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Which clippings match 'VR' keyword pg.1 of 3
25 NOVEMBER 2018

A Preliminary Design for a 3-D Spatial User Interface for Internet Gopher (1993)

"This paper describes the beginnings of an exploratory design project: its aim is to sketch out a starting point for the design of a 3-D spatial interface to a large, internet-based information system, and to capture some of the initial design rationale. After this, we intend to refine the design, implement it, make it freely available over the internet, and observe the reactions to and usage of the interface. "

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TAGS

3D • early internet • gopher • VR

CONTRIBUTOR

David Rogerson
25 FEBRUARY 2015

Build your own (smartphone enabled) cardboard Oculus Rift

"In the past week or so, you've probably heard about Google Cardboard, Google's lovably wry answer to the Oculus Rift. The Rift, of course, is a gadget that has gotten millions of dollars in funding and a multi–billion dollar Facebook buyout, and will cost hundreds of dollars at launch. Google Cardboard is a piece of cardboard with a couple of special lenses and a place to put a smartphone. Snickers and high fives were no doubt had.

The cool thing is that Google Cardboard is no joke—the rig actually provides a virtual reality experience when you use it with a smartphone and the Cardboard app. Well, now you can get a knock–off cardboard VR rig, and yes, we're living in a time when that's a real thing."

(Helena Stone, 30 September 2014, Chip Chick)

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TAGS

2014accessible designassembly instructionscardboard • Cardboard app • cardboard headset • CardboardSDK iOS • Chrome VR Experiments • Damien Henry • David Coz • DIYDIY craftsfolded paper designfreely available • Google Cardboard • Google Cardboard SDK • Google I/O • head-tracking • head-worn display • headset • immersionimmersive experience • immersive virtual reality • iOS 8 • magnetometer • mobile VR headset • Oculus Rift • open development • OpenGLschematic diagramsmartphonestereoscopic • stereoscopic display software • ultra-low-techvirtual realityvirtual reality experienceVRVR headsetwearable devicesWebGL

CONTRIBUTOR

Mik Parsons
21 MAY 2012

New York Photo Festival: 3D coverage

"I mentioned the New York Photo Festival in an earlier post on the Altfotonet blog. I've since discovered the 3D coverage project by Martin Lenclos. The 3D coverage, gives website visitors the chance to experience the festival 'virtually' by offering photos and video interviews of the NYPH's curators, attendees and exhibitors in an evocative rendering the festival's actual environment."

(Gary Sauer–Thompson, Altfotonet blog, 26 May 2010)

TAGS

20103D • 3D coverage • actual environment • Altfotonet blog • attendees • curators • evocative rendering • exhibitorsfestivalinterview • Martin Lenclos • New York • New York Photo Festival • NYPH • photo festival • photography • photography festival • video interviewsvideos in virtual spacesVirtual 3Dvirtual realityvirtual reality technologies • virtually • visualisationVR

CONTRIBUTOR

Simon Perkins
18 FEBRUARY 2012

Irony and Utopia: History of Computer Art

"Some pioneers of VR technology, including Brenda Laurel and Jaron Lanier, have been among its principal exponents, suggesting that the creation of virtual worlds and of shared cyberspaces will have revolutionary social consequences and allow hitherto unimagined forms of human expression. Such a view is echoed in the work of academic theorists like Donna Haraway and Alluquere Rosanne Stone, who believe that advanced information technologies may have radical political consequences, an idea which they pursue through the image of cyborgs which blur the distinction between humans and machines. These ideas can also be found in the use of VR as a theme in youth culture, for example the cyberpunk nightclubs and cafes in London and San Francisco. Here too, we find an agenda for cultural and political change, in this case, again, premised on innovations in human–machine interface technologies."

(Ralph Schroeder, 1994, pp.519–528)

2). Ralph Schroeder (1994). "Cyberculture, cyborg post–modernism and the sociology of virtual reality technologies: surfing the soul in the information age", Futures 1994 26(5) 519–528 (from a reading list created by Beau Sievers for the lecture series titled "Irony and Utopia: History of Computer Art" at the Bruce High Quality Foundation University).

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TAGS

1994 • advanced information technologies • Alluquere Rosanne Stone • BHQFU • Brenda Laurelcomputer artcultural and political changecyberculturecyberpunk • cyberpunk nightclubs • cyborgDonna HarawayHCI • history of computer art • human expression • human-machine interface technologies • humans and machinesinformation ageirony • Jaron Lanier • Londonman machinepostmodernism • radical political consequences • Ralph Schroeder • San Francisco • shared cyberspaces • social consequencestechnology innovation • unimagined forms of human expression • utopiavirtual realityvirtual reality technologiesvirtual worldsVR • VR technology • youth culture

CONTRIBUTOR

Simon Perkins
18 OCTOBER 2011

Cyberpunk: the future has already happened

"Cyberpunk' is a 60–minute documentary, the ad for which states: 'What started as a book became a literary movement. What was a literary movement became a subculture'.

And that's one of the major flaws of this film. It perpetuates the general myth that everything 'cyberpunk' expanded out of 'Neuromancer' and Gibson's vision. In truth, most of the stuff covered here (virtual reality, hacking, industrial music, cybernetics, designer drugs, anarchy) was already developing quite nicely before Lord Gibson, Chairman Bruce, and the rest (Shirley, Rucker, Shiner) were kind enough to provide a fictional universe in which to fuse these disparate explorations.

The production of 'Cyberpunk' is very inconsistent, too –– some parts are professional documentary, while other parts have the odor of quick–cash opportunism. The breathy women narrator is ultimately aggravating, oh–ing and ah–ing over all this stuff.

But there is some good material here, including interviews with Gibson, Leary, Scott Fisher (of NASA/Ames), Brenda Laurel, Vernon Reed (Living Color), Bill Leeb (Front Line Assembly) and others. There's also some cool computer graphics (circa 1989) and an industrial soundtrack with Front Line Assembly, Ministry, and Severed Heads.

'Cyberpunk' is still a must–see since it's the only documentary about cyberpunk that we have."

(G. Branwyn)

Fig.1 Produced and Directed by Marianne Trench and Peter von Brandenberg, Intercon Productions, 1990.

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1990 • anarchy • augmentation • Bill Leeb • bodybody modificationBrenda Laurel • Bruce Bethke • computer graphics • computer virus • corporeal augmentationcyberneticscyberpunk • Cyberpunk (1990) • cyborgdesigner drugsdystopiaembodimentethicsfictional universe • Front Line Assembly • hackinghacktivismhuman beings • industrial music • informationinformation wants to be free • John Shirley • Lewis Shiner • Living Color • Mariana TrenchMinistry (band)mutant scienceNASA Ames Research CenterNeuromancerorgan • phone phreaking • posthumanRudy Ruckersci-fiScott Fisher • Severed Heads (band) • speculative designtechnological determinismtechnophobiaTimothy Leary • Vernon Reed • virtual realityvirusvisions of the futureVRWilliam Gibson

CONTRIBUTOR

Simon Perkins
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