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Which clippings match 'Synthetic-life' keyword pg.1 of 2
14 NOVEMBER 2014

Oasis: a virtual pond of synthetic life forms

"A surface covered with black sand turns into a pool full of life when people grab and remove a handful of sand away. In this micro–world, virtual creatures are born, live and perish.They recognize their spatial boundaries and obstacles of living and respond to peoples' touch in various ways.

A real–time computer vision engine has been developed to interpret the physical status of diverse materials of the installation. The program populates creatures with various characteristics and controls their behaviors in real–time. A swarm intelligence has been implemented to simulate the flocking behaviors of the creatures and their life–like motions.

The Oasis is not a device invented for people to 'use'. It's a playful space where people feel nature, find life forms, interact with and create virtual worlds. It elicits peoples' basic instincts to touch natural materials."

(Yunsil Heo and Hyunwoo Bang)

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TAGS

2008automata • black sand • computer vision • create virtual worlds • creaturesfish pondflocking algorithmflocking behaviour • Hyunwoo Bang • life forms • micro-world • natural materials • Oasis (2008) • OpenGLorganismplayful space • pond • poolProcessing (software)simulated environment • spatial boundaries • surfaceswarm behaviour • swarm intelligence • swarmingswimming • synthetic life forms • synthetic-lifetangible interfacetangible interfaces • tangible visual interface • touchvirtual creatures • Yunsil Heo

CONTRIBUTOR

Anna Troisi
15 APRIL 2014

Computer simulated evolution of virtual creatures (1994)

"This narrated computer animation shows results from a research project involving simulated Darwinian evolutions of virtual block creatures. A population of several hundred creatures is created within a supercomputer, and each creature is tested for their ability to perform a given task, such the ability to swim in a simulated water environment. The successful survive, and their virtual genes containing coded instructions for their growth, are copied, combined, and mutated to make offspring for a new population. The new creatures are again tested, and some may be improvements on their parents. As this cycle of variation and selection continues, creatures with more and more successful behaviors can emerge.

The creatures shown are results the final products from many independent simulations in which they were selected for swimming, walking, jumping, following, and competing for control of a green cube."

(Karl Sims, Internet Archive)

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TAGS

1994animal locomotion • artificial evolution • artificial life • coded instructions • competing for control • computer animationcomputer graphicscomputer simulation • evolutionary biology • evolutionary changesevolutionary determinismevolutionary theoryflappinggenetic artgenetic evolutiongeometric formsInternet Archive • Karl Sims • life formlocomotionmechanical beingmutation • natural selection • new forms of life • offspring • organismprimitive logicresearch projectSIGGRAPHsimulated environment • successful behaviours • supercomputer • survival of the fittestswimmingsynthetic biologysynthetic-life • variation and selection • virtual creatures • virtual genes • walking

CONTRIBUTOR

Simon Perkins
12 JANUARY 2014

Theo Jansen's Strandbeest Evolution

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CONTRIBUTOR

Simon Perkins
16 AUGUST 2013

Kara: an animated short film speculation about our domestic futures

"Quantic Dream released a short film following a character called Kara. The five–minute film is called Kara. She's a female android brought to life on an assembly line, and as her body is put together piece by piece she's asked to speak in English, German and French and sing in Japanese. After expressing emotion she's marked as defective and being to be disassembled, but before being permanently shut down she begs for her life. Her beating blue robotic heart tells how nervous she is, and the man assembling Kara allows her to continue off the manufacturing line"

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TAGS

2011animated short filmassembly linecybernetics • David Cage • domestic futuresethics • female android • futuristic encounter • GDC 2012 • gendered technologyhousewifehyper-consumerism • Kara (character) • ladybotlifelikelove dollman machine • obedience • objectification of womenperformance capturePlaystation 3Prometheus (mythology)Quantic Dreamreal-life dollreplicant • servant • servile • servility • sex dollSony Computer Entertainmentspeculative fictionsubserviencesynthetic-life • Tercelin Kirtley • Valorie Curry • visions of the future

CONTRIBUTOR

Simon Perkins
12 JANUARY 2013

Visualising The Future Forms of Life

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20123D3D animation3ds Max • 5D Mark II • After Effectsanimal locomotion • Audrius Vaitiekunas • autonomous creature • David Lance • Dovydas Augaitis • Eugenijus Konstantinovas • Jonny Cox • Justas Cekauskas • kinetic sculpture • Laurent Shen • legslocomotion • Matchmover • MD2 • mechanisms • Mocha • primitive logicrobot • Steve Teare • Strandbeestssynthetic-life • The Future Forms of Life • Theo Jansen • Tomas Dobrovolskis • V-Rayvisual effects • Vytautas Jundulas • walking machinewalking sculpturesZBrush

CONTRIBUTOR

Simon Perkins
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