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Which clippings match 'Character Builders' keyword pg.1 of 1
09 JUNE 2013

BioShock Infinite: How Four Women Became One

The developer of BioShock Infinite "gives us a behind–the–scenes look at the voice (Courtnee Draper), body (Heather Gordon), brain (Amanda Jeffrey), and face (Anna Moleva) behind Booker DeWeitt's in–game companion, Elizabeth."

(Chad Lakkis, 20 March 2013)



2013 • 2K Games • 3D scanning • Amanda Jeffrey • Anna Moleva • appearancebehind-the-scenes • BioShock Infinite • breathe life intocharacter builderscharacter compositecharacter designcompositescosplay • Courtnee Draper • Elizabeth (character) • empathetic charactersfirst-person point of view • Heather Gordon • Irrational Games • Ken Levine • lifelikemimicryperformance capturerealistic representationresemblancevideo gamevisual depictionvoice actors


Simon Perkins
30 DECEMBER 2012

Tom Mortimer of 12foot6 on Animation

"Did you have a mentor when you were starting out?
I worked with some great illustrators when i started. We shared a building with the Central Illustration Agency and so met and listened to a few of them. Brian Grimwood, Simon Spilsbury, Robert Shadbolt, Geoff Grandfield. At the time illustration was being battered a bit because everything was going digital. But as we always say – good art will always find a way.

What's your process for writing a treatment?
We like to try new things whenever we can, so it's about getting the idea and pushing to see what we can do with it. And we like to get something drawn or made or modelled quite quickly. One piece of art will always inspire you to the next step we find.

Do you often collaborate in the early stages or do you work alone?
There are 20 of us at 12foot6 and we all do slightly different things, so everyone has to rely on everyone else – all we ever do is collaborate.

Pencil & Paper or iPad ?
it's a bit hard to send an email with a pencil and pen. But i know what you mean. We find there is a pretty simple rule in animation, in fact with any work I think – you get out what you put in. Put good art in and you stand a good chance of coming out with something you'll be happy with. Use whatever tools you like, as long as it works."

(Millie Ross, 13.07.2012, Jotta)

[The Animation/Illustration agency 12foot6 was started by Dave Anderson and Tom Mortimer. Their name was derived from their collective heights i.e. (6 foot 3) * 2]



12Foot62D animationads • adverts • animatinganimationanimation directorsanimatorsBAFTA • BAFTA nominated • Brian Grimwood • Central Illustration Agency • character builderscharacter design • CIA (design agency) • collaborationcreators • Dave Anderson • design agency • Dog Judo • Geoff Grandfield • going digital • illustrationillustrationsillustrators • in-house creations • iPad • Jetix Europe • Jottamaking things move • mentor • Millie Ross • moving artists • pencil and paper • Robert Shadbolt • Simon Spilsbury • The Sensibles • toolsetUKVirgin Media • writing a treatment • you get out what you put in


Simon Perkins

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