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Which clippings match 'Software' keyword pg.1 of 7
28 MARCH 2013

All students should have the opportunity to be creative with code

This is a useful initiative, despite its narrow focus on engineering and science. It would be great to see the companion film which profiles creative arts and design professionals who regularly use programming as part of their practice/work.

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2013algorithmcodecode studiescodingcomputer programmers • computer programming • computer programming education • computer sciencedesign and technologyengineering and design • learn to code • learning softwareproblem-solvingprogrammable mediaprogrammerprogrammingprogramming language • Scratch (programming language) • scripting • softwaresoftware developersoftware engineeringsoftware literacySTEMtechnological craftsmanshiptechnological know-howtechnology educationtechnology instructiontext of code

CONTRIBUTOR

Simon Perkins
15 APRIL 2012

Beta blockers? : proprietary data formats may be legally defensible but open standards can be a better spur for innovation

"Thomson [Thomson Reuters] makes the proprietary bibliography software EndNote, and claims that Zotero is causing its commercial business 'irreparable harm' and is wilfully and intentionally destroying Thomson's customer base. In particular, Thomson is demanding that GMU stop distributing the newer beta-version of Zotero that allegedly allows EndNote's proprietary data format for storing journal citation styles to be converted into an open-standard format readable by Zotero and other software. Thomson claims that Zotero 'reverse engineered or decompiled' not only the format, but also the EndNote software itself. ...

Litigation, which may go to a jury trial, is pending, so judging this case on its legal merits would be premature. But on a more general level, the virtues of interoperability and easy data-sharing among researchers are worth restating. Imagine if Microsoft Word or Excel files could be opened and saved only in these proprietary formats, for example. It would be impossible for OpenOffice and other such software to read and save these files using open standards - as they can legally do.

Competition between open-source and proprietary software is long-running, as personified by the struggle between Windows and Linux for desktop and server operating systems, but also in many branches of software used by scientists. Researchers tend to lean towards open sharing, but they will also pay for added-value features, and it's important that the playing field is level. Ultimately, the customer is king."

(Nature, p.708)

Nature Volume 455, p.708 (9 October 2008) | doi:10.1038/455708a; Published online 8 October 2008, Nature Publishing Group, a division of Macmillan Publishers Limited.

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2006 • added-value features • authorshipbibliography softwareCenter for History and New MediacitationcopyrightDan Cohen • data format • digital informationEndNoteGeorge Mason Universityinteroperabilityknowledge integrationlawsuit • level playing field • LinuxMicrosoft ExcelMicrosoft WindowsMicrosoft WordNature (journal) • open sharing • open source • open source files • open source software • open standard format • open standards • OpenOffice • operating systemorganise and shareOSownershipproprietary • proprietary data formats • proprietary formats • proprietary software • researchersreverse engineering • science news • science policy • Sean Takatssoftwaretechnology • Thomson Reuters • trademark infringment • Zotero

CONTRIBUTOR

Simon Perkins
11 NOVEMBER 2011

Expressive Processing: Digital Fictions, Computer Games, and Software Studies

"Wardrip-Fruin builds upon the foundation laid by Lev Manovich, who, in his 2002 book The Language of New Media, suggested that the natural development of media studies in an age of 'programmable media' should be 'software studies' (a set of approaches which includes 'expressive processing' but also code studies which, in Wardrip-Fruin's words, looks at 'the specific text of code' written by developers).

Expressive Processing fulfills and extends the promise of Manovich's ideas, putting the theory into practice through a set of case studies of the artificial intelligence engines of a dozen or so software programs that might be loosely called 'games.' That the first real example of a software studies approach comes out of game studies is both to be expected and (somewhat) regretted. On one hand, games of the sort Wardrip-Fruin examines are a medium for storytelling and character creation, and as such are natural extensions of the work of previous literary and media studies scholars and thereby set up a convenient space for humanities scholars and teachers to consider the important cultural and technical issues raised by Wardrip-Fruin in an environment more familiar than, for instance, an analysis of the software that drives Walmart (one of Wardrip-Fruin's suggestions for another work of software studies scholarship). Unfortunately, like graphic novels and musical theater, the genre is still too easily dismissed as popular entertainment by too many of those who most need to hear Wardrip-Fruin's arguments."

(Doug Reside, 2010)

Reside, D. (Fall 2010). "A review of Noah Wardrip-Fruin’s Expressive Processing: Digital Fictions, Computer Games, and Software Studies." Digital Humanities Quarterly 4(2).

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academic journal • ADHO • codecode studies • cultural analytics • data • DHQ • digital culturedigital humanities • expressive processing • game studiesgraphic novelhumanitiesinformation aestheticsLev Manovichliterary studiesmedia studies • musical theatre • Noah Wardrip-Fruin • popular culture • popular entertainment • programmable mediasoftwaresoftware literacysoftware studiesstorytellingtext of code • The Language of New Media • visualisation • Walmart

CONTRIBUTOR

Simon Perkins
15 SEPTEMBER 2011

Nina Wenhart's blog on the prehysteries of new media

"this blog is nina wenhart's collection of resources on the various histories of new media art. it consists mainly of non or very little edited material i found flaneuring on the net, sometimes with my own annotations and comments, sometimes it's also textparts i retyped from books that are out of print.

it is also meant to be an additional resource of information and recommended reading for my students of the prehystories of new media class that i teach at the school of the art institute of chicago in fall 2008.

the focus is on the time period from the beginning of the 20th century up to today."

(Nina Wenhart, 26/06/2008)

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20th centuryAlan Turingapplied researchARarchiveArs Electronicaart • art + science • art + technology • art of codeartificial intelligenceartificial life • artistic molecules • artistic practice • artistic software • artistsASCII • ASCII-Art • atom • atomium • audiofiles • augmented realityavant-gardebody • Cave Automatic Virtual Environment • code art • cold warcollection • collection of resources • computercomputer animationcomputer graphicscomputer history • computer programming language • computer research • computer sculpture • concept artconceptual artconceptualisationconcrete poetry • copy-it-right • creative practicecritical theorycross-disciplinary • culture industry • culture jammingcuratingcurationcut-upcybernetic artCybernetic Serendipitycyberneticscyberpunkcyberspacecyborgdata miningdata visualisationdesign research • dream machine • E.A.T. • early new media • Edward Ihnatovicz • engineers • Eugen Roth • exhibitions • expanded cinema • experimental musicexperimentation • female artists and digital media • flaneur • flaneuring on the net • Fluxusfoundgenerative art • genetic art • glitch • Gordon Pask • GPSgraffiti • Grey Walter • GUI • hackers and painters • hackinghacktivismHCIHerbert FrankehistorieshistoryhypermediahypertextIannis Xenakisimagineeringinformation theoryinsightinstructionsinteractive artinterdisciplinaryInternet • Ivan Picelj • Jack Burnham • Julije Knifer • Ken Rinaldo • kinetic sculpture • Lidija Merenik • live visualsmagic • Manchester Mark 1 • manifestomappingmediamedia archaeologymedia art • media art histories • minimalism • mother of all demos • mousemusical score • netart • new medianew media art • new media exhibition • new media festival • Nina Wenhart • open sourceopen space • out of print • particle systems • Paul Graham • performance • phonesthesia • playlist • poetry • politicspractice-led • prehysteries of new media • prehystories of new mediaProcessing (software)programmingprogramming languageprojectspsychogeography • radio art • rare • re:place • real timeresearch artefactresources • retyped • ridiculous • rotten + forgotten • SAIC • sandin image processor • School of the Art Institute of Chicagoscientific visualisation • screen-based • SIGGRAPHSituationists • slide projector • slit scan • softwaresoftware studiesspeculationspeculative designspeculative research • Stewart Brand • surveillance • tactical media • taggingtechniquetechnologytelecommunicationtelematic arttelematic experiencetext • textparts • Theo Jansentheoretical contexttheory buildingtimeline • Turing Test • ubiquitious computing • unabomberundergraduate researchvideo art • video synthesizer • virtual realityvisual musicvisual research • Vladimir Bonacic • VRWalter Benjaminwearable computing • Williams Tube • world fair • world machine • Xerox PARCZKM • [Nove] tendencije

CONTRIBUTOR

Simon Perkins
09 JULY 2011

Scribus: open source page layout programme

"Scribus is an Open Source program that brings professional page layout to Linux/UNIX, Mac OS X, OS/2 Warp 4/eComStation and Windows desktops with a combination of press-ready output and new approaches to page design."

(Scribus)

Fig.1-8 HumpyCreature007

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designdesign for printdesktop publishingDTP • eComStation • LGM • Libre Graphics Meeting • LinuxMac OS Xopen source • OS/2 Warp 4 • page designpage layoutprint designproductivity tools • Scribus • softwaresoftware interfacesoftware programmesolution • UNIX • visual design

CONTRIBUTOR

Simon Perkins
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