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Which clippings match 'Sensor' keyword pg.1 of 2
07 JUNE 2015

Project Soli: control electronic devices without physical contact

"Google has unveiled an interaction sensor that uses radar to translate subtle hand movements into gesture controls for electronic devices, with the potential to transform the way they're designed (+ movie).

Project Soli was one of the developments revealed by Google's Advanced Technology and Progress (ATAP) group during the company's I/O developer conference in San Francisco last week. The team has created a tiny sensor that fits onto a chip. The sensor is able to track sub-millimetre hand gestures at high speed and accuracy with radar, and use them to control electronic devices without physical contact."

(2 June 2015, Dezeen)

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2015Dezeen • dial • digital controls • electronic devices • future interfaces • gesture controls • gesture deviceGoogle Advanced Technology and Projects group (ATAP) • hand gestures • haptic device • haptic feedback • haptic interfacehuman-computer interactioninput device • interaction sensor • intuitive interface • Ivan Poupyrev • knobs • Leap Motion Controllermanipulate things • motion detection • motion tracking • movement detection • pliabilityprecision • Project Soli • radar • radio frequency • rubbing • sensorspatial interaction • sub-millimetre accuracy • subtle hand movements • swiping gesturetracking • turning a dial • virtual dial • wearable computing • wearables • without physical contact • working with our hands

CONTRIBUTOR

Simon Perkins
12 DECEMBER 2013

Digital Bolex: 16mm Filmmaking Goes Digital

"Most film students now use DSLRs. But for those who want a digital tool to produce more film–like images, Bolex – one of the classic 16mm camera makers – recently started shipping a digital 16mm–equivalent video camera that's fully compatible with the most desirable vintage C–mount lenses.

The new Bolex camera, dubbed the D16, doesn't just sport a retro look. Its Kodak–produced CCD sensor is very close to Super 16–sized, which is uncommon in modern cameras. Even better, that sensor shoots in RAW at 32 frames per second at a resolution of 2048x1152 pixels. Every uncompressed frame should be sharp, as opposed to the compressed footage even full–frame DSLRs produce. Plus, the Super 16–sized sensor means that the D16 can use C–mount lenses without any crop factor.

The camera is being produced under the name 'Digital Bolex,' but it's actually a joint venture between the original manufacturer, Bolex International, S.A., and Cinemeridian, Inc, a young company of digital wizards that was formed to bring this idea to fruition."

(Kif Leswing, 11 December 2013, Wired.com)

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16mm • 16mm-equivalent • 2012 • 32 fps • Blackmagic • Bolex • Bolex camera • Bolex D16 • Bolex International S.A. • C-mount lens • camera • camera maker • camera technology • CCD sensor • cinematic devices • Cinemeridian Inc • classic 16mm camera • compressed footage • D16 • digital • Digital Bolex • digital cameradigital cinema technologydigital pictures • digital tool • digital viewfinder • DSLR • film and video equipment • film camera • film school • film-like images • ilm grain • image qualityindependent cinemaindie filmmaker • joint venture • KickstarterKodak • moviemaking • old-school • pistol grip • RAW • retro look • sensor • Serious Cinema • stereo audio • Super 16mm • test footage • uncompressed frame • video camera • XLR

CONTRIBUTOR

Simon Perkins
21 OCTOBER 2013

Arduino can sense the environment by receiving input from a variety of sensors and can affect its surroundings by controlling lights, motors, and other actuators

"Arduino is a tool for making computers that can sense and control more of the physical world than your desktop computer. It's an open–source physical computing platform based on a simple microcontroller board, and a development environment for writing software for the board.

Arduino can be used to develop interactive objects, taking inputs from a variety of switches or sensors, and controlling a variety of lights, motors, and other physical outputs. Arduino projects can be stand–alone, or they can be communicate with software running on your computer (e.g. Flash, Processing, MaxMSP.) The boards can be assembled by hand or purchased preassembled; the open–source IDE can be downloaded for free.

The Arduino programming language is an implementation of Wiring, a similar physical computing platform, which is based on the Processing multimedia programming environment."

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32-bit • 8-bitAdobe Flash • Advanced RISC Machines (ARM) • Arduino • Arduino programming language • Atmel ARM • Atmel AVR • computing platform • controller • David Cuartielles • David Mellis • development environmentDIYelectronics • Gianluca Martino • IDEinput deviceinteractive objects • Massimo Banzi • Max (software)Max/MSPmicrocontrollermicrocontroller boardminimalist electronica • multimedia programming environment • open source platformopen-source hardwarephysical and digital interactionphysical computing • physical computing platform • physical worldpocket-sized circuit boardProcessing (software)programming languageprototyping platformsensor • Tom Igoe • Wiring (software library) • writing software

CONTRIBUTOR

Rob Canning
22 AUGUST 2013

Guitar Pee: cheeky marketing stunt uses interactive urinal guitar

"Guitar Pee is a urinal equipped with sensors that plays music when someone pees on it. The different strings play different electric sounds depending on the aim of the stream, and at the end of your session you can even send an 'MPee3' straight to your phone to share your moment. Clearly, this isn't a concept for the ladies but you can try to woo them with your song even if you don't have a clue how to play a real guitar (they don't have to know the source of your craft). After all, the Guitar Pee tagline is 'Music. We know it comes from everywhere.' We guess it's better to hear rock music when you pee than the generic trickling water sound."

(Natt Garun, 30 May 2012, Digital Trends)

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Almap BBDO • analogue correspondencebar • bathroom • BBDO • Billboard Magazine • Brazilcheekydesigning experiencesdouble entendreelectric guitarexperience designguitarguitar game • Guitar Pee • guitar solo • interactive advertisinginteractive music gamesinteractive toyintimate interaction • MPee3 • naughtyphallic symbol • phallus • playplayfulrock musicSan Paolosensorsoundmachinestoileturinal

CONTRIBUTOR

Simon Perkins
20 MARCH 2012

What is Pervasive Media?

"For more than a decade, scientists have promised a world of devices and services that infuse the landscape of our daily lives with experiences that are designed to fit the needs of the situation. Beyond the laboratories, computing and communication technology has created a world in which people carry small, powerful, wireless computers and phones that are connected to the internet almost all of the time, from almost anywhere.

From gaming to outdoor displays, performance to public transport, pervasive media is delivered into the fabric of everyday life, tuned to the context at the moment of delivery. It sits at the emerging intersection of mobile computers, media technology, networks and sensors and offers significant opportunities for new types of digital media content and services, especially those linked to an awareness of place and location.

Pervasive Media is basically any experience that uses sensors and/or mobile/wireless networks to bring you content (film, music, images, a game...) that's sensitive to your situation – which could be where you are, how you feel, or who you are with. Oyster Cards are a simple pervasive device: so are audio guides at tourist attractions, which can give you extra information according to where you are and which bits you've been to already.

Pervasive Media is Digital Media delivered into the fabric of real life and based on the situational context at the moment of delivery"

(Pervasive Media Studio)

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applied researchaudio guide • awareness of place • communication networkscommunication technology • computing technology • connected to the internet • contentconvergencedaily lives • devices and services • digital media • digital media content • digital media services • experiencesgamesinteraction design • location aware • mobile computers • mobile networks • moment of delivery • outdoor displays • Oyster Card • performance • pervasive device • pervasive media • Pervasive Media Studio • public transport • research centre • sensitive to your situation • sensorsituation • situational context • technical innovationtechnologytourist attractionsUniversity of Bristol • University of West of England • Watershed (cinema) • where you are • wireless computers • wireless networks

CONTRIBUTOR

Simon Perkins
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