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Which clippings match 'Digitised World' keyword pg.1 of 1
12 AUGUST 2013

Human communities depend upon a diversity of talent

"One of the real challenges is to innovate fundamentally in education. Innovation is hard because it means doing something that people don't find very easy, for the most part. It means challenging what we take for granted, things that we think are obvious. The great problem for reform or transformation is the tyranny of common sense; things that people think, 'Well, it can't be done any other way because that's the way it's done.'"

(Ken Robinson, February 2010)

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2010 • ability • Abraham Lincoln • Al Gorebatching people • broken model • common sense • conception of abilityconformitydigitised world • disenthrall • diversity of talent • dogma • education dislocates • education innovationeducation reform • education revolution • education system • Eric Clapton • fast food model • having original ideas that have value • human communities • human development • human flourishing • human resourcesindustrial model of educationintelligence • Jamie Oliver • Jeremy BenthamKen Robinson • kindergarten • learning revolutionlinearity • live for the weekend • manufacturing model • Maud Gonne • mechanical process • Natalie Merchant • natural talents • order of things • organic process • our talents • pre-digital culture • previous centuries • quiet past • rise with the occasion • single function device • standardisation • stormy present • take for granted • talentTED TalksteenagerWilliam Butler Yeats • wristwatch • Zagat

CONTRIBUTOR

Simon Perkins
19 NOVEMBER 2012

Hyper Island: designing learning experiences to stay creative and competitive in an increasingly digitised world

"For over 15 years Hyper Island has been designing learning experiences for students and industry professionals alike. It all started with three men, a few beers, and one vision. The year was 1994, and multimedia pioneers Lars Lundh, Jonathan Briggs, and David Erixon converged in bar in Stockholm to discuss an upcoming CD–ROM project.

Together they realized their new digital world demanded a new kind of learning: industry–based learning. They envisioned a new institution that could prepare people for the lightening–fast pace of the modern workplace. A place where students could grow, not only as professionals, but also as human beings. ...

Hyper Island is now a thriving global presence, with two main areas of focus. Student Programs immerse young talent in intensive learning experiences from digital art direction to e–Commerce to data strategy. Executive Programs boost understanding of how digital changes societies and consumer behavior –– and how organizations need to change to stay creative and competitive in an increasingly digitized world. Hyper Island is now worldwide, located in Stockholm, Karlskrona, New York, London, and soon, Singapore. And Executive Programs teams can travel around the world designing and executing learning experiences for Fortune 500 companies and start–ups alike.

As the digital world shifts and evolves, Hyper Island continues to react and expand, creating an agile, forward–looking learning environment for students and industry leaders. What began as a bold experiment on a windswept island has become a revolutionary way to learn, reflect, collaborate, and above all, innovate."

(Charlotte Sundåker)

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1994 • bold experiment • CD-ROM • centre for learning • challenging students • collaborateconsumer behaviourcreativity and innovation • data strategy • David Erixon • designing learning experiences • digital art direction • digital changes societies • digital worlddigitised worlde-commerceexperiential learningHyper Islandindustry leadersindustry professionals • industry-based learning • innovate • intensive learning experiences • Jonathan Briggs • Karlskrona • Lars Lundh • learning environmentLondonmultimedia • new digital world • new kind of learning • New Yorkpersonal developmentprofessional developmentreflect • revolutionary way to learn • Singapore • stay competitive • stay creative • Stockholmstudents • Stumholmen • Swedenworkplaceyoung talent

CONTRIBUTOR

Simon Perkins
28 JANUARY 2012

Laura Bifano: a menagerie of polygonal animal paintings

Laura Bifano's "Menagerie" are a series of 10 polygonal animal paintings which she explains were inspired by her love of nature and classic video games. The paintings were shown in a solo show in 2011 at the Intent Gallery at Art Central, Calgary AB.

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2011animalsclassic video games • computer game aesthetics • deer • digital aestheticsdigitised worldfoxgeometryillustrationillustrative styleillustrator • Laura Bifano • love of nature • low polymenageriemonkeynatural worldpaintingspixelpolygonalpolyhedronvideo gamesvisual communicationvisual literacywildlifewomen illustratorswomen in art and design

CONTRIBUTOR

Simon Perkins
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