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Which clippings match 'Multi-touch Technologies' keyword pg.1 of 1
20 DECEMBER 2013

Kirby Ferguson: Embracing the remix

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2012Android OSAppleauthorship • behavioural finance theory • Bill BuxtonBob Dylan • borrow • Brian Burton • building on the work of others • Carter Family • celebrated creators • citation as a form of persuasioncopycopyingcopyrightcopyright law • core technology • creative workscreativitycultural productiondesign innovation • Dominic Behan • everything is a remix • good artists copy great artists steal • graphical user interfacegreat ideasHenry FordiPhone • Jean Ritchie • Jeff Han • Kirby Ferguson • loss aversion • multi-fingered gestures • multi-touch technologiesnew medianothing is original • Nottamun Town • originalityoriginality is non-existentownershipPablo Picasso • patent law • patent registration • Paul Clayton • private property • property analogy • remixremix cultureremixingrip • shameless stealing • standing on the shoulders of giants • stealing • Steve Jobs • stolen product • TED Talks • Woody Guthrie • Xerox PARC

CONTRIBUTOR

Simon Perkins
09 DECEMBER 2013

User interaction using the Leap Motion Controller

"The Leap Motion Controller senses how you naturally move your hands and lets you use your computer in a whole new way. Point, wave, reach, grab. Pick something up and move it."

(Leap Motion, Inc)

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CONTRIBUTOR

Simon Perkins
17 DECEMBER 2012

Immersive underwater experience for high school students

"The Virtual Reef is a life–sized marine ecosystem expanding across two levels of the new Science and Engineering Centre. Multi–touch technologies enable the user to manipulate, intimately explore and interact with the reef world, specific behaviours and relationships.

Australia's leading marine science and interactive and visual design organisations, QUT and the Queensland Museum, bring knowledge and research of the underwater world to your fingertips through multi–touch screens and projectors.

Users will have the opportunity to go beyond the cinematic experience and interact with the marine world. Each interaction has associated content designed to complement the aims of the National Curriculum and provide an exploratory learning experience."

(Jeff Jones, the Cube, QUT)

Fig.1 "The Virtual Reef" project team: Professor Jeff Jones (Cube Project Leader), Associate Professor Michael Docherty (Project Leader), Warwick Mellow (Principal Animator/Art Director), Joti Carroll, Paul Gaze, Sean Gobey, Ben Alldridge, Sophia Carroll, Sherwin Huang, Bryce Christensen.

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20123Danimation • art director • asset creation • Australia • Ben Alldridge • Bryce Christensen • character rigging • cinematic experience • creaturedigital engagementdigital technologyecologyecosystemexperience designexploratory learning experienceexplore and interactfish • Great Barrier Reef • healthy oceanshigh schoolimmersive environmentsimmersive experienceinteractioninteractive displayintimate interactionJeff JonesJoti Carroll • life-sized • marine • marine ecosystem • marine science • marine world • Michael Docherty • multi-touch screenmulti-touch technologiesnational curriculumnatural environment • Paul Gaze • Queensland Museum • Queensland University of TechnologyQUTQUT Cube Projectsreefresearch projectresource for studentsScience and Engineering Centre • scientific exploration • scientific visualisation • Sean Gobey • Sherwin Huang • simulated experience • Sophia Carroll • The Cube Projects • The Virtual Reef • underwater • underwater experience • underwater world • virtual heritagevisual representations of scientific conceptsvisualisationWarwick Mellowwildlife

CONTRIBUTOR

Simon Perkins
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