"Digital technologies touch every aspect of life and business – but most people just use them and relatively few create them. We want to mobilise a generation of young people with the drive, confidence and know-how to understand how technology works and make their own new technology – whether websites, apps, hardware, games or innovations we haven't yet imagined."
"The Love Punks online game was created by a gang of 9,10 and 11 year old Love Punks from Roebourne in WA. For the last 8 months the Love Punks have been sweating it out, in 40 degree heat, on computers creating stop motion animations of themselves and friends in photoshop and flash."
(26 April 2012)
"Footballers United features five chapters which consist of video, audio, image and text content, with the overall experience being around 60 minutes. Archived content is presented by well-known football player Gemma Fay, Captain and Goalkeeper of the Scottish National Women's Football team. ...
Audience interaction: Each part of the story is a standalone piece of content which is shareable online. A clever interactive timeline prompts the audience to access related archive content, such as images, text and video. When selected, this content appears as an overlay on the screen, with the drama paused in the background.
For a more personal experience the audience can sign in via Facebook and the timeline maps events in WW1 to their social media graph; showing how their friends and a modern day social community would have fared throughout the war. For example, when the viewer pass the first day of the Somme in the drama, a social item will appear that shows the number of their friends that would have lost their lives had they been in the battle at the time."
(BBC Media Centre, 11 December 2014)
"Today's youth are sharing a tremendous amount of information through social media. They share to connect, but in connecting, they leave large traces of their interactions for unexpected audiences to view. Those who care about privacy are scratching their heads, trying to make sense of why youth share and what it means for the future of privacy. danah will discuss how youth understand privacy in a networked world. She will describe youths' attitudes, practices, and strategies before discussing the implications for companies and the government."
(Danah Boyd, Microsoft Corporation, recorded 6 March 2012, duration 00:30:41.
"To show how unrestrained child predators can act but also to show how easy it is to track them down the Dutch child rights organisation put itself in the shoes of a 10–year–old Filipino girl. With an innovative technology the virtual character Sweetie was created to be controlled by Terre des Hommes researchers. From a remote building in Amsterdam the researchers operated in public chat rooms. In a very short period, over 20,000 predators from around the world approached the virtual 10– year–old, asking for webcam sex performances. While the adults interacted with the virtual girl, the researchers gathered information about them through social media to uncover their identities. With this evidence Terre des Hommes Netherlands is pushing all governments to adopt proactive investigation policies, with a world wide petition, starting today."
(Hans Guyt, The Hague, 4 November 2013, Terre des Hommes)