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Which clippings match 'Visualisation' keyword pg.1 of 58
10 MARCH 2013

CityViewAR: remembering Christchurch before 4 September 2010

"CityViewAR is a mobile Augmented Reality application that allows people to see how the city was before the earthquakes and building demolitions. Using an Android mobile phone people can walk around the city and see life-sized virtual models of what the buildings looked like on site before they were demolished, and see pictures and written information. Hundreds of 3D models of key city buildings have been made available from architect Jason Mill of ZNO, while the Christchurch City Council and Historic Places Trust have provided photographs and building histories.

CityViewAR is based on the HIT Lab NZ Android AR platform which uses the GPS and compass sensors of mobile phones to enable virtual information to be overlaid on live video of the real world. Android AR makes it easy for Android developers to build their own outdoor AR applications. The software was previously used for showing individual buildings, but this is the first time that it has been used to show dozens of buildings at once, and the first time in world that mobile phone AR has been used for earthquake reconstruction."

(HIT Lab NZ, 2011)

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CONTRIBUTOR

Simon Perkins
07 FEBRUARY 2013

Shugo Tokumaru's Katachi: an animation of PVC silhouettes

Director, Concept, Animation - Kijek/Adamski, Production - Katarzyna Rup / Ab Film Production, Cast - Artur Cetnarowski, Gaffer - Heliograf, Blitz, Studio set - PlumArt Marcin "Śliwa" Śliwiński, Arek Szot, Joanna Kijek, PVC cutting - Dawid Krzyżanowski/ My-Art myart.com.pl, Thanks - Studio Las, Paweł Reyman.

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2013animationcolour • computer-controlled cutter • continuous movement • design formalismflatgeometric figuresgeometric forms • katachi • Katarzyna Kijek • layeredmusic videopatternplastic • Przemysław Adamski • PVC • rhythmic motionshape • Shugo Tokumaru • silhouettestop framestop motion animationtracking cameravisual designvisualisation

CONTRIBUTOR

Simon Perkins
08 JANUARY 2013

The arts and sciences are drawn more closely together by technology

"A passion for bringing together expertise in the arts, computing and technology is inspiring the University of Greenwich's new Professor of Digital Creativity.

Gregory Sporton, who joins in January [2013] from Birmingham City University, has spent much of his academic career researching the impact of new technology on the visual and performing arts. He is a former professional dancer and has also researched the history of ballet in Soviet times.

He is excited about introducing a new and original focus on the arts to Greenwich. 'I aim to gather together the expertise we have in so many disciplines, such as creative arts, computing, visualisation and all the rest, and make something new and interesting,' Professor Sporton says.

'The arts and sciences are drawn more closely together by technology: there is less differentiation than people think, and at Greenwich I want to build a research environment to explore that."

(University of Greenwich News, 17 December 2012)

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2017 • artsarts and sciences • ballerina • ballet • Birmingham City University • Birmingham Institute of Art and Designbodycomputingcreative artsdancer • digital creativity • Greenwich • Gregory Sporton • impact of new technology • institutional strategic agenda • MotivePro Suit • performerperforming artsposture • Professor of Digital Creativity • research agenda • research environmenttraining • University of Greenwich • visual artsvisualisationVisualisation Research Unit

CONTRIBUTOR

Simon Perkins
05 JANUARY 2013

Visualising interconnectedness through social network streams

"Tech City Map, created by developers at Trampoline Systems and designed by Playgen, pulls in streams of social network data for all of the businesses in the area to help analyse their influence. The Tech City Map follows in the footsteps of Matt Biddulph's original Silicon Roundabout map as well as Wired's very own version, produced in 2009."

(Olivia Solon and Nate Lanxon, 10 November 2011, Wired UK)

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2011 • academic partners • affinityAmazon.combusinessbusiness community • Central London • chartCisco • City University London • cluster mapping • creative startup • data visualisationDavid Camerondiagrameast LondonEast London Tech CityEric van der KleijFacebookGoogle IncGoogle MapsGreenwichHackneyhubImperial College Londoninformation visualisationIntelinterconnectedness • Islington • LondonLoughborough Universitymap • Matt Biddulph • media companiesnetwork • Newham • next-generation applications • next-generation services • Old Street • Old Street roundabout • Olympic Legacy Company • Olympic Park • Playgen • Qualcomm • Queen Elizabeth Olympic Park • relatedness • retweets • ShoreditchSilicon Roundabout • Silicon Roundabout map • Silicon Valleysoftware companiesstart-up businesses • Stratford • Tech City • Tech City cluster • Tech City Map • technology companies • Tower Hamlets • Trampoline Systems Ltd • Twitter streamUK • UK headquarters • University College Londonvisualisation • Vodafone • web of connections

CONTRIBUTOR

Simon Perkins
17 DECEMBER 2012

Immersive underwater experience for high school students

"The Virtual Reef is a life-sized marine ecosystem expanding across two levels of the new Science and Engineering Centre. Multi-touch technologies enable the user to manipulate, intimately explore and interact with the reef world, specific behaviours and relationships.

Australia's leading marine science and interactive and visual design organisations, QUT and the Queensland Museum, bring knowledge and research of the underwater world to your fingertips through multi-touch screens and projectors.

Users will have the opportunity to go beyond the cinematic experience and interact with the marine world. Each interaction has associated content designed to complement the aims of the National Curriculum and provide an exploratory learning experience."

(Jeff Jones, the Cube, QUT)

Fig.1 "The Virtual Reef" project team: Professor Jeff Jones (Cube Project Leader), Associate Professor Michael Docherty (Project Leader), Warwick Mellow (Principal Animator/Art Director), Joti Carroll, Paul Gaze, Sean Gobey, Ben Alldridge, Sophia Carroll, Sherwin Huang, Bryce Christensen.

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20123Danimation • art director • asset creation • Australia • Ben Alldridge • Bryce Christensen • character rigging • cinematic experience • creature • digital engagement • digital technologyecology • ecosystem • experience design • exploratory learning experience • explore and interact • fishhealthy oceanshigh schoolimmersive experienceinteraction • interactive display • intimate interaction • Jeff Jones • Joti Carroll • life-sized • marine • marine ecosystem • marine science • marine world • Michael Docherty • multi-touch screen • multi-touch technologies • national curriculumnatural environment • Paul Gaze • Queensland Museum • Queensland University of TechnologyQUT • QUT Cube Projects • reefresearch projectresource for studentsScience and Engineering Centre • scientific exploration • scientific visualisation • Sean Gobey • Sherwin Huang • simulated experience • Sophia Carroll • The Cube Projects • The Great Barrier Reef • The Virtual Reef • underwater • underwater experience • underwater world • virtual heritagevisual representations of scientific conceptsvisualisationWarwick Mellowwildlife

CONTRIBUTOR

Simon Perkins
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