"Based on a short film made for a UK-based film challenge by Swedish director David F. Sandberg and his wife Lotta Losten, the two were more than surprised that their 162-second movie—that didn't win best film—went viral, generating the attention of millions, including Hollywood and famed horror producer James Wan."
(Catherine Chapman, 29 April 2016, The Creators Project)
"Supersymmetry attempts to transform the complexity of quantum information theory into an immersive aesthetic experience, meshing sound, visual data and high-speed light displays. The show pairs two inter-related installations. As you step into the cavernous, pitch-black space at the top of Brewer Street Car Park in Soho, you're confronted by [experiment]. Three 1m x 1m light boxes, glowing white, skitter and whoosh with tiny ball bearings, forming unique and unpredictable patterns. It's a disorientating experience, leaving you feeling adrift in such a frenetic space, with red lasers constantly scanning the surface movements.
As you step through the curtain into the next space, [experience], you're plunged into the middle of two 20m-long screens, blinking with forty monitors, all displaying how the previous room's data has been analysed and translated. The synchronized monitors pulse with high-speed analyses and typed text, while the electronic soundscape -- a symphony of bleeps, buzzes and droning hums -- adds to the charged atmosphere. The overall effect, as you glance at the mutating text and the rapid-fire bombardment of data, is both hypnotic and hallucinatory, and yet there's also something strangely oppressive about being caught in this endless loop of sound and information."
(Daniel Culpan, 23 April 2015, Wired)
"Supersymmetry" by Ryoji Ikeda, 2015. The exhibition runs at The Vinyl Factory Space at Brewer Street Car Park, London, W1F 0LA, until 31 May 2015.
"Eduardo Paolozzi's work often, as in the Türkische Musik series, may be printed in different color schemes or on different papers. All these elements combine to suggest that the image is often discovered in the act of creating it; the artist's role is integrally balanced between active calculation and chance. No longer confined to a single plan, the artist–printmaker and his work signify an exciting new order of print– making, one in which technological expertise becomes a useful vehicle for personal expression."
(Georgette Lee, 1986)
Precision of Image: Technology in Printed Art : 20 April – 7 September, 1986, The Joe and Emily Lowe Art Gallery at Syracuse University in Syracuse.
"Around Perception is a groundbreaking experiment on computer–based animation, consisting of 11 audiovisual events designed to baffle cognition and unrest comfortable notions of reality. Unlike most of his later films, Hébert chose not to collaborate with top–notch experimental musicians and created the soundtrack himself. In this, he followed a method also used by Norman McLaren: to scratch sound directly onto the film itself. The relation between sound and picture, however, is not as symbiotic as in McLaren's Synchromy: although there are organic reactions between the two domains, one is not a direct translation of the other. This, of course, need not be seen as a weakness. Indeed, with its fast–paced changes of color and geometrical patterns, and the employment of Columbia–like richly crafted electronic tones, Around Perception works as a tremendously hallucinatory exercise in trompe l'oeil (and l'oreille) techniques. Or, as stated by Hébert himself at the beginning of the film, an exercise 'for the mind and against the mind'."
(The Sound of Eye)
Fig.1 "Around Perception", Director: Pierre Hébert, Year: 1968, Time: 16 mins, Music: Pierre Hébert.
"Ročno izdelan eksperiment z utripajočo animacijo v slogu praskanke na filmski trak. Prikazuje skupino štiriindvajsetih abstrahiranih podob, ki se na zaslonu razporejajo in prerazporejajo v različnih kombinacijah. Rezultat je spreminjajoč se vzorec zvoka in slike, ki ima za oko in uho drugačen ritem.
A hand–made, scratched–on film experiment in intermittent animation. The images are a group of twenty–four visuals, all non–representational, which arrange and rearrange on the screen in many combinations. The result is a changing pattern of sound and image that has its own rhythm for eye and ear. "
(Animateka International Animation Film Festival, Ljubljana, Slovenia)
Pierre Hébert (NFB), Kanada/Canada, 1966, 35 mm, 3'30''