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Which clippings match 'Research Centre' keyword pg.1 of 8
10 DECEMBER 2012

engageLab

"engageLab is a laboratory at the intersection of arts and technology founded by researchers of two research centers recognized by the Portuguese Foundation for Science and Technology, the Centre for Communication and Society Studies and the Centre ALGORITMI"

(engageLab)

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TAGS

arts and technology • augmented book • Centre ALGORITMI • Centre for Communication and Society Studies • digital art • digital interactive book • digital manipulatives • education technologies • engageLab • evolving experiencegame designHCI • HCI Computation • HCI psychology • human-computer interactionimmersive environments • interactive persuasion • interactive storytelling • narrative variations • observational studies • playfulPortugal • Portuguese Foundation for Science and Technology • research centreresearchers • sensors • sensory interpretation • social signals • tangible interfaces • tangibles • University of Minho • virtual actors • virtual agents • virtual reality

CONTRIBUTOR

Simon Perkins
20 MARCH 2012

What is Pervasive Media?

"For more than a decade, scientists have promised a world of devices and services that infuse the landscape of our daily lives with experiences that are designed to fit the needs of the situation. Beyond the laboratories, computing and communication technology has created a world in which people carry small, powerful, wireless computers and phones that are connected to the internet almost all of the time, from almost anywhere.

From gaming to outdoor displays, performance to public transport, pervasive media is delivered into the fabric of everyday life, tuned to the context at the moment of delivery. It sits at the emerging intersection of mobile computers, media technology, networks and sensors and offers significant opportunities for new types of digital media content and services, especially those linked to an awareness of place and location.

Pervasive Media is basically any experience that uses sensors and/or mobile/wireless networks to bring you content (film, music, images, a game...) that's sensitive to your situation - which could be where you are, how you feel, or who you are with. Oyster Cards are a simple pervasive device: so are audio guides at tourist attractions, which can give you extra information according to where you are and which bits you've been to already.

Pervasive Media is Digital Media delivered into the fabric of real life and based on the situational context at the moment of delivery"

(Pervasive Media Studio)

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TAGS

applied researchaudio guide • awareness of place • communication networks • communication technology • computing technology • connected to the internet • contentconvergencedaily lives • devices and services • digital media • digital media content • digital media services • experiencesfeature phonegamesinteraction design • location aware • mobile computers • mobile networks • moment of delivery • outdoor displays • Oyster Card • performance • pervasive device • pervasive media • Pervasive Media Studio • public transport • research centre • sensitive to your situation • sensorsituation • situational context • technical innovationtechnology • tourist attractions • University of Bristol • University of West of England • Watershed (cinema) • where you are • wireless computers • wireless networks

CONTRIBUTOR

Simon Perkins
31 JANUARY 2012

Imaging Research Center at the University of Maryland

"Since 1987 IRC researchers and students have been exploring the rapidly developing landscape of visual technology. Initial research involved high-end 3D computer animation to create rich worlds and characters. Visualizations of the otherwise invisible, ranging from biology to long-gone or unrealized architecture continue to be created at the IRC for national broadcast and current feature films.

As digital media tools became more powerful, the IRC began developing interactive, real-time virtual worlds that could respond to the decisions of an involved viewer. Researching and utilizing current game-art technologies, the IRC has created internationally recognized interactive visualizations for museums and other institutions. Additionally, pure research in real-time visualization has involved UMBC students in immersive projects that have attracted national attention.

Today, visualization capabilities have become all but limitless. At the same time, the role imagery plays in contemporary culture is of rising importance. Research at the IRC has expanded to include multidisciplinary research projects to better understand and realize an effective use of imagery to help culture process its most profound ideas. Understanding social media, online communities, and interactive collaborative virtual spaces are basic aspects of this research."

(Imaging Research Center, University of Maryland Baltimore County)

TAGS

19873D • 3D computer animation • animationapplied researchBaltimore Maryland • biology visualisation • character designcontemporary culturedesign researchdesign researcherdigital mediaexperimental knowledge • game art • game art technologies • gamesimagery • Imaging Research Center • immersion • interactive collaborative virtual spaces • interactive virtual worlds • interactive visualisations • IRCmuseumreal-time • real-time virtual worlds • real-time visualisation • researchresearch centreresearch projectresearchers • rich worlds • science visualisation • social media research • UMBC • undergraduate research • University of Maryland • University of Maryland Baltimore County • virtual spacesvirtual worlds • visual technology • visualisation • visualisation capabilities • visualisations

CONTRIBUTOR

Simon Perkins
29 JANUARY 2012

Soundmachines: a tangible music sequencer using visual patterns

"An instrument for performing electronic music. Three units, which are resembling standard record players, translate concentric visual patterns into control signals for further processing in any music software. The rotation of the discs, each holding three tracks, can be synced to a sequencer.

The Soundmachines premiered on the Volkswagen New Beetle stand at the IAA motor show in late Summer 2011. In cooperation with the sounddesigner/ producer Yannick Labbé of TRICKSKI fame, we developed three unique discs, each controlling one track of an Ableton Live Set exclusively made for the Event. The show was supported by a set of realtime generated visuals, running on a 25m wide LED wall."

(The Product)

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TAGS

2011 • Ableton Live Set • analogue correspondenceapplied research • behavioural design • BerlinBremencomputational design • concentric circles • Dennis Paul • design studioDeutschlanddiscselectronic music • FH Hannover • Hannover • IAA motor show • interaction designinteractive mediaLED • LED wall • musicmusic softwaremusical instrument • Patrick Kochlik • patternperformingplayfulnessProcessing (software)realtime generated visuals • record player • research centrerotationsequencer • soundmachines • spatial mediaspeculative designtangible sequencer • The Product (studio) • turntableUDK • Universitaet der Kuenste • visual patternVolkswagen • Volkswagen New Beetle • Yannick Labbe

CONTRIBUTOR

Simon Perkins
27 JANUARY 2012

Urban Informatics Research Lab: transdisciplinary research cluster

"The increasing ubiquity of digital technology, internet services and location-aware applications in our everyday lives allows for a seamless transitioning between the visible and the invisible infrastructure of cities: road systems, building complexes, information and communication technology and people networks create a buzzing environment that is alive and exciting.

Driven by curiosity, initiative and interdisciplinary exchange, the Urban Informatics Research Lab at Queensland University of Technology (QUT) is a transdisciplinary cluster of people working on research and development at the intersection of people, place and technology with a focus on cities, locative media and mobile technology."

(Marcus Foth)

Fig.1 QUT Urban Informatics researchers Markus Rittenbruch and Mark Bilandzik talk about the role of data in their work with street computing and the Creative Industries Urban Informatics research lab.

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TAGS

applied researchAustralia • building complexes • built environmentcities • city infrastructure • crowdsourcingdigital technologyeverydayinformaticsinformation and communication technologyinterdisciplinary • internet services • invisible infrastructure • location • location-aware applications • location-basedlocation-specificlocative mediamobile technologynetworksopen data • people and technology • places and technology • QUTresearch and developmentresearch centre • road systems • situated data • street computing • transdisciplinary • transdisciplinary cluster • ubiquitous computingurbanurban dataurban environment • urban informatics • Urban Informatics Research La

CONTRIBUTOR

Simon Perkins
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