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Which clippings match 'South Australia' keyword pg.1 of 1
16 JANUARY 2015

Pilger's message to white Australia cannot be dismissed

"Mainstream Australia has long lacked a real education about Aboriginal people, about our shared history, and this nation's brutal past. Fortunately, there's a simple way in–an opportunity to get a 'punter's guide' to the truth about the treatment of Aboriginal Australians."

(Sol Bellear, 2 March 2014)

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2013Aboriginal Australians • Aboriginal elder • Aboriginal Medical Service • Aboriginal peopleAlan LoweryapartheidatrocitiesAustralia • Australia Day • blackfellas • Bob Randall • brutal treatment • colonisationconcentration campcultural hegemony • death in custody • documentary film • Edmund Barton • eugenicsFirst Australiansforced sterilizationgenocide • Gina Rinehart • half-caste • indifferenceIndigenous AustraliansIndigenous peopleinjusticeJohn Pilger • Lang Hancock • mainstream Australia • Noel Nannup • non-Aboriginal Australia • Northern Territoryplaying godpolice brutalitypovertyracial inequalityreconciliation • reparations • Rosie Kunoth-Monks • Rottnest Island • Sol Bellear • South Australiastolen generations • uncomfortable truths • Utopia (2013) • Vince Forrester • vox pops • Warren Snowdon • Western Australiawhite Australia policywhite settlement • whitefellas

CONTRIBUTOR

Simon Perkins
22 JUNE 2013

The NFSA Life In Australia Series

Fig.1 James Jeffrey (1966). "Life In Australia: Adelaide": 20.25 Minutes. Made by The Commonwealth Film Unit / Department of Immigration 1966. Directed by James Jeffrey. A picture of life in the South Australian capital of Adelaide in the mid 1960s, social, commercial and recreational.
Fig.2 "Life In Australia: Brisbane", Fig.3 "Guide To Canberra", Fig.4 "Darwin – Doorway To Australia", Fig.5 "Life In Australia: Hobart", Fig.6 "Life In Australia: Melbourne", Fig.7 "Life In Australia: Perth", Fig.8 "Life In Australia: Sydney".

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TAGS

1960s1966Adelaideadvertising imagesaudio and visual heritageaudiovisual archiveAustralia • Australian capital cities • Australian culture • Australian Department of Immigration • Australian ScreenBrisbaneCanberracommercial sector • Commonwealth Film Unit • cultural life • Darwin • Eric Thompson • European Australianseveryday cultureGreat Britain • Hobart • idylidyllic imageimmigrantimmigration • James Jeffrey • life in Australia • Life in Australia Series • lifestyleMelbourneNational Archives of AustraliaNational Film and Sound ArchivenewsreelNFSAPerthportrait of everyday liferecreational activitiessocial sectorSouth AustraliaSydney • ten pound pom • ten pound tourist • UK • welcoming immigrants • white Australia policy

CONTRIBUTOR

Simon Perkins
14 FEBRUARY 2005

Escape From Woomera: Videogame Social Commentary

"A online game, being developed by an Australian collective of games developers, artists and activists. The game is designed as a direct critique of Australia's inhumane and barbaric detention centres which imprison asylum-seekers, while their applications for asylum are being processed. Many our imprisoned in Detention centres for many years. Many have died while being imprisoned.

Background - If you thought escaping from Castle Wolfenstein was hard, try Woomera Immigration Reception and Processing Centre in South Australia.

With a first person, 3D adventure game we invite gamers to assume the character of, and 'live' through the experiences of a modern day refugee.

The effective media lock-out from immigration detention centres has meant that the whole truth about what goes on behind the razor-wire at Woomera, Baxter, Port Hedland, Maribyrnong and Villawood remains largely a mystery to the Australian public. We want to challenge this by offering the world a glimpse - more than that even: an interactive, immersive experience - of life within the most secretive and controversial places on the Australian political and geographical landscape.

In this way, Escape From Woomera will be an engine for mobilising experiences and situations otherwise inaccessible to an nation of disempowered onlookers. It will provide both a portal and a toolkit for reworking and engaging with what is otherwise an entirely mediated current affair.

The videogame is the most rapidly evolving, exciting, subversive and feared cultural medium in the world today. It's akin to graffiti on the cultural landscape. As such it is ripe for an injection of interesting and progressive ideas that can effect social change. We are a team of game developers, digital artists and media professionals, committed to the videogame medium - not merely as a vehicle for conceptual new media art or profit-driven entertainment - but as a free, independent art form in its own right. The creation of Escape From Woomera is part of a larger goal: the rise of a counter-culture of developers and gamers who create and engage with game art outside the mainstream corporate industry."

(Honor Harger)

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2003 • 3D adventure game • Adelaide Immigration Transit Accommodation • adventure game • Ashmore Reef • asylum seeker • asylum seekersAustraliabarbaric practices • Baxter Immigration Reception and Processing Centre • Brisbane Immigration Transit Accommodation • Castle Wolfenstein • Christmas Island Immigration Reception and Processing Centre • citizenshipcivil liberties • Cocos Island Contingency Reception Centre • controlcontroversial practicescritical positioncritiquecritique of ideologycritique of power • Curtin Immigration Reception and Processing Centre • Darwin Alternative Places of Detention • detainee • detention centre • detention centres • escape • Escape from Woomera (2003) • first-person point-and-click game • game mod • game prototype • gameplaygovernment policyHalf-Life (video game)Honor Harger • human rights abuses • immigration control • inhumane treatment • interactive immersive experience • Inverbrackie Alternative Places of Detention • Iranian • Leonora Alternative Place of Detention • Manus Island Regional Processing Centre • Maribyrnong Immigration Detention Centre • media blackout • mediated current affair • Melbourne Immigration Transit Accommodation • Mustafa (character) • Nauru Detention Centre • Northern Immigration Detention Centre • online game • Perth Immigration Detention Centre • Perth Immigration Residential Housing • playable prototype • point and click adventure video game • point-and-click adventure game • political action • Port Augusta Immigration Residential Housing • Port Hedland Immigration Reception and Processing Centre • prisonprisonerpublic accountability • razor-wire • realistic depiction • refugee • request for asylum • Scherger Immigration Detention Centre • South Australia • Sydney Immigration Residential Housing • unethical behaviour • unfinished prototype • vaporwarevideo game • Villawood Immigration Detention Centre • Wickham Point Immigration Detention Centre • Woomera • Woomera Immigration Reception and Processing Centre • Yongah Hill (Northam) Immigration Detention Centre
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