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Which clippings match 'Energy Consumption' keyword pg.1 of 2
15 JANUARY 2016

Rick Smolan: The Human Face of Big Data

"The Human Face of Big Data is a multi-platform media project that explores the world of Big Data. The project’s intention is to start a global conversation about an information revolution that tracks our existence in ways never before possible. The book, interactive viewer app, iPad ebook and documentary invite us to consider the promise and the peril of humanity’s ability to collect, analyze and visualize the vast amounts of data generated by modern existence."

Video published on 24 Jan 2013

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2012 • Against All Odds Productions • aging • big data • Bright Simons • child birth • cholesterol • chroniclecloud computing • counterfeit drugs • digital health • digital landscape • energy consumption • global projects • Gordon Bell • Jack Dorsey • Jennifer Erwitt • Katy Marriner • Marshall McLuhanmemorabilia • Mike Malone • mPedigree • MyLifeBits • new technologies • Nigel Holmes • personal monitoring device • personal photographs • personalised healthcarephotography projectsretirement communityRick Smolan • Said Business School • Sandy Smolan • Scott Wiseman • SenseCam • ShotSpotter • Silicon Valley Comes to Oxford • smartphone payments • Stephen Wilkes • study guide • tentacles • The Human Face of Big Data • Times SquareUniversity of Oxford • verification system • video lecture

CONTRIBUTOR

Simon Perkins
16 OCTOBER 2015

The Age of Stupid (2009): exploitation colonialism

Franny Armstrong (2009). "The Age of Stupid". London, Spanner Films / Passion Pictures.

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2009 • 2055 • 2D animationAfrica • animated segments • Atlantic slave trade • British filmclimate changecolonial expansioncolonial historycolonisation • copper • cotton • crude oildepletion of natural resourcesdestructive practices • diamond • drama-documentary-animation hybrid • economic policy • energy consumptionenvironmental determinism • exploitation of native populations • exploitation of natural resources • extraction of raw materials • fertile landfinancial gain • Franny Armstrong • geopolitics • George Monbiot • goldhuman history • hybrid cinematic technique • imperialismindependent cinemaIraq • ivory trade • John Battsek • Lizzie Gillett • Mark Lynas • national territory • native populations • natural resourcesoil extractionPassion Picturespatterns of consumption • Pete Postlethwaite • rubber • satirical illustration • slave trade • slavery • Spanner Films • spice trade • territory • The Age of Stupid (2009) • timber • tin • transatlantic slave trade • war over water • William Tell Overture • wood

CONTRIBUTOR

Simon Perkins
27 MARCH 2013

ECOS: everyday energy consumption through interactive data visualisation

"Inviting play and reflection on the role of green buildings, ECOS presents data on the Cube using a simple and interactive game–like application. The data shows how energy consumption and generation impacts people in a variety of climates within a five–star rated green building like the Science and Engineering Centre (SEC), where the Cube is located.

ECOS incorporates live weather data into an interactive illustration and places a fictional green building into different climates, allowing users to play with the parameters of the buildings and observe the results and the possible impacts on people.

ECOS promotes behavioural change by demonstrating the factors that influence sustainable energy consumption and generation."

Project team: Prof Jeff Jones (Cube Project Leader), Debra Polson (Project Leader), David Wallace, Cassie Selin, Warwick Mellow

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2013Australiabehavioural change • Cassie Selin • Creative Industries Faculty • Creative Industries Research • data visualisationDavid Wallace Debra Polsonecological balance • ECOS • energy consumption • energy generation • environmental challengesenvironmental change • environmental impacts • environmental issues • everyday energy consumption • game-like application • green building • green energy • heating efficiency • information aestheticsinformation interaction designinteraction design • interactive data • Jeff Jones • live data • our planetpatterns of consumptionQUTQUT Cube ProjectsScience and Engineering Centresustainable consumptionWarwick Mellowworld energy consumption

CONTRIBUTOR

Simon Perkins
23 MARCH 2013

The Environment Nexus: WATER, ENERGY, FOOD

"Nexus thinking is a new way of thinking that recognises the crucial interdependence of water, energy and food – a relationship that forms the core of the Environment Nexus project. This new IIEA video explores the deep interconnections between the three essential resources and highlights the need for nexus thinking to help meet the world's needs, as it grows from 7 to 9 billion by 2050."

(The Institute of International and European Affairs, 20 February 2013)

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20132050agricultureanimated presentationbio-ethicscall to actionclimateenergyenergy consumption • Environment Nexus • environment policy • environmental issuesEUEuropean Parliament • European Parliament Environment Nexus • foodfood productionfood security • global energy demands • global energy use • global interdependence • IIEAinfographics • innovative ways • Institute of International and European Affairsintegrated approachesinterdependenceIrelandmeatmeat productionnew thinkingnexuspolicy makersresource management • steak • sustainabilitysustainable consumptionsustainable futurevegetarianismwaterworld energy consumptionworld population

CONTRIBUTOR

Simon Perkins
11 NOVEMBER 2007

Avatars Consume as Much Electricity as Brazilians

"Tony Walsh has, as others do, some doubts about whether Second Life is sustainable as a business. But he also poses another question that I hadn't come across before: 'Is Second Life sustainable ecologically?'

He quotes Philip Rosedale, the head of Linden Lab, the company behind the virtual world: 'We're running at full power all the time, so we consume an enormous amount of electrical power in co–location facilities [where they house their 4,000 server computers] ... We're running out of power for the square feet of rack space that we've got machines in. We can't for example use [blade] servers right now because they would simply require more electricity than you could get for the floor space they occupy.'

Walsh notes that on average there are between 10,000 and 15,000 avatars in Second Life at any given time, a number that's growing rapidly. He wonders: 'How much power do 15,000 human beings consume daily compared to 15,000 avatars?' Hmm. That's an interesting question.

So let's do the math"

(Nicholas Carr, 5 December 2006, Rough Type)

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avatarBrazilcarbon footprintconsumeecologicalenergy consumptionfossil fuelmedia as material objects • Philip Rosedale • power consumption • Second Life (SL)sustainability • Tony Walsh • web server
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