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Which clippings match 'Physical Computing' keyword pg.1 of 1
04 DECEMBER 2013

Kano: A computer anyone can make by Kano

"A computer and coding kit for all ages, all over the world. Simple as Lego, powered by Pi. Make games, learn code, create the future."

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CONTRIBUTOR

Simon Perkins
21 OCTOBER 2013

Arduino can sense the environment by receiving input from a variety of sensors and can affect its surroundings by controlling lights, motors, and other actuators

"Arduino is a tool for making computers that can sense and control more of the physical world than your desktop computer. It's an open–source physical computing platform based on a simple microcontroller board, and a development environment for writing software for the board.

Arduino can be used to develop interactive objects, taking inputs from a variety of switches or sensors, and controlling a variety of lights, motors, and other physical outputs. Arduino projects can be stand–alone, or they can be communicate with software running on your computer (e.g. Flash, Processing, MaxMSP.) The boards can be assembled by hand or purchased preassembled; the open–source IDE can be downloaded for free.

The Arduino programming language is an implementation of Wiring, a similar physical computing platform, which is based on the Processing multimedia programming environment."

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TAGS

32-bit • 8-bitAdobe Flash • Advanced RISC Machines (ARM) • Arduino • Arduino programming language • Atmel ARM • Atmel AVR • computing platform • controller • David Cuartielles • David Mellis • development environmentDIYelectronics • Gianluca Martino • IDEinput deviceinteractive objects • Massimo Banzi • Max (software)Max/MSPmicrocontrollermicrocontroller boardminimalist electronica • multimedia programming environment • open source platformopen-source hardwarephysical and digital interactionphysical computing • physical computing platform • physical worldpocket-sized circuit boardProcessing (software)programming languageprototyping platformsensor • Tom Igoe • Wiring (software library) • writing software

CONTRIBUTOR

Rob Canning
04 JUNE 2013

The Lansdown Centre for Electronic Arts

"The Lansdown Centre for Electronic Arts, founded on groundbreaking computer animation in 1985, focuses on the creative and critical use of media technologies, leading developments in which media are interactive, ubiquitous, pervasive, physical and multimodal."

Fig.1 Julie Freeman

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TAGS

1985 • ADRI • applied research • Art and Design Research Institute • blue sky • collaborative projects • computer animationcreative uses of new technologycritical perspective • critical use of technology • David Heinemann • digital technologies • Guy Sherwin • Helen Bendon • interactive mediainterdisciplinary investigation • John Dack • Lansdown Centre for Electronic Arts • Magnus Moar • media technologies • Middlesex University • moving imagemultimodal scholarshipmultimodal user interfacesmultimodality • Nic Sandiland • personal artistic research • pervasive mediaphysical computingplayful work • Ralf Nuhn • researchresearch centre • rethinking knowledge • Sharon Lin Tay • Simone Gristwood • sonic arts • Suzanne Buchan • Tansy Spinks • theory and practiceubiquitous technologiesUK • Virginia Crisp

CONTRIBUTOR

Simon Perkins
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