"Most New Zealanders watched David Lange contest and win the 1985 Oxford Union debate, arguing the proposition that 'nuclear weapons are morally indefensible' with a mixture of pride and astonishment. After decades of knowing our place, and several years of government by homunculus, suddenly we had a Prime Minister who could stride the international stage with insouciance. And briefly, we seemed to matter.
Although New Zealand's nuclear-free policy did not become law until 1987, it was integral to early years of the fourth Labour government. The 1984 snap election that made Lange Prime Minister was called by Robert Muldoon when National MP Marilyn Waring withdrew her support for her party over the issue of nuclear ship visits. Labour won the election with a nuclear ban as a flagship policy.
The policy was popular among New Zealanders, but not without cost. Our relationship with the US deteriorated in the early weeks of 1985. On the same journey that took him to Oxford, Lange, four days before the debate, met with a US State Department official who outlined the retaliatory measures that the US would be taking against New Zealand. The ANZUS alliance of which New Zealand had been part since 1951 was effectively cancelled at that meeting."
(Public Address, 14 October 2004)
This is the introduction to the transcript of the Rt. Hon. David Lange's 1985 Oxford Debate. The transcript is copyright to Public Address. It was prepared by Russell Brown and Fiona Rae, with the consent of David Lange. Thanks are due to Radio New Zealandís Sound Archives/Nga Taonga Korero (File: Media Numbers T4705 to T4708), Infofind, the Parliamentary Library and Barry Hartley.
Krystian Woznicki & Gerrit Gohlke
Pervasive Gaming" is the catchword that "It's Alive Mobile Games AG," a partner of Ericsson, among others, wants to use to market games that surround the players in the public space, "24 hours, everywhere." "Botfighter," for example, is "encompassing, always present." It is a combination of an action and a role game that translates a virtual games community into real space. The concept of the game is simple: the players who are logged-in "shoot" at one another with their mobile telephones, with the provider's server acting as an information basis, a contract partner for virtual mercenary commissions, and a location system. The mobile location system decides whether one's opponent is within firing range or not. SMS queries allow players to locate the "targets" in space, travel to them, and attack them with "fire SMS" within the limits of the firing range. "The damage inflicted," 'It's alive' informs us, "depends on the type of simulated weapon used, the effectiveness of the enemy's defence shields, and other pre-determined factors." The telephone as radar and firing device. The battleground as a conspirative network.