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Which clippings match 'Iranian' keyword pg.1 of 1
06 MAY 2013

Earth houses give pupils refuge from Heathrow noise

"Buildings originally designed for earthquake and emergency zones in Asia and Africa are now being erected in London playgrounds to shield schoolchildren from the noise of aircraft landing at Heathrow. ...

The superadobe design was an invention of the Iranian architect Nader Khalili, originally with a view to lunar settlements but first employed in a refugee crisis after the 1990–91 Gulf war, before answering the needs of west London's noise–afflicted schoolchildren. The buildings can withstand tremors with a magnitude of up to 5.7. Their domes are also immune to the damage occasionally wrought on local homes' tiled roofs by vortices from incoming jets.

The headteacher, Kathryn Harper–Quinn, estimates that when outside, teachers are rendered inaudible to pupils for 25 seconds in every 90. 'I've been very concerned about the effects of the noise on the children's learning,' she said.

In the huts, she added, 'you can still hear the planes but you can also hear your own voice'. She said that as outdoor learning was both valued by teachers and a statutory part of the curriculum, staff had developed strategies to deal with aircraft noise, including the use of whistles to alert children who could not hear when teachers were speaking.

She said it was also important that the adobe structures were a refuge for children outside lesson times. 'When kids are playing they are also developing their language skills, and in the playground again they're being interrupted.'"

(Gwyn Topham, 22 April 2013, The Guardian)

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TAGS

adobe structuresaeroplaneair traffic • aircraft landing • aircraft noise • airport noise • amphitheatre • built environmentchildren • dome • environmental noise • excessive noise • flight-path • Hounslow Heath • hut • inaudible • infant school • Iranian • Julian Faulkner • Kathryn Harper-Quinn • kidslandscape architecturelanguage skills • London Heathrow Airport • Nader Khalili • noise • noise level • noise pollution • outdoor noise • outside lesson • passenger aircraftplace for childrenplaygroundprimary schoolrefuge • roar • Slough • superadobe • The GuardianUK

CONTRIBUTOR

Simon Perkins
14 FEBRUARY 2005

Escape From Woomera: Videogame Social Commentary

"A online game, being developed by an Australian collective of games developers, artists and activists. The game is designed as a direct critique of Australia's inhumane and barbaric detention centres which imprison asylum-seekers, while their applications for asylum are being processed. Many our imprisoned in Detention centres for many years. Many have died while being imprisoned.

Background - If you thought escaping from Castle Wolfenstein was hard, try Woomera Immigration Reception and Processing Centre in South Australia.

With a first person, 3D adventure game we invite gamers to assume the character of, and 'live' through the experiences of a modern day refugee.

The effective media lock-out from immigration detention centres has meant that the whole truth about what goes on behind the razor-wire at Woomera, Baxter, Port Hedland, Maribyrnong and Villawood remains largely a mystery to the Australian public. We want to challenge this by offering the world a glimpse - more than that even: an interactive, immersive experience - of life within the most secretive and controversial places on the Australian political and geographical landscape.

In this way, Escape From Woomera will be an engine for mobilising experiences and situations otherwise inaccessible to an nation of disempowered onlookers. It will provide both a portal and a toolkit for reworking and engaging with what is otherwise an entirely mediated current affair.

The videogame is the most rapidly evolving, exciting, subversive and feared cultural medium in the world today. It's akin to graffiti on the cultural landscape. As such it is ripe for an injection of interesting and progressive ideas that can effect social change. We are a team of game developers, digital artists and media professionals, committed to the videogame medium - not merely as a vehicle for conceptual new media art or profit-driven entertainment - but as a free, independent art form in its own right. The creation of Escape From Woomera is part of a larger goal: the rise of a counter-culture of developers and gamers who create and engage with game art outside the mainstream corporate industry."

(Honor Harger)

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TAGS

2003 • 3D adventure game • Adelaide Immigration Transit Accommodation • adventure game • Ashmore Reef • asylum seeker • asylum seekersAustraliabarbaric practices • Baxter Immigration Reception and Processing Centre • Brisbane Immigration Transit Accommodation • Castle Wolfenstein • Christmas Island Immigration Reception and Processing Centre • citizenshipcivil liberties • Cocos Island Contingency Reception Centre • controlcontroversial practicescritical positioncritiquecritique of ideologycritique of power • Curtin Immigration Reception and Processing Centre • Darwin Alternative Places of Detention • detainee • detention centre • detention centres • escape • Escape from Woomera (2003) • first-person point-and-click game • game mod • game prototype • gameplaygovernment policyHalf-Life (video game)Honor Harger • human rights abuses • immigration control • inhumane treatment • interactive immersive experience • Inverbrackie Alternative Places of Detention • Iranian • Leonora Alternative Place of Detention • Manus Island Regional Processing Centre • Maribyrnong Immigration Detention Centre • media blackout • mediated current affair • Melbourne Immigration Transit Accommodation • Mustafa (character) • Nauru Detention Centre • Northern Immigration Detention Centre • online game • Perth Immigration Detention Centre • Perth Immigration Residential Housing • playable prototype • point and click adventure video game • point-and-click adventure game • political action • Port Augusta Immigration Residential Housing • Port Hedland Immigration Reception and Processing Centre • prisonprisonerpublic accountability • razor-wire • realistic depiction • refugee • request for asylum • Scherger Immigration Detention Centre • South Australia • Sydney Immigration Residential Housing • unethical behaviour • unfinished prototype • vaporwarevideo game • Villawood Immigration Detention Centre • Wickham Point Immigration Detention Centre • Woomera • Woomera Immigration Reception and Processing Centre • Yongah Hill (Northam) Immigration Detention Centre
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