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Which clippings match 'Immersive Experience' keyword pg.1 of 4
05 MARCH 2016

Simon McBurney: Complicite’s The Encounter

"Simon McBurney transports us into the humid depths of the Amazon, his storytelling served by the enveloping presence of binaural technology.

After premiering at Edinburgh International Festival this August, Complicite's The Encounter is currently play a sold-out run on our stage. We're delighted to support Complicite in their first live-stream as they broadcast The Encounter live online from our theatre to your home by watching through our website on Tuesday 1 March, 7.30pm GMT.

Audiences must wear headphones to watch the live stream, or the effect of the binaural recording will be lost. Any headphones will work, but playing the film out of speakers will not give the same effect. The live stream is free to watch, and will also be available to watch on demand for a week after the live broadcast, until Tuesday 8 March."

Streamed live on 1 Mar 2016

Watch The Encounter (sold out) live from the Barbican, London until 8 March. Headphones MUST be worn to experience the show's binaural sound design (3D audio). Directed and performed by Simon McBurney.

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2016 • 3D audio • Amazon rainforest • ambiophonics • Barbican Centre • binaural recording • binaural sound design • binaural technology • Complicites The Encounter • dummy head recording • Edinburgh International Festival • enveloping presence • headphones • immersive audio • immersive experience • immersive surround sound • Interaural Time Difference (ITD) • live audiovisual performancelive performance • live stream • mannequin head • Simon McBurney • spatialised sound performance • stereo audio • stereo effect • stereo sound sensation • stereophonic sound • storytellingtheatrical performance • three dimensional acoustic experience

CONTRIBUTOR

Simon Perkins
28 FEBRUARY 2016

Infinity Mirrored Room: The Souls of Millions of Light Years Away

"Yayoi Kusama's Infinity Mirrored Room, a mirror-lined chamber housing a dazzling and seemingly endless LED light display, will be featured in the inaugural installation."

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CONTRIBUTOR

Simon Perkins
04 NOVEMBER 2015

Light projection works by American artist James Turrell

"For over half a century, the American artist James Turrell has worked directly with light and space to create artworks that engage viewers with the limits and wonder of human perception. ...

Turrell often cites the Parable of Plato's Cave to introduce the notion that we are living in a reality of our own creation, subject to our human sensory limitations as well as contextual and cultural norms. This is evident in Turrell's over eighty Skyspaces, chambers with an aperture in the ceiling open to the sky. The simple act of witnessing the sky from within a Turrell Skyspace, notably at dawn and dusk, reveals how we internally create the colors we see and thus, our perceived reality. ...

Turrell's medium is pure light. He says, 'My work has no object, no image and no focus. With no object, no image and no focus, what are you looking at? You are looking at you looking. What is important to me is to create an experience of wordless thought.'"

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aesthetic experienceallegory of the cavechamber • childhood fascination • colour and lightcolour fieldcolour light • colour projection • design formalismflat colourformalist design aestheticsgeometric primitive • high-intensity projector • human sensory limitations • immaterialityimmersive experienceimmersive works • interior and exterior spaces • James Turrelllarge scale worklightlight and spacelight artlight projectionlight works • no focus • no image • no object • non-representationalNorth American artistop art • open sky spaces • perceptual psychology • physical presence of lightpresence • projection pieces • projection works • pure light • sensory form • sky • skyspaces • visual abstraction • wordless thought

CONTRIBUTOR

Simon Perkins
07 JUNE 2015

Passive digital experience forms backdrop to annual trade convention

"Working with with illustrator and Art Director Katie Scott, we created an unique 15m x 3.5m animated wallpaper that slowly evolved over a 4 hour period. Created for Pernod Ricards' annual creative meeting on the private island of Embiez in the south of France and installed by Paris based Events agency Auditoire. The installation became a passive digital experience that functioned as a thought provoking backdrop to the schedule of creative speakers. Using 'Foley' artist Michael to create the audio effect and Lewis and myself to create the animation we were able to take Katie's illustration into an animated form, and her unique world became an animated experience."

(Christopher Pearson)

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20132D animation • advertising convention • aesthetic spectacleambient artanatomiesanimal physiologyanimated experienceanimated painting • animated wallpaper • annual convention • Auditoire (events agency) • backdropbiomedical illustration • Christopher Pearson • corporate events • creative meeting • Embiez • energizing corporate cultureevents design • experiential advertising • foley artist • immersive experience • Katie Scott • large scale installation • Lewis White • Michael Floyd • passive digital experience • Pernod Ricard • physiologyphytotomyplant anatomy • private island • sceneryscientific illustrationsouth of Francetrade conventionvideo muralvisual spectaclewomen illustrators

CONTRIBUTOR

Simon Perkins
25 FEBRUARY 2015

Build your own (smartphone enabled) cardboard Oculus Rift

"In the past week or so, you've probably heard about Google Cardboard, Google's lovably wry answer to the Oculus Rift. The Rift, of course, is a gadget that has gotten millions of dollars in funding and a multi–billion dollar Facebook buyout, and will cost hundreds of dollars at launch. Google Cardboard is a piece of cardboard with a couple of special lenses and a place to put a smartphone. Snickers and high fives were no doubt had.

The cool thing is that Google Cardboard is no joke—the rig actually provides a virtual reality experience when you use it with a smartphone and the Cardboard app. Well, now you can get a knock–off cardboard VR rig, and yes, we're living in a time when that's a real thing."

(Helena Stone, 30 September 2014, Chip Chick)

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2014accessible designassembly instructionscardboard • Cardboard app • cardboard headset • CardboardSDK iOS • Chrome VR Experiments • Damien Henry • David Coz • DIYDIY craftsfolded paper designfreely available • Google Cardboard • Google Cardboard SDK • Google I/O • head-tracking • head-worn display • headset • immersionimmersive experience • immersive virtual reality • iOS 8 • magnetometer • mobile VR headset • Oculus Rift • open development • OpenGLschematic diagramsmartphonestereoscopic • stereoscopic display software • ultra-low-techvirtual realityvirtual reality experienceVRVR headsetwearable devicesWebGL

CONTRIBUTOR

Mik Parsons
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