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28 JULY 2012

Annotate That! content commentary and sharing application

"Annotate That! is a free unique annotating service. Share web pages, images or documents with others and add your comments using annotations. Simply click on the web page or medium to make your annotation."

(Dean Claydon, We Create Digital)

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TAGS

add your comments • annotate • Annotate That! • annotating service • annotationannotation serviceannotationsaugmentationaugmentative communicationaugmented contentcomment systemcontent sharingcooperative design knowledgecritical commentarycritique • Dean Claydon • digital contentembellishmenterasurehypermediacyinformation sharinginterpretationjuxtapositionlayerlayeredlayering • make your annotation • metadataorganisationoverlaypalimpsestreinterpretationresearch toolsharesharing and distributing knowledge • sharing application • sharing ideasstackingtext layers • We Create Digita

CONTRIBUTOR

Simon Perkins
22 APRIL 2012

Cooperation and collaboration: problem solving and problem finding

"The economists Richard Lester and Michael Piore have studied the firms that sought to create the switching technology, finding that cooperation and collaboration within certain companies allowed them to make headway on the switching technology problem, whereas internal competition at other corporations diminished engineers' efforts to improve the quality of the switches. Motorola, a success story, developed what it called a 'technology shelf,' created by a small group of engineers, on which were placed possible technical solutions that other teams might use in the future; rather than trying to solve the problem outright, it developed tools whose immediate value was not clear. Nokia grappled with the problem in another collaborative way, creating an open–ended conversation among its engineers in which salespeople and designers were often included. The boundaries among business units in Nokia were deliberately ambiguous, because more than technical information was needed to get a feeling for the problem; lateral thinking was required. Lester and Piore describe the process of communication this entailed as 'fluid, context–dependent, undetermined.'[20]

By contrast, companies like Ericsson proceeded with more seeming clarity and discipline, dividing the problem into its parts. The birth of the new switch was intended to occur through 'the exchange of information' among offices 'rather than the cultivation of an interpretative community.'[21] Rigidly organized, Ericsson fell away. It did eventually solve the switching technology problem, but with greater difficulty; different offices protected their turf. In any organization, individuals or teams that compete and are rewarded for doing better than others will hoard information. In technology firms, hoarding information particularly disables good work.

The corporations that succeeded through cooperation shared with the Linux community that experimental mark of technological craftsmanship, the intimate, fluid join between problem solving and problem finding. Within the framework of competition, by contrast, clear standards of achievement and closure are needed to measure performance and to dole out rewards.

[20] Richard K. Lester and Michael J. Piore, Innovation, the Missing Dimension (Cambridge, Mass.: Harvard University Press, 2004), 98.

[21] Ibid., 104."

(Richard Sennett, 2008, pp.32–33)

1). Sennett, R. (2008). "The Craftsman". New Haven & London, Yale University Press.

TAGS

2008boundaries • business units • clarity and discipline • closurecollaborationcommunicationcommunication processcompetitioncompetitive teams • context-dependent communication • cooperationcooperation and collaborationcorporationscraftsmanship • deliberately ambiguous • designers • dividing problems into parts • dole out rewards • engagementengineers • fluid communication • framework of competition • hoarding information • information exchangeinformation in context • internal competition • interpretative community • lateral thinkingLinux • Linux community • measure performance • Michael Piore • MotorolaNokia • open-ended conversation • participationperformanceperformativityproblem findingproblem solving and problem findingproblem-solvingreward • Richard Lester • Richard SennettsalespeopleshareSony Ericssonstandards of achievementsuccess • switching technology • technical information • technical solutions • technological craftsmanship • technology shelf • The Craftsman • undetermined communication • working methods

CONTRIBUTOR

Simon Perkins
20 APRIL 2012

Dribbble: a show and tell web application for designers

"Dribbble is a community of designers answering that question each day. Web designers, graphic designers, illustrators, icon artists, typographers, logo designers, and other creative types share small screenshots that show their work, process, and current projects.

Dribbble is a place to show and tell, promote, discover, and explore design."

(Rich Thornett & Dan Cederholm)

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2007brevity is king • community of designers • creative types • current projects • Dan Cederholm • design processdigital art • Dribbble • explore design • fellow designers • graphic designersicon artistsillustratorsintegration • invitation-only • logo designersonline galleryonline portfolio • peek over the shoulder • pixel constraint • Rich Thornett • screenshot • screenshots • self promote • self promotionsharesharingshow and tell • show their work • showcasestart-uptooltypographersweb applicationweb designers • what are you working on • your colleagues

CONTRIBUTOR

Simon Perkins
23 JANUARY 2012

Pearltrees: a place to store and collect you stuff

"Pearltrees lets you keep at hand the web pages you like, discover some new ones in your areas of interest and share them easily with your friends."

(Pearltrees)

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CONTRIBUTOR

Simon Perkins
01 SEPTEMBER 2011

Aotearoa New Zealand illegal online file-sharing laws pass

"(Apr. 18, 2011) On April 14, 2011, the New Zealand parliament passed the Copyright (Infringing File Sharing) Amendment Bill. (Press Release, Hon. Simon Power, New Regime for Section 92a Copyright Infringements (Apr. 14, 2011) [Press Release 1]; see also Copyright (Infringing File Sharing) Amendment Bill, New Zealand Legislation website (last visited Apr. 14, 2011).)

The bill establishes a new three–notice regime that seeks to deter illegal online file–sharing, replacing the previous approach that was set out by section 92A of the Copyright Act 1994. Section 92A, which was enacted in 2008 but never brought into force, would have required internet service providers (ISPs) to have, and reasonably implement, a policy for terminating the accounts of customers who repeatedly downloaded pirated material. (Press Release, Hon. Simon Power, Government to Amend Section 92A (Mar. 23, 2009); Press Release, Hon. Simon Power, Section 92A Bill Introduced to Parliament Today (Feb. 23, 2010); see also Press Release, Hon. Judith Tizard, Copyright (New Technologies) Amendment Comes into Force (Oct. 3, 2008).) ...

This regime will come into force from September 1, 2011, although it will not apply to cellular mobile networks until October 2013. (Press Release 1, supra.)"

(Kelly Buchanan, Global Legal Monitor, USA Law Library of Congress)

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TAGS

199420082011Aotearoa New Zealandcellular mobile networkscopyrightCopyright Act 1994copyright infringement • Copyright Tribunal • creative industriesdata regulationsdownloadingdownloading lawethicsfile sharing • illegal online file-sharing • infringing file sharingintellectual property • international legal news • Internet file sharing law • Internet Piracy Bill • internet service providerISP • Judith Tizard • legallegislationLibrary of Congresslicensemonitoringmusic downloadingNational (political party)new technologiesoffenceP2Ppeer-to-peerpiracypirated materialregulationremixsection 92ashare • Simon Power

CONTRIBUTOR

Simon Perkins
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