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Which clippings match 'Virtual Heritage' keyword pg.1 of 4
01 NOVEMBER 2015

Brett Leavy: The Virtual Meanjin Project

"Brett Leavy is an immersive heritage specialist, virtual historian and artist. His innovative idea to recreate the real environment for mapping Indigenous culture and heritage stems from his passion to educate the community about Indigenous history."

(ABC Open)

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ABC Open • arts and cultural practices • Australian Indigenous communities • Brett Leavycultural heritagecultural identitycultural spacesculture and customs • culture and heritage • First Nationsfloraflora and faunafood gathering activities • guesstimation • historical recreation • Human Ventures • immersive gaming • immersive heritage • immersive heritage experienceIndigenous AustraliansIndigenous communitiesIndigenous cultural knowledge • Indigenous culture • Indigenous heritageindigenous history • Indigenous stories • interactive immersive simulation experience • Jagera people • social enterprise • Turrabull people • virtual environmentvirtual heritage • virtual heritage environments • virtual historian • Virtual Meanjin • virtual recreationvirtual time machineVirtual Warrane ll

CONTRIBUTOR

Simon Perkins
10 MARCH 2013

CityViewAR: remembering Christchurch before 4 September 2010

"CityViewAR is a mobile Augmented Reality application that allows people to see how the city was before the earthquakes and building demolitions. Using an Android mobile phone people can walk around the city and see life–sized virtual models of what the buildings looked like on site before they were demolished, and see pictures and written information. Hundreds of 3D models of key city buildings have been made available from architect Jason Mill of ZNO, while the Christchurch City Council and Historic Places Trust have provided photographs and building histories.

CityViewAR is based on the HIT Lab NZ Android AR platform which uses the GPS and compass sensors of mobile phones to enable virtual information to be overlaid on live video of the real world. Android AR makes it easy for Android developers to build their own outdoor AR applications. The software was previously used for showing individual buildings, but this is the first time that it has been used to show dozens of buildings at once, and the first time in world that mobile phone AR has been used for earthquake reconstruction."

(HIT Lab NZ, 2011)

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CONTRIBUTOR

Simon Perkins
10 FEBRUARY 2013

River of Wisdom: animated version of a Song Dynasty painting

"After debuting at the Expo 2010 Shanghai China (2010上海世界博覽會) and traveling to Hong Kong and Macau, an animated version of the Song Dynasty painting Along the River During the Qingming Festival (清明上河圖), by 12th–century artist Zhang Zeduan (張澤端), is on show in Taipei. The 25cm by 529cm original is a panoramic portrayal of everyday life in Bianjing (汴京), today's Kaifeng (開封), the capital of China during the Song Dynasty. Despite its name, the scroll depicts the architecture and scenery of the period and the apparel and activities of the rich and poor, not the rituals of the Qingming Festival (清明節), otherwise known as Tomb Sweeping Festival. Thirty times larger than the original painting, the animated version, which is titled River of Wisdom, is beamed onto a 6m by 110m screen by 12 projectors. The entire work was digitalized by Crystal CG (水晶石數字科技公司) and its subjects and backdrops move and make sounds."

(Lin King, 29 July 2011, Taipei Times)

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12th century20103D animation • Along the River During • animatedanimated experienceanimated paintinganimation • apparel • Beijing • Bianjing • Chinesecontinuous scene • Crystal CG • everyday life • Expo 2010 • flat picture planeflat spaceHong Kongimmersive experience • Kaifeng • large scale installation • life-size replica • living paintingliving pictures • Macau • Ming Dynasty • painting • Palace Museum • panoramapanoramic portrayal • Qing court • Qingming Festival • Qingyuan • Qiu Ying • remediation • rich and poor • ritual • River of Wisdom • sceneryscrollShanghai • Song Dynasty • Taipei • Taipei Times • Tomb Sweeping Festival • video muralvirtual heritage • Zhang Zeduan

CONTRIBUTOR

Guannan (cassie) Du
17 DECEMBER 2012

Immersive underwater experience for high school students

"The Virtual Reef is a life–sized marine ecosystem expanding across two levels of the new Science and Engineering Centre. Multi–touch technologies enable the user to manipulate, intimately explore and interact with the reef world, specific behaviours and relationships.

Australia's leading marine science and interactive and visual design organisations, QUT and the Queensland Museum, bring knowledge and research of the underwater world to your fingertips through multi–touch screens and projectors.

Users will have the opportunity to go beyond the cinematic experience and interact with the marine world. Each interaction has associated content designed to complement the aims of the National Curriculum and provide an exploratory learning experience."

(Jeff Jones, the Cube, QUT)

Fig.1 "The Virtual Reef" project team: Professor Jeff Jones (Cube Project Leader), Associate Professor Michael Docherty (Project Leader), Warwick Mellow (Principal Animator/Art Director), Joti Carroll, Paul Gaze, Sean Gobey, Ben Alldridge, Sophia Carroll, Sherwin Huang, Bryce Christensen.

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20123Danimation • art director • asset creation • Australia • Ben Alldridge • Bryce Christensen • character rigging • cinematic experience • creaturedigital engagementdigital technologyecologyecosystemexperience designexploratory learning experienceexplore and interactfish • Great Barrier Reef • healthy oceanshigh schoolimmersive environmentsimmersive experienceinteractioninteractive displayintimate interactionJeff JonesJoti Carroll • life-sized • marine • marine ecosystem • marine science • marine world • Michael Docherty • multi-touch screenmulti-touch technologiesnational curriculumnatural environment • Paul Gaze • Queensland Museum • Queensland University of TechnologyQUTQUT Cube Projectsreefresearch projectresource for studentsScience and Engineering Centre • scientific exploration • scientific visualisation • Sean Gobey • Sherwin Huang • simulated experience • Sophia Carroll • The Cube Projects • The Virtual Reef • underwater • underwater experience • underwater world • virtual heritagevisual representations of scientific conceptsvisualisationWarwick Mellowwildlife

CONTRIBUTOR

Simon Perkins
23 OCTOBER 2012

Explore Nottingham through the Sillitoe Mobile Trail iPhone 5 App

"The Alan Sillitoe Memorial Committee are launching a Mobile Trail App and Handbook–(a book with a digital heart) at Nottingham Contemporary on Saturday 27th October [2012]. ...

The mobile trail features the work of leading contemporary writers revisiting the themes and spaces of Sillitoe's Nottingham and is the culmination of our work with The Space – the experimental digital arts platform commissioned by Arts Council England in association with the BBC."

(2012 Sillitoe Trail)

Fig.1 "Sillitoe Trail Nottingham: Al Needham – Life through 21 Pubs", Published on 13 Jul 2012 by thinkamigo.

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19582012 • Al Needham • Alan Sillitoe • Ann Featherstone • appArts Council Englandaudible informationaudioaudio guideaudio storiesBBC • Billy Ivory • British Pub • contemporary writers • David Sillitoe • Derrick Buttress • digital arts • experimental digital arts platform • Frank Abbott • Goose Fair • iPhone • iPhone 5 • iPhone app • James Walker • kitchen sink realism • LeftLion Magazine • locations • Michael Eaton • mobile trail • mobile trail app • navigate • Neil Fulwood • NottinghamNottingham Contemporary • Old Market Square • Paul Fillingham • Pete Davis • pub • Raleigh Bicycle Company • Raleigh factory • River Trent • Saturday Night and Sunday Morning • Sillitoe Trail • spaceThe Space (service) • The White Horse • Thinkamigo • UKvirtual heritagevirtual tourwayfinding

CONTRIBUTOR

Simon Perkins
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