Not Signed-In
Which clippings match 'Disruptive Interrogation' keyword pg.1 of 1
22 NOVEMBER 2015

Questioning how we relate to the world in functional ways

"JODI's disruption of mapping and video games reminded me of Situationist artist Guy Debord's calls for a 'renovated cartography.' For Debord, when we blindly follow the same directions over and over, using the easiest paths, we get stuck relating to the world in 'functional' ways and imagination withers. Debord wanted people to use the wrong map in the wrong place — to get lost in order that we might see our surroundings anew. Similarly, JODI strips away the usual instrumental goals of our engagements with digital media — to win a game, to communicate information, to navigate quickly. What we are left with is a bare awareness of the random components of our digital lives and a glimpse at the other possibilities for technology."

(Leila Nadir, 30 April 2012, Museum of the Moving Image)

TAGS

2012agency of access and engagementcartographycontrolled environments • designing for playful engagement • Dirk Paesmansdisruptive interrogation • diversity of engagement • exploratory experimentation • exploring other possibilities for technology • functional purpose • getting lost • Guy Debordinstructions for useinstrumental conception of technologyInternet artJoan HeemskerkJODI (art collective)Museum of the Moving Imageour digital livesperformativity • questioning our uses of technology • relating to the world in functional ways • renovated cartography • rethinking boundaries • scriptible spaces • seeing our surroundings anew • Situationist Internationalsymbolic controlunfolding possibilitiesvideo games

CONTRIBUTOR

Simon Perkins
23 MARCH 2013

5D Institute: The Future of Immersive Design

"5D Institute is a cutting edge USC non–profit Organized Research Unit dedicated to the dissemination, education, and appreciation of the future of narrative media through World Building.

World Building is the interdisciplinary process of building worlds that evolve into containers for the new narrative resolutions. World Building is the intersection of creativity and technology for students in academia and industry who need to understand now how to thrive in the media jungle of the future. World Building works beyond the edges of known media to express the full arc of our creative role in making new narrative worlds.

5D Institute is the world's leading World Building collective. Our network of preeminent World Builders transcends borders and boundaries in film, animation, fashion, gaming, theatre, television, music, architecture, science, interactive media and more.

Through the newly cemented partnership with USC School of Cinematic Arts, 5D Institute is evolving into an unmatched connector between the next generation of young and undiscovered creators traversing the bleeding edge of innovation and companies who want to be at the frontlines of the new media landscape.

Since Oct 2008, we have come together at 5D's distributed events to engage in a disruptive interrogation of our fractured disciplines, to create best practices and a new shared language across narrative media."

1

TAGS

2008 • 5D Institute • arts and technology • beyond the edges of known media • building worlds • building worlds that evolve • creativity and technology • disruptive interrogation • distributed events • evolving experiencefilm and animation • fractured disciplines • immersion • immersive design • immersive environmentsimmersive experienceinteractive media • interdisciplinary process • narrative media • new media landscape • new narrative resolutions • new narrative worlds • Organized Research Unit • playfulnessshared language • the future of narrative media • University of Southern California • USC School of Cinematic Arts • world building

CONTRIBUTOR

Simon Perkins
Sign-In

Sign-In to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.