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22 MARCH 2013

The Rise and Fall of Bitcoin

"In November 1, 2008, a man named Satoshi Nakamoto posted a research paper to an obscure cryptography listserv describing his design for a new digital currency that he called bitcoin. None of the list's veterans had heard of him, and what little information could be gleaned was murky and contradictory. In an online profile, he said he lived in Japan. His email address was from a free German service. Google searches for his name turned up no relevant information; it was clearly a pseudonym. But while Nakamoto himself may have been a puzzle, his creation cracked a problem that had stumped cryptographers for decades. The idea of digital money - convenient and untraceable, liberated from the oversight of governments and banks - had been a hot topic since the birth of the Internet. Cypherpunks, the 1990s movement of libertarian cryptographers, dedicated themselves to the project. Yet every effort to create virtual cash had foundered. Ecash, an anonymous system launched in the early 1990s by cryptographer David Chaum, failed in part because it depended on the existing infrastructures of government and credit card companies. Other proposals followed - bit gold, RPOW, b-money - but none got off the ground.

One of the core challenges of designing a digital currency involves something called the double-spending problem. If a digital dollar is just information, free from the corporeal strictures of paper and metal, what's to prevent people from copying and pasting it as easily as a chunk of text, 'spending' it as many times as they want? The conventional answer involved using a central clearinghouse to keep a real-time ledger of all transactions - ensuring that, if someone spends his last digital dollar, he can't then spend it again. The ledger prevents fraud, but it also requires a trusted third party to administer it.

Bitcoin did away with the third party by publicly distributing the ledger, what Nakamoto called the 'block chain.' Users willing to devote CPU power to running a special piece of software would be called miners and would form a network to maintain the block chain collectively. In the process, they would also generate new currency. Transactions would be broadcast to the network, and computers running the software would compete to solve irreversible cryptographic puzzles that contain data from several transactions. The first miner to solve each puzzle would be awarded 50 new bitcoins, and the associated block of transactions would be added to the chain. The difficulty of each puzzle would increase as the number of miners increased, which would keep production to one block of transactions roughly every 10 minutes. In addition, the size of each block bounty would halve every 210,000 blocks - first from 50 bitcoins to 25, then from 25 to 12.5, and so on. Around the year 2140, the currency would reach its preordained limit of 21 million bitcoins."

(Benjamin Wallace, 23 November 2011, Wired Magazine)

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1990s2008 • anonymous system • b-money • bit gold • bitcoin • block chain • broadcast to the network • chain • clearinghouse • collective interests • collective participation • collective participation technology • corporeal strictures • credit card • cryptographer • cryptographic puzzle • cryptography • currency • cypherpunk • David Chaum • decentralisation • digital currency • digital dollar • digital money • distribution models • double-spending • financial flowsfinancial transactionsfraudfree market economyglobal capital flowsinformation flowsinformation theoryinfrastructureJapan • ledger • libertarianism • Listservminermining • mining metaphor • P2Ppuzzle • pyramid scheme • RPOW • Satoshi Nakamoto • speculationspeculation and innovation • spending • trustvalue and benefit • virtual cash • Wired (magazine)

CONTRIBUTOR

Simon Perkins
11 FEBRUARY 2012

The Confluence of Digital Journalism and Digital Humanities

"I've increasingly felt that digital journalism and digital humanities are kindred spirits, and that more commerce between the two could be mutually beneficial. That sentiment was confirmed by the extremely positive reaction on Twitter to a brief comment I made on the launch of Knight-Mozilla OpenNews, including from Jon Christensen (of the Bill Lane Center for the American West at Stanford, and formerly a journalist), Shana Kimball (MPublishing, University of Michigan), Tim Carmody (Wired), and Jenna Wortham (New York Times).

Here's an outline of some of the main areas where digital journalism and digital humanities could profitably collaborate. It's remarkable, upon reflection, how much overlap there now is, and I suspect these areas will only grow in common importance."

(Dan Cohen's Digital Humanities Blog)

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TAGS

academic disciplinesarchive • archivists • audiencebig data • blog posts • common platforms • common tools • communication platformconfluence • content management systems • convergencecrowdsourcingcultural technologyDan Cohen • data standards • developersdigital humanities • digital journalism • digital media • digital research • disciplinary fields • DocumentCloud • Drupal • high-quality writing • historical archives • infrastructure • Jenna Wortham • Jon Christensen • journalism • Kindle Singles • Knight Foundation • Knight-Mozilla OpenNews • librarians • long-form journalism • Mozilla • MPublishing • museum professionals • New York Times • news organisations • novel functionality • Omeka • open source softwareopen web • OpenNews • platformsprimary sources • pro-am • Shana Kimball • short-form scholarship • social media • software developers • Stanford University • techies • technologists • Tim Carmody • Twitter • University of Michigan • web standardsWired (magazine)WordPress • writers and researchers • Zotero

CONTRIBUTOR

Simon Perkins
07 SEPTEMBER 2011

ccMixter: downloadable Creative Commons music

"ccMixter is a community music site featuring remixes licensed under Creative Commons where you can listen to, sample, mash-up, or interact with music in whatever way you want."

(ccMixter)

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TAGS

authorship • ccHost • ccMixterCreative Commonscreative commons audiodownloadmash-upmediamixtapemusicremixremix cultureroyalty free • royalty free music • scriptiblesharingWired (magazine)

CONTRIBUTOR

Simon Perkins
17 JANUARY 2010

Colour Space: The Coolest Shades in Corporate America

"Companies spend millions trying to differentiate from others. Yet a quick look at the logos of major corporations reveals that in color as in real estate, it's all about location, location, location. The result is an ever more frantic competition for the best neighborhood. Here's a look at the new blue bloods."

(Michael Rock, p.157)

Fig.1 Rock, Michael. (2003). 'Color Space Coolest Shades in Corporate America.' Wired Magazine.

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CONTRIBUTOR

Simon Perkins
23 OCTOBER 2009

The Dark Genius of Kyle Cooper

Kyle Cooper "specializes in crafting title sequences - the short introductions and closings to films, videogames, and television shows that list the names of the cast and crew involved in the production. In this boutique industry, Cooper is king. He has designed the lead-ins to 150 features - including Donnie Brasco, the 1996 remake of The Island of Dr. Moreau, Mission: Impossible, Spider-Man, Sphere, Spawn, Twister, and Flubber. The movies themselves may not be cinematic classics, but Cooper's credits - which operate as minifilms in their own right - consistently stun and entertain audiences. For this spring's Dawn of the Dead, he even used real human blood. Critic Elvis Mitchell, in his New York Times review of the movie, summed up the Cooper effect: 'The opening and closing credits are so good, they're almost worth sitting through the film for.' Indeed, the word in Hollywood is that some filmmakers have refused to work with Cooper, says Dawn of the Dead director Zach Snyder, because he's 'the guy who makes title sequences better than the movie.' Not since Saul Bass' legendary preludes to The Man With the Golden Arm (1955) and Vertigo (1958) have credits attracted such attention. Cooper counts Bass' work, along with Stephen Frankfurt's lead-in for To Kill a Mockingbird (1962), as his greatest influences."

(Jon M. Gibson, Wired Issue 12.06 - June 2004)

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TAGS

animationcinemacredit sequencedesigndesign innovatordesignerDonnie Brascofilm • Flubber • Kyle Cooper • Mission: Impossible • motionmotion designmovementSaul BassSe7ensequence design • Spawn • Sphere (film) • Spider-Man • The Island of Dr. MoreauThe Man With the Golden Armtitle sequenceTo Kill a Mockingbird • Twister • Vertigovisual communicationvisual designWired (magazine)

CONTRIBUTOR

Simon Perkins
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