"To show how unrestrained child predators can act but also to show how easy it is to track them down the Dutch child rights organisation put itself in the shoes of a 10–year–old Filipino girl. With an innovative technology the virtual character Sweetie was created to be controlled by Terre des Hommes researchers. From a remote building in Amsterdam the researchers operated in public chat rooms. In a very short period, over 20,000 predators from around the world approached the virtual 10– year–old, asking for webcam sex performances. While the adults interacted with the virtual girl, the researchers gathered information about them through social media to uncover their identities. With this evidence Terre des Hommes Netherlands is pushing all governments to adopt proactive investigation policies, with a world wide petition, starting today."
(Hans Guyt, The Hague, 4 November 2013, Terre des Hommes)
"I often work within the realm of fairy–tales and folk–lore. I began making a series of book–sculpture, cutting–out images from old books to create three–dimensional diorama's, and displaying them inside wooden boxes. ...
For the cut–out illustrations, I tend to lean towards young–girl characters, placing them in haunting, fragile settings, expressing the vulnerability of childhood, while also conveying a sense of childhood anxiety and wonder. There is a quiet melancholy in the work, depicted in the material used, and choice of subtle colour."
Fig.1 Su Blackwell (2008). "The Girl in the Wood" [http://www.sublackwell.co.uk/portfolio–book–cut–sculpture/]
"This paper focuses on how designers can contribute to enabling sustainable livelihoods in communities, especially communities of people with physical disabilities. This is a new area of design research and practice. The paper draws on a case study of the role and contribution of designers in one of the most disadvantaged communities in a semi–urban area of Thailand between 2007 and 2010. This was a collaborative project with nineteen community members with physical impairment in the Samutprakran province. This community had a long history of developing crafts for income generation. The aim was to explore and test new approaches that would result in a model leading to alternative livelihoods, including transforming their capabilities and using available resources in their community to achieve positive outcomes. Participatory Action Research (PAR), Human–Centered Design (HCD) and Sustainable Livelihoods Approach (SLA) were employed as research strategies and approaches. The project was structured around three workshops targeting three successive stages: 1) recruiting participants for a case study and facilitating the gathering of their own data and doing the necessary analysis; 2) enabling them to create and make their own choices to improve their situation; and 3) monitoring and evaluating the effectiveness of the implementation. There were four key findings. Firstly, the community participants stated that they had achieved the livelihood goals that they desired. They also devised a complementary income–generating activity which enabled them to continue to improve their capabilities, earn income and reinforce their value in their community, and to reduce their vulnerability. From the researcher's perspective, PAR integrated with HCD and combined with SLA were shown to be effective strategies and approaches because they facilitate the transfer of knowledge to the participants, giving them both incentive and ownership in their ideas and actions, enabling them to create and pursue their own solutions. Finally, this study demonstrated the benefits of reorientation of the designer's role from that of a solution provider to that of an agent of sustainable change."
(Siriporn Peters, 4 May 2011)
2). Siriporn Peters (2011). "Design for enabling sustainable livelihoods in communities", Iridescent: Icograda Journal of Design Research ISSN 1923–5003.
"The nation's foremost academic researchers on child online safety presented their research and answered questions over a luncheon panel on May 3. This was the first time these prominent academics have appeared together to present their research, which, altogether, represents volumes of data on the state of online youth victimization and online youth habits."
(Congressional Internet Caucus Advisory Committee, 3 May 2007)
The ongoing femicides in the border town of Ciudad Juarez, a real and socially relevant and current, ongoing news story is something that I will attempt to present using comic art, adapting Kafka's story to use as a foundation for visual treatments of real horror. The themes of metamorphosis, alienation and the collapse of a family unit are shared in Kafka's text and the news coverage of Ciudad Juarez, Mexico. The comics medium will be used to communicate with the audience and have them interact with the issue.
I first heard of the situation in Juarez from my Spanish teacher while in Guadalajara, Mexico and the story stayed with me. A very different Mexico was depicted closer to the border than what I had seen in my experiences of travelling around the country. The ugliness of the murders is heightened by the ongoing corruption that surrounds them. I feel confident that I can now give the story a worthy visual treatment, something that has been lacking in recent film treatments of the situation. For years, young women have been preyed on by rapists and murderers while commuting to factories on the outskirts of the city. The killings continue and, to use imagery from Kafka, the men who commit these crimes are like vermin or cockroaches.
['Sister Midnight' is a comic book created by David Valente as part of his MA in Illustration at Nottingham Trent University (UK) in 2010. The comic book was developed through a process of experimentation and discovery where Franz Kafka's 'Metamorphosis' was used as a study for exposing contemporary social issues in Ciudad Juárez, Mexico.]