"Yayoi Kusama's Infinity Mirrored Room, a mirror-lined chamber housing a dazzling and seemingly endless LED light display, will be featured in the inaugural installation."
"'Submergence', work by the Squidsoup collective, will be the only indoor piece in all of the [Mexico City] 2015 VAW festival, envisioned for a closed space. Like the name of the piece suggests, 'Submergence' proposes the audience to be immersed, inviting to stroll through it, which in an interactive process produces changes in the intensity of the lights, colors and sound expressions. With a narrative path composed of 4 parts of approximately 5 minutes each, an abstract story slowly takes shape with great poetic weight and added to the mutations that the audience contributes with their movements. The transition through subtle atmospheres introduces us to a magical and unreal world. Beyond the multiple meanings the spectator can perceive in free interaction with 'Submergence', the experience is key in itself, the possibilities this piece offers to perceive and enjoy all the senses at once."
"Antonin Fourneau's artist residency in the Digitalarti Artlab resulted in the Water Light Graffiti project: an LED wall that reacts to contact with water. After several months of tests, prototypes and material improvements, the project finally saw the light for a few days in a public space in Poitiers, France (end of July 2012)."
"When critical thinking is at its strongest, it often comes from exactly the sort of fluidity of practice that does run through Digital Revolution. The London–based architect and artist Usman Haque has been creating innovative software products alongside interactive artworks for more than 15 years. In 2007, he founded Pachube, a global data–sharing network that anticipated by years the current buzz around big data and the internet of things. In 2011, Pachube enabled hundreds of Japanese civilians to quickly and easily share weather and radiation data in the aftermath of the Fukushima disaster, boosting monitoring and relief efforts. Haque's Umbrellium team has produced a new artwork for Digital Revolution, which takes up the entirety of The Pit, the Barbican's subterranean theatre space. Called Assemblance, the piece allows about 25 people at a time to physically shape beams of light with their hands, pushing and pulling them around the space–while also bumping into and potentially messing up the shapes created by other people.
Haque calls it 'a virtual reality', but not in the sense of a purely digital realm: 'It's there, it's responding to you, you can see it, but as you try and approach it you can't actually feel it. For me, the idea is to question this distinction between the physical and the virtual.' The process is akin to building a sandcastle on the beach, where you are building a structure that anyone else, or the elements, can destroy in a moment.
Assemblance attempts to answer the question: 'How do we create things together in a shared environment, where we can't always trust each other, but we need to act together regardless?' This, indeed, is the situation we find ourselves in now. In the modern digital world, the question of participation is crucial as our various networks–social, media, national–require us to constantly mediate between acting as individuals and acting as a group. For Haque, the digital has given us 'the capacity to have an effect on the other side of the world almost instantaneously', from news events and economic flows to disaster response and warfare. 'We can do things to other people in distant lands, and so the question of our responsibility, and our culpability, is thrown up in ways that it hasn't been before. On the other hand, we now have the capacity to connect with each other, and develop new ways to work together, rather than against each other.'
Assemblance asks the audience to see itself as part of a networked whole, where actions have consequences. It also points towards the fact that 'the digital' is not a medium, but a context, in which new social, political and artistic forms arise. After 50 years, at least, of digital practice, institutions are still trying to work out its relevance, and how to display and communicate it–a marker, perhaps, that it is indeed a form of art."
(James Bridle, 18 June 2014, The Guardian)
Fig.1 Assemblance, a 3D interactive light field by Usman Haque and Dot Samsen from Umbrellium. Photograph: Umbrellium.
Kinetica Art Fair 2013, February 28th – March 3rd 2013, Ambika P3, 35 Marylebone Road, NW1 5LS, London, UK
"The Kinetica feature exhibition and events programme is themed on 'Illusion and Reality' and the thin veil that divides what is real and perceived. The exhibition will focus on perceptions of reality, with works by 19 international artists exploring the many dimensions of illusion. The exhibition aims to challenge ideas on what is real, perceived or imagined, and focuses on transformation, metamorphism, visual paradox, vibration, nature, the subliminal and the subconscious.
The exhibition includes a huge interactive light sculpture from Dutch artist Titia Ex, an exoskeleton hybrid of man–animal–machine by Christiann Zwanniken and a giant three dimensional zoetrope by Greg Barsamian.
The boundaries between reality and illusion will be explored in a series of live performances using the Musion holographic projection system, and features an international line–up including the award–winning audiovisual collective Origamibiro ; a fusion of 3d imaging and quantum mechanics in danceroom Spectroscopy ; a hypnotic audiovisual experience from Simulacrum ; and multi–sensory Polish collective INIRE. The Musion Academy will present a further series of captivating performances including Analema Group, AV3, IEOIE and Paul Prudence.
Key figures and eminent pioneers in the fields of new media art and neurosciences have been invited to participate in a daily programme of Talks, which also features presentations by experimental artists exhibiting at the Fair."
(Kinetica Museum, UK)