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Which clippings match 'Webcam' keyword pg.1 of 2
04 APRIL 2014

YouTube: new forms of community, expression, identity, interaction

"This is the third lecture in a series titled 'Digital Natives,' referring to the generation that has been raised with the computer as a natural part of their lives, especially the young people who are currently in schools and colleges today. The series seeks to understand the practices and culture of the digital natives, the cultural implications of their phenomenon and the implications for education to schools, universities and libraries.

According to Wesch, it took tens of thousands of years for writing to emerge after humans spoke their first words. It took thousands more before the printing press appeared and a few hundred again before the telegraph did. Today a new medium of communication emerges every time somebody creates a new web application. 'A Flickr here, a Twitter there, and a new way of relating to others emerges,' Wesch said. 'New types of conversation, argumentation and collaborations are realized.'

Enter YouTube, which is not just a technology. 'It's a social space built around video communication that is searchable, taggable and mashable,' Wesch said. 'It is a space where identities, values and ideas are produced, reproduced, challenged and negotiated in new ways.'"

(Library of Congress, 22 May 2008)

Fig.1 Michael Wesch, 23 June 2008, Library of Congress [http://mediatedcultures.net/]

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2008amateur cultural production • anthenticity crisis • anthropologyappropriation • AtheneWins • authenticity • Bomb Iran (song) • Charlie Bit My Finger (2007) • Chevrolet Tahoe • Chevycollaborative productioncommunication mediumcommunity building • connection without constraint • context collapse • cultural anthenticity • demassified mediadigital ethnographydigital nativedigital texts • Dragostea Din Tei • fakesterflash frameFlickr • gaming the system • Gary Brolsma • global connectivity • Hi YouTube • home videohuman interaction • identity negotiation • identity performanceidentity production • illumistream • individualism • Kansas State University • Lawrence LessigLibrary of Congress • LisaNova • LonelyGirl15 • MadV • Marshall McLuhanmedia culture • media ecology • mediascapemediated culturememeMichael Weschnetworked individualismnetworked production • new forms of community • new forms of expression • new forms of identity • new forms of interactionnew media • new types of conversation • new ways of engaging • new ways of relating to others • Numa Numa (video) • participant observationparticipatory mediaprinting press • re-taking identity • reappropriation • Regina Spektor • remix cultureremixingRobert Putnam • seriously playful participatory media culture • sharingsocial space • Soulja Boy (video) • telegraph • user-generated content • video communication • video lecturevideo sharingvlogweb applicationwebcamYouTube

CONTRIBUTOR

Liam Birtles
07 NOVEMBER 2013

Virtual girl called 'Sweetie' used to stop webcam child sex tourism

"To show how unrestrained child predators can act but also to show how easy it is to track them down the Dutch child rights organisation put itself in the shoes of a 10–year–old Filipino girl. With an innovative technology the virtual character Sweetie was created to be controlled by Terre des Hommes researchers. From a remote building in Amsterdam the researchers operated in public chat rooms. In a very short period, over 20,000 predators from around the world approached the virtual 10– year–old, asking for webcam sex performances. While the adults interacted with the virtual girl, the researchers gathered information about them through social media to uncover their identities. With this evidence Terre des Hommes Netherlands is pushing all governments to adopt proactive investigation policies, with a world wide petition, starting today."

(Hans Guyt, The Hague, 4 November 2013, Terre des Hommes)

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20133D visualisationAmsterdamavatarbelievabilitybotchat roomchild abuse • child exploitation • child pornographychild protection • child rights • child sex tourism • child victims • developing nationsdigital actorsexploitation • Filipino • girl • Hans Guyt • human-likehyperrealismillegal behaviourinnovative technologylaw enforcementlifelikelolitaNetherlandsonline youth victimisation • perpetrator • Philippines • post-traumatic stress • posting onlinepredatorprotectionpuppetreal-life dollsafeguardingsex crimesex offenders • sex tourism • sexual acts • sexual exploitationsexual fetishsexual slaverysexualised depictions • Sweetie (virtual girl) • synthespian • Terre des Hommes • victimvirtual charactervirtual girlvisual depictionvoyeurismvulnerabilityvulnerable groupsvulnerable peoplewebcam • webcam child sex tourism • webcam sexyoung childrenyoung people

CONTRIBUTOR

Simon Perkins
30 JUNE 2011

Microsoft Kinect for Xbox 360

"With Kinect for Xbox 360, you are the controller. Easy to use and instantly fun, Kinect gets your whole body in the game. Imagine controlling movies and music with the wave of a hand or the sound of your voice. With Kinect, technology evaporates, letting the natural magic in all of us shine. And the best part is Kinect works with every Xbox 360."

(Microsoft)

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ody gestures • console game • consumer electronics device • controlling movies • game controllergamesgesture • gestures • home consoles • input deviceintuitive interfaceKinect • Kinect Adventures • Kinect for Xbox 360 • Kinecting apps • Microsoft .NET Framework • motion controllers • motion sensing • peripheral device • playPlaystation 3 • PlayStation Eye • PlayStation Move • product design • Project Natal • SDK • sensor peripheral • software development kit • sound of your voice • spoken commands • technology evaporates • user interfacevideo game console • voice activated • wave of a hand • webcam • whole body • Wii • Wii Remote Plus • Xbox 360

CONTRIBUTOR

Simon Perkins
19 NOVEMBER 2010

Social visualisations: visualising social interaction patterns

"Our networked environment has provided us with many opportunities for mediated interaction – online and face–to–face. The immensity of data existing in email archives, blogs, voice–over IP, and camera footage is increasing and is often stored for future perusal. These connections are multiplying and many of them such as webcams exist 24 hours, seven days a week. Oftentimes, it becomes difficult to understand the environment of this data and to lose oneself in the midst of the crowds. Social visualizations are one way to 'describe' our online environments and make interaction patterns and connections salient."

(Karrie Karahalios and Fernanda Viegas)

2) .arrie Karahalios and Fernanda Viegas. Social Visualization: Exploring Text, Audio, and Video Interaction. Workshop, ACM Computer–Human Interaction 2006

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2006ACM • audio interaction • blogscamera footagechartcommunicationconnectionsculturedatadiagramface-to-faceFernanda ViegasHCIhuman-computer interactioninformation designinteractioninteraction patterns • Jacob L. Moreno • Karrie Karahalios • mediated interaction • networked environment • notationsocial interaction • social visualisation • socialisationsociogram • video interaction • visualisation • Voice over IP • voice-over IP • VoIP • webcam

CONTRIBUTOR

Simon Perkins
21 NOVEMBER 2008

Webcam viewers taunt teenager as he commits suicide

"A teenager committed suicide in front of a live webcam as 1,500 people watching online egged him on. Abraham Biggs, 19, told users on a bodybuilding forum he would be committing suicide that night and invited them to watch the live video. Forum moderators allegedly ignored the post – assuming it was a prank – while other users posted insults and even encouraged him. The teen used the 'lifecasting' website Justin.tv – designed to let users share the minutiae of their everyday lives – to stream footage from his bedroom.

Biggs, from Florida, was seen taking pills before lying on the bed with his back to the camera. Users claim they only realised it was serious a few hours later when they saw he wasn't breathing. Moderators then traced Biggs's location and informed authorities. The webcam was still streaming live footage of the teen's body as police entered the room yesterday. ...

His death echoes that of British man Kevin Whitrick, from Shropshire, who also killed himself in front of a webcam while at least 100 other people watched. ... The deaths have sparked a wave of concern following 17 internet–related suicides within the UK since 2001."

(Debra Killalea, 21st November 2008)

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2008 • Abraham Biggs • CandyJunkie • cyberpsychologydeath • digital forensics • Florida • internet-related • Justin.tv • Kevin Whitrick • lifecasting • live • pills • schadenfreude • social softwarespectatorshipstreaming videosuicide • taunt • teenteen suicideteenager • video stream • voyeurismvulnerability of childhoodvulnerable peoplewebcam

CONTRIBUTOR

Simon Perkins
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