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Which clippings match 'Empathetic Characters' keyword pg.1 of 1
09 JUNE 2013

BioShock Infinite: How Four Women Became One

The developer of BioShock Infinite "gives us a behind–the–scenes look at the voice (Courtnee Draper), body (Heather Gordon), brain (Amanda Jeffrey), and face (Anna Moleva) behind Booker DeWeitt's in–game companion, Elizabeth."

(Chad Lakkis, 20 March 2013)

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TAGS

2013 • 2K Games • 3D scanning • Amanda Jeffrey • Anna Moleva • appearancebehind-the-scenes • BioShock Infinite • breathe life intocharacter builderscharacter compositecharacter designcompositescosplay • Courtnee Draper • Elizabeth (character) • empathetic charactersfirst-person point of view • Heather Gordon • Irrational Games • Ken Levine • lifelikemimicryperformance capturerealistic representationresemblancevideo gamevisual depictionvoice actors

CONTRIBUTOR

Simon Perkins
08 NOVEMBER 2012

11 Second Club: unBearable

Fig.1 Victor [http://www.11secondclub.com/users/profile/22666] (2010). "unBearable", Eleven Second Club. "A teddy bear is at the centre of a dispute between a monkey and a bear". Audio taken from the feature film "Planes, Trains & Automobiles" (1987).

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TAGS

11 Second Club • 20102D animationanimationbearcharacter animation • character believability • characterisationconflict • conflict animation • disputedrawing • Eleven Second Club • empathetic charactersgesturegesture studiesmonkeyperformanceshort form • teddy bear • unBearable (animation) • vignette

CONTRIBUTOR

Simon Perkins
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