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Which clippings match 'Illustrative Style' keyword pg.1 of 7
25 FEBRUARY 2016

Forms in Nature: Understanding Our Universe

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TAGS

20162D animationant • bee • birdsbright coloursbutterflycell division • Charley Harper • chimpanzee • Chromosphere (studio) • David Kamp • digital aesthetics • eclipse • fishflat colourflat spacefrog • gerridae • illustrative styleinsectjellyfish • jesus bugs • Kevin Dart • living creatures • moon landingNational Science Foundation • National Science Programme • natural worldnature • Nelson Boles • nest • night sky • observatory • optic nerve • outer space • pollination • pond skater • seal • shark • snail • space launch • space shuttle • Stephane Coedel • terrestrial ecosystemvolcano • water bug • water skipper • water strider • wildlife

CONTRIBUTOR

Simon Perkins
21 SEPTEMBER 2015

Life Is Strange: episodic video games prove as addictive as episodic television

"In another important respect, however, Life Is Strange is quite on-trend: it's being released episodically, every six weeks, in two- to three-hour instalments. The premiere episode arrived on 30 January; episode two followed at the end of March, and the next is set for May.

Dividing a title into chapters and publishing them in succession has become something of a phenomenon in the gaming industry in recent years. It started as a low-risk alternative to the usual blockbuster release strategy – and of late has begun to yield many games that, like Life Is Strange, might never have been green-lit under the traditional system.

Simon Parkin, a freelance writer on games for the New Yorker magazine, believes the popularity of the episodic approach has been 'facilitated by the rise of digital distribution methods', which have made it 'much easier and cheaper to release any number of titles'. Instead of pressing and shipping costly discs to brick-and-mortar stores, publishers can now upload a title to online marketplaces like Steam and Sony's Playstation Store, where players can download them instantly.

That ease of digital access has all but revolutionized the dissemination of games."

(Calum Marsh, 26 April 2015)

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2015 • adolescent female • awkward adolescence • branching options • butterfly effect • choices • digital distributiondistribution models • Dontnod Entertainment • episodic format • episodic interactive drama • episodic structurefemale protagonistgirl • graphic adventure • illustrative style • inner struggle • interactive narrative • Life Is Strange (2015) • Maxine Caulfield • media distribution • memory and identity • memory and nostalgia • Michel Koch • nostalgia • photography student • PolaroidPolaroid camera • Raoul Barbet • reverse timerewind time • Square Enix • third-persontime manipulationtime rewindtime-based game mechanic • travel back in time • video game

CONTRIBUTOR

Simon Perkins
17 DECEMBER 2014

Remembering childhood and the nostalgia of home

"Quand on grandit on decouvre que les endroits et les objets qu'on connaissait avant sont beaucoup plus petit que dans notre souvenir.

Запах бабушкиного борща возвращает память в далекое счастливое детство."

(Natalia Chernysheva)

Natalia Chernysheva (2013). "Le retour" (The Return). Produced as student of the La Poudrière course at école du film d'animation.

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2013 • accordion music • allegoryanimated short film • borscht • broth • buschildhood memorieschilds perspectivefamilyfemale protagonist • French animation • granddaughter • grandmother • growing uphand-illustratedhand-painted stop motion animation • homecoming • illustrative stylein perspective • International Animated Film Festival KROK • kiss • La Poudriere • Le retour (2013) • memory and nostalgia • Natalia Chernysheva • one minute film • poignant memories • returning homerural liferusticsmellsoupstudent films • yearning for past times • young girl

CONTRIBUTOR

Simon Perkins
05 OCTOBER 2014

The Man with the Beautiful Eyes: life lessons in childhood

"Charles Bukowski was a creature of perplexity and paradox, oscillating between romantic pessimism and luminous wisdom on the meaning of life, propelled by an outrageous daily routine. His expressive poems explored everything from the myths of creativity to his 'friendly advice' to young men.

In 1999, British animator Jonathan Hodgson and illustrator Jonny Hannah teamed up on a breathtaking animated adaptation of Bukowski's 1992 poem 'the man with the beautiful eyes' from his final and arguably best poetry collection, The Last Night of the Earth Poems."

(Maria Popova, Brain Pickings)

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199219992D animationabandoned houseallegoryanimatorbamboo • beautiful eyes • Brain Pickings (blog) • bright eyes • Charles Bukowski • childhood imagination • cigar • fearfear of the unknownfish pond • goldfish • hand-drawn animationhand-painted stop motion animationillustrative styleillustrator • Jonathan Bairstow • Jonathan Hodgson • Jonny Hannah • life lessons • Louis Schendler • meaning of life • Peter Blegvad • poempoetpoetry • romantic pessimism • Sherbet (production company) • strong and beautiful • Tarzan • The Last Night of the Earth Poems (Charles Bukowski) • The Man with the Beautiful Eyes (1992) • underlying order • unsettling fear • whisky

CONTRIBUTOR

Simon Perkins
23 MARCH 2014

O Menino e o Mundo (The Boy and the World, 2013)

"'O menino e o mundo' é o segundo longa–metragem de animação de Alê Abreu, paulistano de 42 anos, também diretor de 'Garoto Cósmico' e autor/ilustrados de livros infantis. Para espectadores habituados a animações cada vez mais sofisticadas, aceleradas e dependentes de efeitos especiais, em um primeiro momento o filme pode causar estranheza por sua linguagem simples e econômica, ou por sua cadência tranquila, na contracorrente do mercado. Além disso, ele é atravessado por uma melancolia incomum no gênero, fazendo do olhar de uma criança veículo para uma inquietante crítica social–e confrontando o espectador com o desafio de pensar sobre aquilo que vê, coisa incomum no gênero."

(Luciano Trigo, 19/01/14)

Sofrendo com a falta do pai, um menino deixa sua aldeia e descobre um mundo fantástico dominado por máquinas–bichos e estranhos seres alienígenas. Uma inusitada animação com várias técnicas artísticas que retrata as questões do mundo moderno através do olhar de uma criança.

Suffering from the absence of a father, a boy leaves his village and discovers a fantasy world dominated by machines, animals and strange aliens. An unusual animation with various artistic techniques that portrays the issues of the modern world through the eyes of a child.

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20132D animation • Adriana Barbosa • Ale Abreu • alone in the wildernessboyBrazilchildrens book illustrationcolourfulcritical commentarydrawing • eyes of a child • fatherfilm • Gustavo Kurlat • hand-drawn animationhand-generated illustrationshand-painted stop motion animationhand-painted styleillustrationillustrative stylemodern world • Nana Vasconcelos • O Menino e o Mundo (2013) • quest • Ruben Feffer • social critique • The Boy and the World (2013) • villagervisual spectacleyoung children

CONTRIBUTOR

Simon Perkins
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