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Which clippings match 'Animational Communication' keyword pg.1 of 1
06 DECEMBER 2013

Motive Architecture: spaces which engage social interaction

"Architecture traditionally has been considered the spatial backdrop to social interaction. But increasingly architects enabled by computational technologies are creating spaces that can engage actively within these social interactions. My research focuses on the non verbal aspects of human computer interaction, embedding kinetic behaviours into physical objects. ...

While increasing numbers of designers are using robotic systems to build novel performative objects and spaces, there is little discourse in design on what forms of motion are most engaging and why? I am exploring how, and when, we percieve animism and causality in moving objects as I hypothesise that the most salient of motions are those which give a subjective impression that something is alive. My research examines the minimal amount of motion required to elicit immediate and seemingly irresistible interpretations of life gaining inspiration from the perceptual research of Michotte (1946), Heider and Simmel (1944), and Tremoulet and Feldmann (2006). A test rig for suspending and animating simple geometric figures has been developed to test methods of eliciting anima. Computer vision systems have been developed in parallel to observe human levels of engagement and to explore novel forms of exchange between architecture and inhabitant."

(Ruairi Glynn)

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TAGS

Albert Michotte • aliveanima • animate form • animational communicationarchitectureautomation • Bartlett School of Architecture • believable charactersbuilt environmentcausalitycognitive science • computational technologies • design research • Fritz Heider • geometric figureshuman computer interactioninteractive architectureinteractive environments • Jacob Feldman • kinetic automatonkinetic bodily logoskinetic sculpture • Marianne Simmel • motive architecture • moving objects • non-linear sequence • nonverbal behaviour • novel forms of exchange • novel performative objects • Patrice Tremoulet • perceptual research • performative spacesphysical engagementphysical objects • Ranulph Glanville • reactive spacerobotic sculpturerobotic systemsRuairi Glynnsocial interaction • spatial backdrop • Stephen Gage • structural forces • test methods • test rig • time-based architecture • time-based art • triggered by stimuli

CONTRIBUTOR

Liam Birtles
24 APRIL 2013

Navimation: Exploring Time, Space & Motion in the Design of Screen Based Interfaces

"Interface design has often been considered a subsection of interaction design (Moggridge, 2007; Löwgren & Stolterman, 2004; Bagnara & Crampton Smith, 2006). In the shift from designing objects to designing experiences, interaction design needs to investigate temporal as well as spatial form (Redström, 2001; Mazé & Redström, 2005), and to see computation as basic material.

From a social, cultural and humanistic perspective, studies of the design of interactions and their contexts of use can be understood in terms of mediated communication and the historical, social, playful and aesthetic in digital design (Blythe, Overbeeke, Monk, & Wright, 2003; Lunenfeld, 1999). This approach has been framed as Communication Design (Morrison et al., in press). This mediational perspective of digital communication is informed by studies in new media, social semiotics, socio–cultural studies of learning and work, and practice–based research into multimodal composition in which mediated discourse itself undergoes change through active use (Jones & Norris, 2005; Morrison, in press). This view is distinct from the structuralist and directional or 'transmission' models of communication (e.g., Crilly, Maier, & Clarkson, 2008) that are not rooted in cultural and mediational theory. From a Communication Design perspective, the interface itself mediates; it is understood as socially and culturally constructed and situated. Such a perspective is not very widely articulated in discussions of the interface in design research. Further, few studies exist of dynamic, digital interfaces and their multimodal characteristics from a specifically media and Communication Design view (e.g., Skjulstad, 2007).

In their design activity, interaction designers invest heavily in the shaping of interfaces as symbolic and cultural texts. Alongside this attention to design, and with reference to user–driven studies, we also need to unpack the features and possible functions of these emerging forms of mediated communication. The proliferation of 'movement in the interface' demands that we pay attention to a variety of media types, genre conventions and earlier media, and to the ways that elements of these are combined in different configurations. Social semiotics provides some means for relating the various graphical, animational and kinetic aspects of dynamic interfaces within a wider communicative perspective.3"

(Jon Olav H. Eikenes and Andrew Morrison, 2010)

Jon Olav H. Eikenes and Andrew Morrison (2010). "Navimation: Exploring Time, Space & Motion in the Design of Screen–based Interfaces", International Journal of Design Vol 4, No 1.

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TAGS

2010aesthetic experience • Andrew Monk • Andrew Morrison • animational communication • Anja Maier • Bill Moggridge • communication design • computation as material • cultural perspective • cultural texts • design for the screendesign researchdesigning experiencesdesigning objectsdigital communicationdigital design • dynamic digital interfaces • dynamic interfacesemerging digital media • emerging forms • Erik Stolterman • funology • genre conventions • Gillian Crampton Smith • graphical communication • humanistic perspectiveinteraction designinterface designInternational Journal of Design • Johan Redstrom • Jonas Lowgren • Kees Overbeeke • kinetic bodily logos • Mark Blythe • material thinking • media and communication design • media as material objectsmediated communication • mediated discourse • mediated interaction • mediational perspective • mediational theory • movement in the interface • multimodal characteristics • multimodal compositionmultimodal user interfaces • Nathan Crilly • navimation • new media • P John Clarkson • Peter Lunenfeld • Peter Wrigh • playfulnesspractice-based research • Ramia Maze • Rodney Jones • screen-based interface • Sebastiano Bagnara • Sigrid Norris • situated perspective • social perspective • social semiotics • socio-cultural studies of learning • spatial form • spatial ordersymbolic meaning • Synne Skjulstad • temporal form • transmission model of communicationuser-driven

CONTRIBUTOR

Simon Perkins
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