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23 FEBRUARY 2014

Local Projects: growing new audiences through technology

"Local Projects was tasked with growing new audiences through technology for the Cleveland Museum of Art, and created 'Gallery One,' a suite of new interactives that transform the Art Museum experience. Visitors can explore digital versions of the artworks, gathering ideas, and seeing the original context of the artworks themselves. Rather then simply bask in the reflection of others' artworks, visitors to Gallery One create their own works of art, and understand creativity by being creative themselves. Through interactive games, visitors can put their own bodies into the experience, matching poses with figurative sculptures, or browse the museum's collection by making different facial gestures. All of these interfaces are experiences that invite visitors to understand art and art–making through intuition, play and creativity. For those who do not like technology, the traditional design of the galleries means that the interactives are opt–in and do not circumvent the art gallery experience. An expansive interactive wall allows multiple visitors to see all 3,000 artworks on display at the same time, inviting them to curate their own experiences by exploring connections between artworks. Custom tours can be connected to a new iPad application that allows visitors to both navigate the museum through a Director's tour and take tours made by other visitors. Gallery One at the Cleveland Museum of Art will change how visitors understand the artworks and themselves."

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2013art gallery experienceart museum • Cleveland Museum of Art • collaborative storytellingDiller Scofidio + Renfro • emotional storytelling • environmental graphic design • environmental media • Frank Gehry • Gallery One (museum space) • interaction designinteractive gamesinteractive wallinteractive worksinteractives • iPad application • Jacob Barton • Local Projects (media design) • media design • multi-touch screenmuseum • physical design • physical spacetechnology design

CONTRIBUTOR

Simon Perkins
17 DECEMBER 2012

Immersive underwater experience for high school students

"The Virtual Reef is a life–sized marine ecosystem expanding across two levels of the new Science and Engineering Centre. Multi–touch technologies enable the user to manipulate, intimately explore and interact with the reef world, specific behaviours and relationships.

Australia's leading marine science and interactive and visual design organisations, QUT and the Queensland Museum, bring knowledge and research of the underwater world to your fingertips through multi–touch screens and projectors.

Users will have the opportunity to go beyond the cinematic experience and interact with the marine world. Each interaction has associated content designed to complement the aims of the National Curriculum and provide an exploratory learning experience."

(Jeff Jones, the Cube, QUT)

Fig.1 "The Virtual Reef" project team: Professor Jeff Jones (Cube Project Leader), Associate Professor Michael Docherty (Project Leader), Warwick Mellow (Principal Animator/Art Director), Joti Carroll, Paul Gaze, Sean Gobey, Ben Alldridge, Sophia Carroll, Sherwin Huang, Bryce Christensen.

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20123Danimation • art director • asset creation • Australia • Ben Alldridge • Bryce Christensen • character rigging • cinematic experience • creaturedigital engagementdigital technologyecologyecosystemexperience designexploratory learning experienceexplore and interactfish • Great Barrier Reef • healthy oceanshigh schoolimmersive environmentsimmersive experienceinteractioninteractive displayintimate interactionJeff JonesJoti Carroll • life-sized • marine • marine ecosystem • marine science • marine world • Michael Docherty • multi-touch screenmulti-touch technologiesnational curriculumnatural environment • Paul Gaze • Queensland Museum • Queensland University of TechnologyQUTQUT Cube Projectsreefresearch projectresource for studentsScience and Engineering Centre • scientific exploration • scientific visualisation • Sean Gobey • Sherwin Huang • simulated experience • Sophia Carroll • The Cube Projects • The Virtual Reef • underwater • underwater experience • underwater world • user experience design (UX)virtual heritagevisual representations of scientific conceptsvisualisationWarwick Mellowwildlife

CONTRIBUTOR

Simon Perkins
09 NOVEMBER 2003

Minority Report: pre-crime and information integrity

"In futuristic Washington, D.C., a system is established that can accurately predict when criminals are going to commit murder or violent crimes. This system, known as 'Pre–Crime', was set up by the respectable Lamar Burgess (Max von Sydow) and uses the abilities of a set of 3 special individuals known as 'Pre–Cogs'. These individuals, through visions or dreams, can see into the future and give a prediction of when a violent crime will occur, usually accurate to the second.

However, John Anderton (Tom Cruise), the head of 'Pre–Crime', is envisioned to have committed the future murder of a man he has never met before, and before he can be apprehended, he sets out headstrong to solve the mystery of this murder before it inevitably happens. As precious time ticks away, and consistencies with the 'pre–cog' visions become more and more prevalent, Anderton realises that the only way he will be able to solve the mystery, is to get the 'minority report' from the female pre–cog Agatha (Samantha Morton).

The 'minority report' is a vision that only one of the pre–cogs can see. In the system, all 3 pre–cogs see the same vision the vast majority of the time, however, on occasion, the female Agatha, who has been found to be the most talented of the 3, sees something different than the other 2, but this is usually disregarded in order to preserve the credibility of the system."

(Kim Bartlett)

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2002authority • clairvoyance • controlcrime fictiondatadisciplineethical contextextrasensory perceptionfuturisticgesture devicehaptic interface • information integrity • lawMax von SydowMinority Reportmonitoringmulti-touch screenpanopticon • parapsychological phenomena • Philip K. Dick • pre-cog • pre-crime • pre-visualisation • predict • prisonprisoner • psychic detective • punishmentregulation • Samantha Morton • sci-fispeculative designSteven Spielberg • Tom Cruise • truthvisualisation
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