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31 OCTOBER 2005

Quasi-Market Irrationality In Welfare Servicing: The Case Of Remote Indigenous Housing

The widespread acceptance of a problem in remote [Australian] indigenous living conditions is manifest in significant humanitarian concern and a social obligation to provide public help. The actual problem which is the focus of the help–based intervention programs can be traced from the historical problematization of Indigenous living conditions, rather than any processes of Indigenous problem prioritization. This discussion examines how the social construction of the concept need has pervaded the problematization of Indigenous living conditions. It considers how this conceptualization of 'need' has entrenched imposed perceptions of problematic Indigenous difference. The discussion examines how alternate conceptualizations of the concept 'need' might provide insight into the 'wicked' policy problem that is Indigenous living conditions. Clarity about need highlights for policy–makers the difference between people's problems and problematized people. The discussion considers how inappropriate conclusions about Indigenous obligations might be avoided after considering the policy which is provided as a result of perceived social obligations.

23 JUNE 2005

Dematerialised space vs spatially embodied computing

"The term public sphere is necessary to a discussion of embedded networks because it implies not only physical space but also the metaphorical space of public discourse, social norms, interaction, and social sentiment. I want to make a strong distinction between what has been called cyberspace from what I will call the cyburg. Cyberspace is defined as having no physicality, no matter, and no Cartesian duality because there is only the mind, and communication is the only transaction. ("Ours is a world that is both everywhere and nowhere, but it is not where bodies live.") If cyberspace is dematerialised space, the cyburg is spatially embodied computing, or an environment saturated with computing capability. It is the imminent stage of digital media that places computation in all things around us, from our own skin and bodies (biotechnology and nanotech medication), to our clothing, to our cars, our streets, our homes, and our wildernesses. The cyburg is the opposite of Christine Boyer's cybercity and may indeed functionally sidestep all the dystopian visions of disembodied, disengaged, socially remote cyberlife."

(Dana Cuff, 2003)

Cuff, D. (2003). "Immanent Domain." Journal of Architectural Education Volume 57, Issue 1, pages 43-49, September 2003.

TAGS

2003ambient intelligencebiotechnologyCartesian dualismcybercity • cyberlife • cyberspace • cyburg • dematerialised space • disembodiment • disengaged • embedded network • embodied computing • human behaviour in cyberspace • Journal of Architectural Education • nanotechnologypervasive computingpublicremote
02 MAY 2005

TSUNAGARI Communications Robot: Remote Presence

Nippon Telegraph and Telephone Corporation (NTT)
The TSUNAGARI Communications Robot is a wireless network terminal that takes the place of the user, moving around at the other end of the TSUNAGARI Communications connection.We are currently investigating applications in which the Digital Chatty Window (DCW) or a PC equipped with DCW software uses a constant interactive connection to enable support mainly for people working out of their homes. (The user stays at home and works while his "alter ego" goes to the office in his place.)This system enables sending and receiving of presence information, as well as sending and receiving of subtle cues by touching the TCR (e.g., pet it to make it happy; strike it and it becomes angry).

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TAGS

alter ego • DCW • NTT • presenceremoterobot • Tsunagari • wireless network
11 JUNE 2004

FuckU-FuckMe(tm) for Windows 95, Windows 98 and Windows NT

"FuckU–FuckMe(tm) for Windows 95, Windows 98, and Windows NT provides the most complete remote sex solution for the Internet and corporate intranet. Powerful features let you sexually communicate with your remote partner and provide an absolutely realistic sensual experience of a real intercourse. The basic FuckU–FuckMe(tm) kit consists of two hardware units – genitalDrive(tm) model M (male) and genitalDrive(tm) model F (female) and an accompanying software interface.The genitalDrive is an internal device in a standard case that can be installed in any free 5.25" slot of your PC. The FuckU–FuckMe software connects your genitalDrive with a corresponding unit on a remote PC using TCP/IP protocol. When you start remote sexual intercourse with your partner using FuckU–FuckMe(tm) the system will transmit all your actions to his/her genitalDrive and precisely reproduce them in real time. The system has intuitive interface and allows you to entirely concentrate on remote communication."

(Alexei Shulgin, 2004, Media Art Net)

[Alexei Shulgin's tongue–in–cheek critique of our modern condition including pre–eminence of disposable consumption, dehumanisation and the affordances of cybernetic interaction via the Internet.]

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TAGS

1999 • 5.25 inch slot • Alexei Shulginanalogue • corporate intranet • cyberartscyberdildonicscyberneticcybernetic artcybernetic communicationdildo • dildonics • FuckU-FuckMe(tm) • FUFME Inc. • genitalDrive(tm) model F (female) • genitalDrive(tm) model M (male) • haptic devicehaptic interface • hardware units • Internetintimate transactionintuitive interface • masturbator • Media Art Netnetworked art projectPCprostheticsremoteremote communicationremote partner • remote sex • remote sexual intercourseRussian artistsensual experiencesexsex toysexual intercoursesexually communicatesoftware interfacespeculative designtactile communicationteledildonicstelematictelematic arttelematic experiencetelematicstelepresencetongue-in-cheek • virtual sex • Windows 95 • Windows 98 • Windows NT
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