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Which clippings match 'Evolving Experience' keyword pg.1 of 1
23 MARCH 2013

5D Institute: The Future of Immersive Design

"5D Institute is a cutting edge USC non–profit Organized Research Unit dedicated to the dissemination, education, and appreciation of the future of narrative media through World Building.

World Building is the interdisciplinary process of building worlds that evolve into containers for the new narrative resolutions. World Building is the intersection of creativity and technology for students in academia and industry who need to understand now how to thrive in the media jungle of the future. World Building works beyond the edges of known media to express the full arc of our creative role in making new narrative worlds.

5D Institute is the world's leading World Building collective. Our network of preeminent World Builders transcends borders and boundaries in film, animation, fashion, gaming, theatre, television, music, architecture, science, interactive media and more.

Through the newly cemented partnership with USC School of Cinematic Arts, 5D Institute is evolving into an unmatched connector between the next generation of young and undiscovered creators traversing the bleeding edge of innovation and companies who want to be at the frontlines of the new media landscape.

Since Oct 2008, we have come together at 5D's distributed events to engage in a disruptive interrogation of our fractured disciplines, to create best practices and a new shared language across narrative media."



2008 • 5D Institute • arts and technology • beyond the edges of known media • building worlds • building worlds that evolve • creativity and technology • disruptive interrogation • distributed events • evolving experiencefilm and animation • fractured disciplines • immersion • immersive design • immersive environmentsimmersive experienceinteractive media • interdisciplinary process • narrative media • new media landscape • new narrative resolutions • new narrative worlds • Organized Research Unit • playfulnessshared language • the future of narrative media • University of Southern California • USC School of Cinematic Arts • world building


Simon Perkins
10 DECEMBER 2012


"engageLab is a laboratory at the intersection of arts and technology founded by researchers of two research centers recognized by the Portuguese Foundation for Science and Technology, the Centre for Communication and Society Studies and the Centre ALGORITMI"




arts and technology • augmented book • Centre ALGORITMI • Centre for Communication and Society Studies • digital art • digital interactive book • digital manipulatives • education technologies • engageLab • evolving experiencegame designHCI • HCI Computation • HCI psychology • human-computer interactionimmersive environments • interactive persuasion • interactive storytelling • narrative variations • observational studies • playfulPortugal • Portuguese Foundation for Science and Technology • research centreresearcherssensors • sensory interpretation • social signals • tangible interfaces • tangibles • University of Minho • virtual actors • virtual agents • virtual reality


Simon Perkins
04 FEBRUARY 2004

Online Community Developers Shape Digital Landscapes

"Like twentieth–century architects and town planners, online community developers shape digital landscapes, but successful online communities also need a purpose, people and policies. In millions of online communities people meet to debate baseball scores, compare child–birth experiences, get information about stocks, and ask for consumer advice. People create communities by their presence or absence, their behavior and personalities, and so do moderators and others with special roles. Developers can't control what people do but they can influence them by defining purposes and policies. Designing software that is consistent, predictable, easy to learn and supports how people want to interact has an impact too. Supporting social interaction (i.e., sociability) and human–computer interaction (i.e., usability) can produce thriving online communities instead of electronic ghost towns. Many developers design software, thinking they are designing communities. Meanwhile, keen–eyed, reflective sociologists describe the emergence of communities. But communities are neither designed nor do they just emerge. Like physical communities they evolve and change over time."

(Jenny Preece)

Seminar on People, Computers, and Design, Stanford University October 13, 2000



2000 • communities emerge • communities in cyberspacecommunitycommunity buildingcommunity design • designing communities • developers • digital landscapes • electronic ghost town • electronic ghost towns • emerge • evolve and change over time • evolving cultureevolving experienceHCIHMIJenny Preecelandscapeonlineonline communities • online community developers • physical communities • policy • reflective sociologists • reflective sociology • reflexivitysociabilitysocial interactionsocial theory • the emergence of communities • twentieth centuryusability

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