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Which clippings match 'QUT Cube Projects' keyword pg.1 of 1
12 MAY 2015

Brisbane back from the future

"Have you ever wondered what Brisbane looked like before white settlement? Have you ever wanted to know what's under all that concrete? Brisbanite Brett Leavy can help with that, as he develops a role-playing game (RPG) that simulates the lives of the tribes that once populated our city.

His game will use topographical data and 3D modelling to allow you to explore almost photo-realistic simulations of the CBD, South Bank, West End, Fortitude Valley, Bowen Hills, Woolloongabba and other Brisbane suburbs as they appeared before white settlement.

He recently demonstrated the game at the launch of the PIVOTAL Summit, which will bring together world leaders in spatial information technology, sustainability, climate change and governance in Brisbane next month."

(Rohan Williams, 11 May, 2015, bmag)

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TAGS

1855 • 2015Aboriginal peopleancient traditionsAustraliaBrett LeavyBrisbanecultural heritage • Dundalli (character) • historical reenactment • hunting and gathering • immersive heritage experienceIndigenous cultural knowledgeindigenous historyindigenous landscapesIndigenous people • indigenous warrior • interactive immersive simulation experiencelandscape • local tribes • photorealistic simulation • PIVOTAL Summit • QueenslandQUT Cube Projectsrole-playing game (RPG)settlementsimulated environment • spatial information technology • survival storytopographical datavirtual experiencevirtual reality projectvirtual recreationwhite settlement

CONTRIBUTOR

Simon Perkins
27 MARCH 2013

ECOS: everyday energy consumption through interactive data visualisation

"Inviting play and reflection on the role of green buildings, ECOS presents data on the Cube using a simple and interactive game–like application. The data shows how energy consumption and generation impacts people in a variety of climates within a five–star rated green building like the Science and Engineering Centre (SEC), where the Cube is located.

ECOS incorporates live weather data into an interactive illustration and places a fictional green building into different climates, allowing users to play with the parameters of the buildings and observe the results and the possible impacts on people.

ECOS promotes behavioural change by demonstrating the factors that influence sustainable energy consumption and generation."

Project team: Prof Jeff Jones (Cube Project Leader), Debra Polson (Project Leader), David Wallace, Cassie Selin, Warwick Mellow

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2013Australiabehavioural change • Cassie Selin • Creative Industries Faculty • Creative Industries Research • data visualisationDavid Wallace Debra Polsonecological balance • ECOS • energy consumption • energy generation • environmental challengesenvironmental change • environmental impacts • environmental issues • everyday energy consumption • game-like application • green building • green energy • heating efficiency • information aestheticsinformation interaction designinteraction design • interactive data • Jeff Jones • live data • our planetpatterns of consumptionQUTQUT Cube ProjectsScience and Engineering Centresustainable consumptionWarwick Mellowworld energy consumption

CONTRIBUTOR

Simon Perkins
17 DECEMBER 2012

Immersive underwater experience for high school students

"The Virtual Reef is a life–sized marine ecosystem expanding across two levels of the new Science and Engineering Centre. Multi–touch technologies enable the user to manipulate, intimately explore and interact with the reef world, specific behaviours and relationships.

Australia's leading marine science and interactive and visual design organisations, QUT and the Queensland Museum, bring knowledge and research of the underwater world to your fingertips through multi–touch screens and projectors.

Users will have the opportunity to go beyond the cinematic experience and interact with the marine world. Each interaction has associated content designed to complement the aims of the National Curriculum and provide an exploratory learning experience."

(Jeff Jones, the Cube, QUT)

Fig.1 "The Virtual Reef" project team: Professor Jeff Jones (Cube Project Leader), Associate Professor Michael Docherty (Project Leader), Warwick Mellow (Principal Animator/Art Director), Joti Carroll, Paul Gaze, Sean Gobey, Ben Alldridge, Sophia Carroll, Sherwin Huang, Bryce Christensen.

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20123Danimation • art director • asset creation • Australia • Ben Alldridge • Bryce Christensen • character rigging • cinematic experience • creaturedigital engagementdigital technologyecologyecosystemexperience designexploratory learning experienceexplore and interactfish • Great Barrier Reef • healthy oceanshigh schoolimmersive environmentsimmersive experienceinteractioninteractive displayintimate interactionJeff JonesJoti Carroll • life-sized • marine • marine ecosystem • marine science • marine world • Michael Docherty • multi-touch screenmulti-touch technologiesnational curriculumnatural environment • Paul Gaze • Queensland Museum • Queensland University of TechnologyQUTQUT Cube Projectsreefresearch projectresource for studentsScience and Engineering Centre • scientific exploration • scientific visualisation • Sean Gobey • Sherwin Huang • simulated experience • Sophia Carroll • The Cube Projects • The Virtual Reef • underwater • underwater experience • underwater world • virtual heritagevisual representations of scientific conceptsvisualisationWarwick Mellowwildlife

CONTRIBUTOR

Simon Perkins
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