"'Facebook's entire social network model, which allows users to create profiles for and connect with, among other things, persons and businesses, is based on Yahoo!'s patented social networking technology,' Yahoo claims in the lawsuit, filed yesterday in US District Court in Northern California. 'Prior to adopting Yahoo!'s patented social networking technology in 2008, Facebook was considered one of the worst performing Internet sites for advertising. Facebook's use of that social networking model has reportedly dramatically driven up Facebook's advertising click through rates.'
Nearly all the technology that makes Facebook successful is based on Yahoo patents, the company further states.
'For much of the technology upon which Facebook is based, Yahoo! got there first and was therefore granted patents by the United States Patent Office to protect those innovations. Yahoo!'s patents relate to cutting edge innovations in online products, including in messaging, news feed generation, social commenting, advertising display, preventing click fraud, and privacy controls,' Yahoo alleged in its court filing. 'These innovations dramatically improve user experience, privacy, and security and enhance the ability of advertisers to connect with users.'"
(Jon Brodkin, 13 March 2012, Ars Technica)
"Internet Archaeology seeks to explore, recover, archive and showcase the graphic artifacts found within earlier Internet Culture. Established in 2009, the chief purpose of Internet Archaeology is to preserve these artifacts and acknowledge their importance in understanding the beginnings and birth of an Internet Culture. We focus on graphic artifacts only, with the belief that images are most culturally revealing and immediate. Most of the files in our archive are in either JPG or GIF format and are categorized by either still or moving image, they are then arranged in various thematic subcategories. Currently, a major focus of Internet Archaeology is on the archiving and indexing of images found on Geocities websites, as their existence has been terminated by parent company Yahoo; who discontinued GeoCities operation on October 26, 2009. Internet Archaeology is an ongoing effort which puts preservation paramount. Unlike traditional archaeology, where physical artifacts are unearthed; Internet Archaeology's artifacts are digital, thus more temporal and transient. Yet we believe that these artifacts are no less important than say the cave paintings of Lascaux. They reveal the origins of a now ubiquitous Internet Culture; showing where we have been and how far we have come."
Via Chelsea Nichols [http://ridiculouslyinteresting.wordpress.com/2011/11/26/internet-archaeology-the-best-of-90s-internet-graphics/]
"Games come naturally to human beings. Playing a game is a way of exploring the world, a form of structured play, a natural learning activity that's deeply tied to growth. Games can be fun and entertaining, but games can have practical benefits too.
This blog is about games designed to help you get more innovative, creative results in your work. We'll show you not only how to play them but how to design them so they fit your own specific work goals."
(Dave Gray, Sunni Brown and James Macanufo)
Dave Gray, Sunni Brown and James Macanufo (2010). 'Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers', O'Reilly Media
"There are few things journalists like to discuss more than, well, themselves and the long-term prospects for their industry. How long will print newspapers survive? Are news aggregation sites the future? Or are online paywalls - such as the one the New York Times just launched - the way to go? As media organizations plot their future, it's worth discarding some misconceptions about what it will take to keep the press from becoming yesterday's news.
1. The traditional news media are losing their audience.
Many predicted that the rise of the Internet and online publishing meant that mainstream media organizations would lose their readers and viewers, with technology breaking their oligarchic control over news. But that's not the overall picture.
Yes, people are migrating online. In 2010, the Internet passed newspapers for the first time as the platform where Americans 'regularly' get news, according to survey data from the Pew Research Center. Forty-six percent of adults say they go online for news at least three times a week, as opposed to 40 percent who read newspapers that often. Only local television news is a more popular destination, at 50 percent.
But online news consumers are heading primarily to traditional sources. Of the 25 most popular news Web sites in the United States, for instance, all but two are 'legacy' media sources, such as the New York Times or CNN, or aggregators of traditional media, such as Yahoo or Google News. Of the roughly 200 news sites with the highest traffic, 81 percent are traditional media or aggregators of it. And some old media are seeing their overall audience - in print and on the Web - grow.
The crisis facing traditional media is about revenue, not audience. And in that crisis, newspapers have been hardest hit: Ad revenue for U.S. newspapers fell 48 percent from 2006 to 2010.
2. Online news will be fine as soon as the advertising revenue catches up.
Such hopes are misplaced. In 2010, Web advertising in the United States surpassed print advertising for the first time, reaching $26 billion. But only a small fraction of that, perhaps less than a fifth, went to news organizations. The largest share, roughly half, went to search engines, primarily Google. The newspaper industry illustrates the problem. Even though about half the audience may now be accessing papers online, the newspaper industry took in $22.8 billion last year in print ad revenue but only $3 billion in Web-based revenue.
Journalism thrived in decades past because news media were the primary means by which industry reached customers. In the new media landscape, there are many ways to reach the audience, and news represents only a small share.
3. Content will always be king.
The syllogism that helped journalism prosper in the 20th century was simple: Produce the journalism (or 'content') that people want, and you will succeed. But that may no longer be enough.
The key to media in the 21st century may be who has the most knowledge of audience behavior, not who produces the most popular content. Understanding what sites people visit, what content they view, what products they buy and even their geographic coordinates will allow advertisers to better target individual consumers. And more of that knowledge will reside with technology companies than with content producers.
Google, for instance, will know much more about each user than will the proprietor of any one news site. It can track users' online behavior through its Droid software on mobile phones, its Google Chrome Web browser, its search engine and its new tablet software.
The ability to target users is why Apple wants to control the audience data that goes through the iPad. And the company that may come to know the most about you is Facebook, with which users freely share what they like, where they go and who their friends are.
4. Newspapers around the world are on the decline.
Actually, print circulation worldwide was up more than 5 percent in the past five years, and the number of newspapers is growing. In general, print media are thriving in the developing world and suffering in rich nations. Print newspaper ad revenue, for instance, rose by 13 percent in India and by 10 percentin Egypt and Lebanon in the last year for which data is available. But it fell by 8 percent in France and 20 percent in Japan.
The forces tied to a thriving print newspaper industry include growing literacy, expanding population, economic development and low broadband penetration. In India, for example, the population is growing and becoming more literate, but a substantial portion is not yet online.
By and large, American newspapers are suffering the most. Roughly 75 percent of their revenue comes from advertising, vs. 30 percent or 40 percent in many other countries, where papers live and die by circulation. That means the collapse of advertising is not hitting papers elsewhere as hard as it is hitting them here. It also suggests that the need to charge for online access may be even more important abroad.
5. The solution is to focus on local news.
Going 'hyperlocal' was the war cry of Wall Street to the news industry five years ago. The reasoning was simple: In the Internet age, when users can access content from anywhere, it didn't make sense for local operations to compete with the big national news providers.
The problem is that hyperlocal content, by definition, has limited appeal. To amass an audience large enough to generate significant ad revenue, you have to produce a large volume of content from different places, and that is expensive. On top of that, many hyperlocal advertisers are not yet online, limiting the ad dollars.
Now we are entering what might be called Hyperlocal 2.0, and the market is still up for grabs. Google, which garners two-thirds of all search advertising dollars nationally, doesn't exert similar control over local advertising. Locally, display ads - all those banners and pop-ups - are a bigger share of the market than search ads.
But how to produce local content remains a mystery. Can you put paywalls around it? Can you build a 'pro-am' model, in which professional journalists work with low-paid amateurs to produce a comprehensive report? Or will the winner be something like AOL's Patch, in which hundreds of hyperlocal sites are owned by a single company that can connect those readers with major advertisers?
So far, no one has really cracked the code for producing profitable local news online.
Tom Rosenstiel is director of the Pew Research Center's Project for Excellence in Journalism. He is the co-author, with Bill Kovach, of 'Blur: How to Know What's True in the Age of Information Overload.'"
(Tom Rosenstiel, 7 April 2011, The Washington Post)
"AI's first half-century produced great accomplishments, but many of the field's successes have remained unsung beyond the AI community. AI's integration into the fabric of everyday life has had tremendous impact, but the public may not recognize its many roles or understand its fundamental goals. In response, AI Magazine has developed a poster to help educate students, faculty, and the public about AI and to spur them to find out more about the field.
The poster's design was based on input from experts on how to convey key aspects of AI and to capture the imagination of a broad audience. The design does not attempt the impossible feat of summarizing all of AI-or even a substantial part-in a single poster. Nor does it present a list of new advances, which would soon become obsolete. Instead, it presents a snapshot of a few aspects of AI selected to catalyze interest and to prompt viewers to find out more by exploring AAAI Web resources. The resulting poster, The AI Landscape, is inserted in this issue of the magazine. The AI Landscape provides a glimpse of AI's multifaceted role in service of society, an illustration of the types of questions being addressed by the field, and a pointer to Web resources including a timeline tracing the field's history."
(David Leake, Editor in chief, AI Magazine)
Fig.1 James Gary 'The AI Landscape' New York