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Which clippings match 'Online Interactions' keyword pg.1 of 1
21 DECEMBER 2013

Danah Boyd: The Future of Privacy in Social Media

"Today's youth are sharing a tremendous amount of information through social media. They share to connect, but in connecting, they leave large traces of their interactions for unexpected audiences to view. Those who care about privacy are scratching their heads, trying to make sense of why youth share and what it means for the future of privacy. danah will discuss how youth understand privacy in a networked world. She will describe youths' attitudes, practices, and strategies before discussing the implications for companies and the government."

(Danah Boyd, Microsoft Corporation, recorded 6 March 2012, duration 00:30:41.

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TAGS

2012 • being connected • cheating privacy • controlDanah Boyd • data persistence • ethnographic researcheveryday cultureFacebookfriendship networks • future of privacy • hanging outidentity constructionidentity performanceMicrosoft CorporationMySpace • network privacy • network public environment • networked publicsnetworked world • networked youth • online context • online interactionsparticipationpowerpower and agencyprivacy • privacy settings • private by default • private spacepublic by default private through effortpublic spacessearchabilitysharingsocial agencysocial groomingsocial identitysocial mediasocial networking sitessocial practicestechnology affordancestraces • understanding privacy • unexpected audiences • unstructured setting • video lecture • why youth share • young people

CONTRIBUTOR

Simon Perkins
21 JANUARY 2013

Hyper-connectivity is transforming the nature of identity

"Social networks such as Facebook and on–line gaming are changing people's view of who they are and their place in the world, according to a report for the government's chief scientist. The report, published by Prof Sir John Beddington, says that traditional ideas of identity will be less meaningful. ... It states that the changing nature of identities will have substantial implications for what is meant by communities and by social integration.

The study shows that traditional elements that shape a person's identity, such as their religion, ethnicity, job and age are less important than they once were. Instead, particularly among younger people, their view of themselves is shaped increasingly by on–line interactions of social networks and on online role playing games.

The study found that far from creating superficial or fantasy identities that some critics suggest, in many cases it allowed people to escape the preconceptions of those immediately around them and find their 'true' identity. This is especially true of disabled people who told researchers that online gaming enabled them to socialise on an equal footing with others."

(Pallab Ghosh, 21 January 2013, BBC News)

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TAGS

2013civic engagementcountry of origincultural identitycyberpsychologyDepartment for Business Innovation and Skills (BIS) • differently enabled • digital identitydisability and social networksethnicityflash mobs • Future Identities (report) • Government Office for Sciences Foresight • greater connectivity • hyper-connectivity • hyperconnectedidentity constructionidentity performanceinterlinked dataInternet • John Beddington • LARPoccupational identitiesonline and real world identitiesonline interactions • Pallab Ghosh • personal life • place in the world • religious identity • role playing gamessmart mobssmart phonesocial changesocial cohesion • social exclusion • social identity • social integration • social networking sitessocial networkstraditional society • work identities • workplace

CONTRIBUTOR

Simon Perkins
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