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15 JULY 2013

New International Journal of Design Creativity and Innovation

"International Journal of Design Creativity and Innovation is an international publication that provides a forum for discussing the nature and potential of creativity and innovation in design from both theoretical and practical perspectives. Design creativity and innovation is truly an interdisciplinary academic research field that will interest and stimulate researchers of engineering design, industrial design, architecture, art, and similar areas. The journal aims to not only promote existing research disciplines but also pioneer a new one that lies in the intermediate area between the domains of systems engineering, information technology, computer science, social science, artificial intelligence, cognitive science, psychology, philosophy, linguistics, and related fields. The journal welcomes various kinds of research papers (analytical studies, constructive studies, case studies, field studies, literature surveys, etc.) that will establish the basis for the academic discipline of design creativity and innovation."

TAGS

2013academic journal • analogical reasoning • architectural designartificial intelligencecognitive scienceconcept generation • constructive studies • creativity and innovation • design creativity • design creativity and innovation • design educationdesign innovationdesign inspirationdesign researcher • design synthesis • design theoryengineering design • field studies • in-betweenindustrial designinformation technologyinnovative explorations • innovative process • interdisciplinary researchinternational journal • inventive process • inventive worklinguisticsliteraturephilosophypsychology • research field • research papersocial science • systems engineering • Taylor and Francis • theories on design • visual arts research

CONTRIBUTOR

Simon Perkins
09 JUNE 2013

Sketch-thinking: the processes of 'seeing as' and 'seeing that'

"Sketches are obviously pictorial, for they refer to shape and orientation, and often to approximate size even if they maintain a varying degree of abstractness. Yet it is impossible to confirm that there is a direct one–to–one correspondence between shapes and figures on paper and the images they stand for. It is therefore proposed to refer to the (pictorial) reasoning evident in interactive imagery at the time of sketching as consisting of two modalities. The designer is 'seeing as' when he or she is using figural, or 'gestalt' argumentation while 'sketch–thinking'. When 'seeing that', the designer advances no figural arguments pertaining to the entity that is being designed. The process of sketching is a systematic dialectics between the 'seeing as' and 'seeing that' reasoning modalities. To examine this proposition, design moves and arguments were inspected as they are established through protocol analysis. The notion of 'seeing as' and 'seeing that' will be further elucidated as we proceed, so as to best exploit documentation from the protocols."

(Gabriela Goldschmidt 1991, p.131)

Goldschmidt, G. (1991). "The dialectics of sketching." Creativity Research Journal, Routledge 4(2): 123–143.

Fig.1 Donald Owen Colley [http://buttnekkiddoodles.com/2012/12/26/knockin–about–chicago/]

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TAGS

1991abstract thinking • abstractness • concept developmentconcept generationconceptual schemeconceptualisation • concrete thinking • creativity research • Creativity Research Journal • design • design reasoning • design thinkingdrawingdrawing as enquiry • drawing research • drawing studiesdrawing study • figural • figural arguments • Gabriela Goldschmidt • gestalt argumentation • gestalt principlesidea generationinteractive imagery • Israel Institute of Technology • pictorial reasoning • problem-solvingprotocol analysis • reasoning modalities • reflexive technology • seeingseeing asseeing that • sequence of design moves • shape and orientation • sketch-thinkingsketchessketchingsketching ideas • systematic dialectics • visual thinking

CONTRIBUTOR

Simon Perkins
24 MARCH 2013

Copenhagen Institute of Interaction Design: Prototyping

"As design–led and practice–based research institution, CIID has expertise in directly engaging with design and technological materials to produce prototypes. Prototyping is at the center of CIID's design culture; it provides us with the methods and means to probe future scenarios, situate design discourses and test design and technical implementations in real world contexts. Our prototyping methods range from simple paper based co–creation props to functional physical prototypes of complex systems. In addition, video scenarios and various experience prototyping methods are employed, in the early stages of our research, in order to bring forward surprisingly foundational insights about the 'role' a technological object or system may have in the real world. Overall, insights derived from all prototypes feed back into our research process to re–iterate over its concepts or focus. With clear probing or prompting goals, we can better use sketches in materials, hardware and software to think and communicate about research, technologies and their societal impacts."

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CONTRIBUTOR

Simon Perkins
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