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Which clippings match 'Wearable Computing' keyword pg.1 of 1
07 JUNE 2015

Project Soli: control electronic devices without physical contact

"Google has unveiled an interaction sensor that uses radar to translate subtle hand movements into gesture controls for electronic devices, with the potential to transform the way they're designed (+ movie).

Project Soli was one of the developments revealed by Google's Advanced Technology and Progress (ATAP) group during the company's I/O developer conference in San Francisco last week. The team has created a tiny sensor that fits onto a chip. The sensor is able to track sub-millimetre hand gestures at high speed and accuracy with radar, and use them to control electronic devices without physical contact."

(2 June 2015, Dezeen)

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TAGS

2015Dezeen • dial • digital controls • electronic devices • future interfaces • gesture controls • gesture deviceGoogle Advanced Technology and Projects group (ATAP) • hand gestures • haptic device • haptic feedback • haptic interfacehuman-computer interactioninput device • interaction sensor • intuitive interface • Ivan Poupyrev • knobs • Leap Motion Controllermanipulate things • motion detection • motion tracking • movement detection • pliabilityprecision • Project Soli • radar • radio frequency • rubbing • sensorspatial interaction • sub-millimetre accuracy • subtle hand movements • swiping gesturetracking • turning a dial • virtual dial • wearable computing • wearables • without physical contact • working with our hands

CONTRIBUTOR

Simon Perkins
16 MAY 2014

Digital Health: emerging healthcare practices through digital convergence

"Digital health is the convergence of the digital and genetics revolutions with health and healthcare. As we are seeing and experiencing, digital health is empowering us to better track, manage, and improve our own and our family's health. It's also helping to reduce inefficiencies in healthcare delivery, improve access, reduce costs, increase quality, and make medicine more personalized and precise. ...

The essential elements of the digital health revolution include wireless devices, hardware sensors and software sensing technologies, microprocessors and integrated circuits, the Internet, social networking, mobile and body area networks, health information technology, genomics, and personal genetic information.

The lexicon of Digital Health is extensive and includes all or elements of mHealth (aka Mobile Health), Wireless Health, Health 2.0, eHealth, Health IT, Big Data, Health Data, Cloud Computing, e–Patients, Quantified Self and Self–tracking, Wearable Computing, Gamification, Telehealth & Telemedicine, Precision and Personalized Medicine, plus Connected Health."

(Paul Sonnier, Story of Digital Health)

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TAGS

big data • Body Area Network (BAN) • cloud computing • connected devices • connected health • digital convergence • digital genetics • digital healthdigital health solution • e-Patients • eHealth • emerging healthcare practices • emerging practices • ePatients • gamificationgamifyinggeneticsgenomics • hardware sensors • health 2.0 • health data • health IT • healthcare delivery • mHealthmobile health • nuviun • patient information • personal genetic information • Personal Health Information (PHI) • personalised healthcare • personalised medicine • precision medicine • quantified self • self-monitoring • self-tracking • social networking • software sensing technologies • superconvergence • technology convergence • telehealth • telemedicine • wearable computingwellbeing • wireless health

CONTRIBUTOR

Simon Perkins
15 SEPTEMBER 2011

Nina Wenhart's blog on the prehysteries of new media

"this blog is nina wenhart's collection of resources on the various histories of new media art. it consists mainly of non or very little edited material i found flaneuring on the net, sometimes with my own annotations and comments, sometimes it's also textparts i retyped from books that are out of print.

it is also meant to be an additional resource of information and recommended reading for my students of the prehystories of new media class that i teach at the school of the art institute of chicago in fall 2008.

the focus is on the time period from the beginning of the 20th century up to today."

(Nina Wenhart, 26/06/2008)

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TAGS

20th centuryAlan Turingapplied researchARarchiveArs Electronicaart • art + science • art + technologyart of codeartificial intelligenceartificial life • artistic molecules • artistic practice • artistic software • artistsASCIIASCII-Artatom • atomium • audiofiles • augmented realityavant-gardebody • Cave Automated Virtual Environment (CAVE) • code art • cold warcollection • collection of resources • computercomputer animationcomputer graphicscomputer history • computer programming language • computer research • computer sculptureconcept artconceptual artconceptualisationconcrete poetry • copy-it-right • creative practicecritical theorycross-disciplinaryculture industrycuratingcurationcut-up techniquecybernetic artCybernetic Serendipitycyberneticscyberpunkcyberspacecyborgdata miningdata visualisationdesign research • dream machine • E.A.T. • early new media • Edward Ihnatowiczengineers • Eugen Roth • exhibitionsexpanded cinemaexperimental musicexperimentation • female artists and digital media • flaneur • flaneuring on the net • Fluxusfoundgenerative artgenetic artglitch • Gordon Pask • GPSgraffiti • Grey Walter • GUI • hackers and painters • hackinghacktivismHCIHerbert FrankehistorieshistoryhypermediahypertextIannis Xenakisimagineeringinformation theoryinsightinstructionsinteractive artinterdisciplinaryInternet • Ivan Picelj • Jack Burnham • Julije Knifer • Ken Rinaldo • kinetic sculpture • Lidija Merenik • live visualsmagic • Manchester Mark 1 • manifestomappingmediamedia archaeologymedia art • media art histories • minimalism • mother of all demos • mousemusical scorenetartnew medianew media art • new media exhibition • new media festival • Nina Wenhart • open sourceopen space • out of print • particle systems • Paul Graham • performance • phonesthesia • playlistpoetrypoliticspractice-led • prehysteries of new media • prehystories of new mediaProcessing (software)programmingprogramming languageprojectspsychogeographyradio artrare • re:place • real-timeresearch artefactresources • retyped • ridiculous • rotten + forgotten • SAIC • sandin image processor • School of the Art Institute of Chicagoscientific visualisation • screen-based • SIGGRAPHSituationistsslide projectorslit-scansoftwaresoftware studiesspeculative designspeculative research • Stewart Brand • surveillancetactical mediataggingtechniquetechnologytelecommunicationtelematic arttelematic experiencetext • textparts • Theo Jansentheoretical contexttheory buildingtimeline • Turing Test • ubiquitous computingunabomberundergraduate researchvideo artvideo synthesizervirtual realityvisual musicvisual research • Vladimir Bonacic • VRWalter Benjaminwearable computing • Williams Tube • world fair • world machine • Xerox PARCZKM • [Nove] tendencije

CONTRIBUTOR

Simon Perkins
09 APRIL 2005

Mbracelet: Wearable Computing

pixelpeppy – ion constas – dana chang – helena papadopoulos
The mbracelet is able to store, share and collect information. At the same time it can be worn as a fashion accessory. It has 3 slots that can receive interchangeable iButtons (developed by Dallas Semiconductors). This enables users to customize the information they want to "carry" with them at any given time. A 2–wire interface is sufficient for the iButtons to make contact with a host unit, thus allowing for an easily implemented infrastructure.

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TAGS

accessoryATMbraceletfashion • mbracelet • sharetransferwearable computingworn
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