists working in the entertainment industry today."
(Iain McCaig, University of New South Wales)
Fig.1 Published on 25 Jul 2011 by UNSWCommunity
[At 19:00 the interviewer explains that Andrew Pienaar from Pixar describes his process of becoming 'creatively unstuck' as one where he refers to images that he has collected which he has stored in a drawer at Pixar. He explained that sometimes it's enough to just imagine the images in the collection for him to become 'unstuck'. Iain McCaig (19:45 - 20:45) builds on this by explaining that he understands the same process in terms of a metaphor of a library where the library is a 'resource in your mind' that you constantly keep referring and adding to -that you constantly keep re-reading.]
"The V&A has been collecting computer-generated art and design since the 1960s. More recently, the Museum acquired two significant collections of computer-generated art and design, and together these form the basis of the UK's emerging national collection of Computer Art.
The Museum's holdings range from early experiments with analogue computers and mechanical devices, to examples of contemporary software-based practices that produce digital prints and computer-generated drawings. The earliest work in the collection dates from 1952 and is a long exposure photograph of electronic beams on an analogue computer, by artist Ben Laposky.
More recently, the V&A has acquired a large digital inkjet print from 2008, which is nearly two metres long and was created using pixel mapping software designed by American artist Mark Wilson.
The collection consists predominately of two-dimensional works on paper, such as plotter drawings, screenprints, inkjet prints, laser prints and photographs, as well as artists' books, from around the world. Early practitioners of computer art were working in Britain, France, Germany, and Spain, as well as the United States, Japan and South America."
(Victoria and Albert Museum)
Fig.1 Herbert W. Franke 'Oscillogramm' (1956)
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