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Which clippings match 'Wood' keyword pg.1 of 3
16 OCTOBER 2015

The Age of Stupid (2009): exploitation colonialism

Franny Armstrong (2009). "The Age of Stupid". London, Spanner Films / Passion Pictures.

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2009 • 2055 • 2D animationAfrica • animated segments • Atlantic slave trade • British filmclimate changecolonial expansioncolonial historycolonisation • copper • cotton • crude oildepletion of natural resourcesdestructive practices • diamond • drama-documentary-animation hybrid • economic policy • energy consumptionenvironmental determinism • exploitation of native populations • exploitation of natural resources • extraction of raw materials • fertile landfinancial gain • Franny Armstrong • geopolitics • George Monbiot • goldhuman history • hybrid cinematic technique • imperialismindependent cinemaIraq • ivory trade • John Battsek • Lizzie Gillett • Mark Lynas • national territory • native populations • natural resourcesoil extractionPassion Picturespatterns of consumption • Pete Postlethwaite • rubber • satirical illustration • slave trade • slavery • Spanner Films • spice trade • territory • The Age of Stupid (2009) • timber • tin • transatlantic slave trade • war over water • William Tell Overture • wood

CONTRIBUTOR

Simon Perkins
31 OCTOBER 2014

Bartholomäus Traubeck: A record player that plays slices of wood

"A tree's year rings are analysed for their strength, thickness and rate of growth. This data serves as basis for a generative process that outputs piano music. It is mapped to a scale which is again defined by the overall appearance of the wood (ranging from dark to light and from strong texture to light texture). The foundation for the music is certainly found in the defined ruleset of programming and hardware setup, but the data acquired from every tree interprets this ruleset very differently."

(Bartholomäus Traubeck)

A record player that plays slices of wood. Year ring data is translated into music, 2011. Modified turntable, computer, vvvv, camera, acrylic glass, veneer, approx. 90x50x50 cm. Thanks to Land Salzburg, Schmiede, Pro–ject Audio, Rohol Furniere, Karla Spiluttini, Ivo Francx, Christoph Freidhöfer, vvvv.

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2011analogue correspondence • Bartholomaus Traubeck • Christoph Freidhofer • computational designconcentric circles • design interactions • experimental musicgenerative music • Ivo Francx • Karla Spiluttini • Land Salzburg • modified hardware • patternpiano music • Pro-ject Audio • record player • ring data • Rohol Furniere • rule-based work • ruleset • Schmiede • Schmiede Hallein • sliced • slices of wood • sonic artssound correspondencesound experiments • speculative interactions • speculative music • tree ringsturntablevvvvwood • Years (2011)

CONTRIBUTOR

Anna Troisi
20 JULY 2012

Heilbrunn Timeline of Art History: Memory Board (Lukasa)

"Lukasa, or memory boards, are hand–held wooden objects that present a conceptual map of fundamental aspects of Luba culture. They are at once illustrations of the Luba political system, historical chronicles of the Luba state, and territorial diagrams of local chiefdoms. Each board's design is unique and represents the divine revelations of a spirit medium expressed in sculptural form. While many lukasa utilize a system of denotation based on masses of shells and beads affixed to their wooden surfaces, this example communicates its content through incised designs and images carved in relief."

(The Metropolitan Museum of Art)

Fig.1 "Memory Board (Lukasa) [Democratic Republic of Congo; Luba] (1977.467.3)". In Heilbrunn Timeline of Art History. New York: The Metropolitan Museum of Art, 2000–. http://www.metmuseum.org/toah/works–of–art/1977.467.3 (October 2006).

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19th century • ancestress • ancestry • arcane knowledge • art historybeads • carapace • carved relief • carvingchart • chevron • chief • chiefdom • circular elements • collectionconceptual mapconceptual metaphorcrocodilecultural formsculture • decipher and interpret • Democratic Republic of Congo • denote • diagram • divine revelations • facehand-heldHeilbrunn Timeline of Art Historyhistorical chronicleshistorical figuresillustrationinformation aestheticsinterdependenceinterpretation • kaloba • kikungulu • king • kitenta • Lolo Ina Nombe • Luba • lukasa • mbudye • memory • memory aid • memory board • Metropolitan Museum of Artmnemonicmotifmythologynotation • ovoid • physical geography • political organisation • political system • religious geography • representationsculptural formsculpturesymbolism • system of denotation • the spiritual world of ancestorstimeline • turtle • visual communicationvisualisationwood • wooden object • zoomorphic

CONTRIBUTOR

Simon Perkins
14 APRIL 2012

Achim Menges: Architecture and Product Design Research

"Architecture as a material practice is predominately based on an approach to design that is characterised by prioritising the elaboration of form over its subsequent materialisation. Since the Renaissance the increasing division between processes of design and making has led to the age–long development and increasing dependence on representational tools intended for explicit, scalar geometric descriptions that at the same time serve as instructions for the translation from drawing to building. Inevitably, and with few exceptions, even in today's digital practice architects embrace design methods that epitomize the hierarchical separation of form definition and materialisation.

The research of the Institute for Computational Design explores an alternative, morphogenetic approach to design that unfolds morphological complexity and performative capacity from material constituents without differentiating between formation and materialisation processes. This requires an understanding of form, material, structure and environment not as separate aspects, but rather as complex interrelations that are embedded in and explored through integral computational processes.

The notion of material system constitutes one central aspect of this research. Material system does not only refer to the material constituents of a building alone, but rather describes, in a system–theoretical sense, the complex reciprocity between materiality, form, structure and space, the related processes of production and assembly, and the multitude of performative effects that emanate from the interaction with environmental influences and forces. This conceptualization of material systems enables the utilization of computational design processes. The ability of computation to simultaneously do both, stochastically derive and systemically process complex datasets within a defined or evolving constraint space, can be utilized to explore a material system's performative capacity within its materially determined limits. Furthermore, continuously informing the form generation with different modes of computational analysis enables a direct link between the ontogeny, the history of structural changes of an individual, and its interaction with external forces and energy respectively, that is its ecological embedding. This enables to conceive of material systems as the synergetic outcome of calibrating and balancing multiple influencing variables and divergent design criteria, which always already include the interaction with the system–external environment. The resultant environmental modulations can now be understood as highly specific patterns in direct relation to the material interventions from which they originate.

The design of space, structure and climate can be synthesized in one integral design process."

(Achim Menges, Achimmenges.net)

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Achim Menges • architectsarchitectural conjecturearchitecture • bifurcation between theory and practice • building • complex datasets • computational design • computational design processes • computational processes • cultural technologydesign and makingdesign methods • design of space • design processdesign researchdigital practice • elaboration of form • environmental influences • environmental modulations • European Renaissanceform • form definition and materialisation • formation and materialisation • hierarchical separation • history of structural change • Institute for Computational Design • latticematerialmaterial interventionsmaterial practice • material systems • materialisationmateriality • materially determined limits • modes of computational analysis • morphogenetic approach to design • morphological complexity • ontogenesis • performative capacity • performative effects • product designproduction and assembly • representational tools • scalar geometric descriptions • space • stochastic • structure • synergetic outcome • synergy • system-theoretical sense • systemically process • theory and practice • translation from drawing to building • wood • wood lattice

CONTRIBUTOR

Simon Perkins
13 JANUARY 2010

Rongomaraeroa: contemporary design to tell traditional stories

"Rongomaraeroa, Te Papa's Marae, is the creation of master carver Cliff Whiting and the Māori advisory group to Te Papa, Ngā Kaiwawao, who came up with the concept to develop a fully functional marae, which would embrace the concept of mana taonga and the principles of the Treaty of Waitangi. The official opening was on 30 November 1997. ...

New Zealand's other cultures are represented along the back wall of the meeting house, and the changing relationship between Māori and Pākehā is portrayed inside the cupboards housed in the poutokomanawa (the central heart post of the meeting house)."

(Museum of New Zealand Te Papa Tongarewa)

[A contemporary design built upon traditional cultural values.]

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1997Aotearoa New Zealandcarving • Cliff Whiting • community • contemporary • craftcultural valuesdesign artefactidentityIndigenousMaorimaraeMDF • meeting house • museummuseum of contemporary cultureMuseum of New Zealand Te Papa Tongarewa • Nga Kaiwawao • Pakeha • poutokomanawa • Rongomaraeroa • storyTe Papa TongarewaTe Tiriti o Waitangitradition • traditional stories • Treaty of WaitangitribeWellington • wharenui • wood

CONTRIBUTOR

Simon Perkins
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