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Which clippings match 'Social Context' keyword pg.1 of 1
31 MARCH 2013

Qualitative interpretive research is useful for understanding the meaning and context of social constructions

"The strengths of qualitative research methods lie in their usefulness for understanding the meaning and context of the phenomena studied, and the particular events and processes that make up these phenomena over time, in real-life, natural settings [5].When evaluating computer information systems, these contextual issues include social, cultural, organizational, and political concerns surrounding an information technology; the processes of information systems development, installation, and use (or lack of use); and how all these are conceptualized and perceived by the participants in the setting where the study is being conducted [6]."

(Bonnie Kaplan and Joseph A. Maxwell, p.31, 2005)

Kaplan, B. and J. Maxwell (2005). Qualitative Research Methods for Evaluating Computer Information Systems. Evaluating the Organizational Impact of Healthcare Information Systems. J. Anderson and C. Aydin. New York, Springer: 30-55.

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CONTRIBUTOR

Simon Perkins
10 DECEMBER 2012

Plug and play: the 'new purpose' of physical consumer space

"an effective physical connection is still absolutely imperative to brand success. Rather than assuming that the physical space is being hindered by the growth of digital activity, brands and designers are beginning to embrace the newer channels where consumers are choosing to spend their time and deliver a physical environment that adds value around these. Get the basic understanding of the 'new purpose' of the physical space right and the physical manifestation of the design will boom from there.

The key is to design interiors that can respond and morph with social and cultural shifts, so that the spaces become a form of 'cultural commentary', adding value to the popular activities of today's audiences. Above all, interior design must be approached in a way that ensures that the brand communicates a relevant message through this critical channel. This can be achieved by considering and responding to three key topics: cultural relevance, social context and technology integration."

(Lucy Johnston, Design Week)

Fig. "The Anthropologist", iloveretail.com

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TAGS

activity and consumption • added valueadded value through design • always connected • audience • brand concepts • brand success • brands • buying online • colourways • communication channel • concrete space • consumer culture • consumer experience • consumers • cultural commentary • cultural relevance • cultural shifts • design features • design interiors • digital activity • digital designdigital worlddwell timeeffective brand spaceexperience designgraphic designinterior design • Lucy Johnston • new purpose of the physical space • personal freedom • physical connection • physical consumer spacephysical environment • physical manifestation • physical retail spacephysical space • plug and play • popular activities • print design • relevant messages • respond and morph • social context • social shifts • solid space • spacesspatial designsuccessful brand spacetechnology integrationvirtual world

CONTRIBUTOR

Simon Perkins
03 APRIL 2010

Interpretive research is knowledge that is gained, or at least filtered, through social constructions such as language, consciousness, and shared meanings

"Following Klein & Myers (1999), the foundation assumption for interpretive research is that knowledge is gained, or at least filtered, through social constructions such as language, consciousness, and shared meanings. In addition to the emphasis on the socially constructed nature of reality, interpretive research acknowledges the intimate relationship between the researcher and what is being explored, and the situational constraints shaping this process. In terms of methodology, interpretive research does not predefine dependent or independent variables, does not set out to test hypotheses, but aims to produce an understanding of the social context of the phenomenon and the process whereby the phenomenon influences and is influenced by the social context (Walsham, 1995)."

(Bruce H. Rowlands, 2005)

ISSN 1477-7029 81 ©Academic Conferences Ltd Reference this paper as: Rowlands B (2005) 'Grounded in Practice: Using Interpretive Research to Build Theory' The Electronic Journal of Business Research Methodology Volume 3 Issue 1, pp 81-92, available online at www.ejbrm.com

Klein, H., & Myers, M., (1999), 'A Set of Principals for Conducting and Evaluating Interpretive Field Studies in Information Systems', MIS Quarterly, Vol 23, No 1, pp 67-94.

Walsham, G., (1995), 'Interpretive Case Studies in IS Research: Nature and Method', European Journal of Information Systems, Vol 4. No 2, pp.74-81.

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CONTRIBUTOR

Simon Perkins
11 NOVEMBER 2009

Individual and Collective Activities in Educational Computer Game Playing

"The Fifth Dimension is an afterschool setting where collaborative learning is organized around computer game playing. Learning and cooperation in the Fifth Dimension are analyzed in the paper from the point of view of Activity Theory, a conceptual approach originating from Russian cultural-historical psychology. It is proposed that the mechanisms underlying the influence of social context on learning and development are mutual transformations between individual and collective activities. Three distinct phases of intersubjectivity 'life cycles' are identified: (1) external coordination of individual activities, (2) emerging group identity, and (3) transfer of group experience to individual activities. Implications of the study for design and evaluation of CSCL environments are discussed."

(Victor Kaptelinin and Michael Cole)

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TAGS

Activity Theory • afterschool • computer game playing • Computer Supported Collaborative LearningCSCL • Designasaurus • educational computer game playing • game playinggamesindividual and collective activitiesintersubjectivitylearningpedagogypsychologysocial contextteaching

CONTRIBUTOR

Simon Perkins
07 APRIL 2005

Towards Socially-Intelligent Wearable Networks

Anmol Madan, Ron Caneel & Alex Pentland
We propose a wearable system that uses machine perception to quantify a user's social context and propagate this information to others in the user's social network. The social context is evaluated for the user's instantaneous, face-to face interactions by evaluating proximity, collective speech features, head-movements, and galvanic skin responses. This information is then propagated to others within the user's social or work group who have pre-approved permission to 'patch in' to interesting conversations. We believe that propagation of social context will allow distant users to become better integrated into ongoing projects or discussions, and thus improve distance-separated social interaction, teamwork, and social networking.

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Caneel • face-to-face • galvanic • machine perception • Madan • Pentland • social contextsocial interactionsocial network • wearable networks
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