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Which clippings match '3D' keyword pg.1 of 12
25 NOVEMBER 2018

A Preliminary Design for a 3-D Spatial User Interface for Internet Gopher (1993)

"This paper describes the beginnings of an exploratory design project: its aim is to sketch out a starting point for the design of a 3-D spatial interface to a large, internet-based information system, and to capture some of the initial design rationale. After this, we intend to refine the design, implement it, make it freely available over the internet, and observe the reactions to and usage of the interface. "

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TAGS

3D • early internet • gopher • VR

CONTRIBUTOR

David Rogerson
25 JULY 2013

colAR: An Augmented Reality Drawing App

"Puteko is a spin–off company from the HIT Lab NZ and proudly presents colAR – a computer program that brings colouring book pages to life with the magic of Augmented Reality!

You can colour in the book pages and then see them come to life as they pop out of the page as three dimensional models on your computer screen."

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TAGS

2D drawing3D3D model • 3D rendering engine • animated 3D • Aotearoa New ZealandappARaugmented realitybreathe life intobring to life • colAR • colAR App • colAR colouring book • colAR Mix App • colAR technology • colour • colouring book • commercialisation projectscrayondrawing appdrawing digitallyGoogle Play StoreHIT Lab NZimage recognition • iOS App Store • kidsoutline drawing • page templates • Puteko Limited • Qualcomm Technologies • spin-off companies • technology commercialisation • templated designtoyUnity 3D • Vuforia (platform)

CONTRIBUTOR

Simon Perkins
07 FEBRUARY 2013

cunicode: Digital Fabrication and Additive Manufacturing

"We want everyone on earth to be able to design & make their own things, we dream in an universal access to the production means, and we believe in the popularization of design tools & 3D–Printing to make ideas real.

cunicode is a design studio for 3DPrint & creative fabrication; the way things are made is changing, so, the way things are designed will change as well.

Founded in early 2011 to explore the business opportunities of Additive Manufacturing through design. We design inspiring objects and services to be produced digitally."

(Bernat Cuni)

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TAGS

20113D3D printing • additive manufacturing • Arduino • beautiful failures • Bernat Cuni • ceramicsco-designcomputational arts • creative code • creative fabrication • creative programming • cunicode • cupdesign agencydesign consultancy • design for 3D print • design toolsdesignerdigital fabricationdigital forming • dilDIY • ecodesignfabricationgeometry • honest aesthetics • iOS Devmade on-demand • making things • mass customisation • modelling deformations • new craftsobjectsopen-source hardwareProcessing (software)product designproduct designerrapid manufacturing • selective laser sintering • toyvolumes • volumetric figurines

CONTRIBUTOR

Simon Perkins
12 JANUARY 2013

Visualising The Future Forms of Life

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20123D3D animation3ds Max • 5D Mark II • After Effectsanimal locomotion • Audrius Vaitiekunas • autonomous creature • David Lance • Dovydas Augaitis • Eugenijus Konstantinovas • Jonny Cox • Justas Cekauskas • kinetic sculpture • Laurent Shen • legslocomotion • Matchmover • MD2 • mechanisms • Mocha • primitive logicrobot • Steve Teare • Strandbeestssynthetic-life • The Future Forms of Life • Theo Jansen • Tomas Dobrovolskis • V-Rayvisual effects • Vytautas Jundulas • walking machinewalking sculpturesZBrush

CONTRIBUTOR

Simon Perkins
17 DECEMBER 2012

Immersive underwater experience for high school students

"The Virtual Reef is a life–sized marine ecosystem expanding across two levels of the new Science and Engineering Centre. Multi–touch technologies enable the user to manipulate, intimately explore and interact with the reef world, specific behaviours and relationships.

Australia's leading marine science and interactive and visual design organisations, QUT and the Queensland Museum, bring knowledge and research of the underwater world to your fingertips through multi–touch screens and projectors.

Users will have the opportunity to go beyond the cinematic experience and interact with the marine world. Each interaction has associated content designed to complement the aims of the National Curriculum and provide an exploratory learning experience."

(Jeff Jones, the Cube, QUT)

Fig.1 "The Virtual Reef" project team: Professor Jeff Jones (Cube Project Leader), Associate Professor Michael Docherty (Project Leader), Warwick Mellow (Principal Animator/Art Director), Joti Carroll, Paul Gaze, Sean Gobey, Ben Alldridge, Sophia Carroll, Sherwin Huang, Bryce Christensen.

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TAGS

20123Danimation • art director • asset creation • Australia • Ben Alldridge • Bryce Christensen • character rigging • cinematic experience • creaturedigital engagementdigital technologyecologyecosystemexperience designexploratory learning experienceexplore and interactfish • Great Barrier Reef • healthy oceanshigh schoolimmersive environmentsimmersive experienceinteractioninteractive displayintimate interactionJeff JonesJoti Carroll • life-sized • marine • marine ecosystem • marine science • marine world • Michael Docherty • multi-touch screenmulti-touch technologiesnational curriculumnatural environment • Paul Gaze • Queensland Museum • Queensland University of TechnologyQUTQUT Cube Projectsreefresearch projectresource for studentsScience and Engineering Centre • scientific exploration • scientific visualisation • Sean Gobey • Sherwin Huang • simulated experience • Sophia Carroll • The Cube Projects • The Virtual Reef • underwater • underwater experience • underwater world • user experience design (UX)virtual heritagevisual representations of scientific conceptsvisualisationWarwick Mellowwildlife

CONTRIBUTOR

Simon Perkins
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