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Which clippings match 'Sociability' keyword pg.1 of 1
08 NOVEMBER 2015

Addiction is a social (rather than individual) phenomenon

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TAGS

2D animation • adaptive state • addictionaffective consumptionalcohol abuse • alcoholism • behavioral addiction • behavioural psychology • Bruce Alexander • chemical dependencycompulsive behaviourdrug addiction • drug dependence • drug taking • drug use • gambling • gambling addiction • human agencyhuman connection • in a nutshell • information design • Johann Hari • kurzgesagt • life crisis • mental health disorders • Moby Digg • Munich • negative consequences • out of control • overdose • parallax scrolling effect • Philipp Dettmer • physical dependency • pornography addiction • punishmentscrolling experiencesociabilitysocial agencysocial behaviour • social connection • social experimentssocial interaction • social isolation • social responsibility • Stephan Rether • substance abusesubstance dependencetraumatroopsunhealthy behaviourVietnam war • war on drugs • YouTube channel

CONTRIBUTOR

Simon Perkins
29 SEPTEMBER 2012

1000heads: The Word of Mouth People

"Traditional marketing was built for another age. Today a new creative energy is required. Sociability is the media of now. Social connections happen everywhere, every minute of every day, in the real world and in the digital world. Social communication touches everybody. Brands are carried along in the stories people share, and the conversations they have, in social media, on their mobiles, and face to face. We help brands to get their stories to travel further and faster, building sustained relationships and advocacy as they go.

Our story began in a (thankfully converted) cowshed back in 2000. We saw that a new age of communication was emerging, an age of social communication. Since then we have worked with some of the world's best businesses helping them to behave in different ways; encouraging participation and collaboration with their audiences. We now have an 90–strong team of talented thinkers, doers and sometime dreamers who bring social communication to life for brands around the world."

(1000heads)

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TAGS

1000heads • 2000advocacyaudiencebrandingbrandscollaborationconnected • conversations people have • digital worldface-to-facemarketingmarketing practices • media of now • mobilenetworknetwork society • new communication age • new creative energy • participationsociability • social communication • social connections • social media • stories people share • sustained relationships • their stories • thinkers

CONTRIBUTOR

Simon Perkins
04 FEBRUARY 2004

Online Community Developers Shape Digital Landscapes

"Like twentieth–century architects and town planners, online community developers shape digital landscapes, but successful online communities also need a purpose, people and policies. In millions of online communities people meet to debate baseball scores, compare child–birth experiences, get information about stocks, and ask for consumer advice. People create communities by their presence or absence, their behavior and personalities, and so do moderators and others with special roles. Developers can't control what people do but they can influence them by defining purposes and policies. Designing software that is consistent, predictable, easy to learn and supports how people want to interact has an impact too. Supporting social interaction (i.e., sociability) and human–computer interaction (i.e., usability) can produce thriving online communities instead of electronic ghost towns. Many developers design software, thinking they are designing communities. Meanwhile, keen–eyed, reflective sociologists describe the emergence of communities. But communities are neither designed nor do they just emerge. Like physical communities they evolve and change over time."

(Jenny Preece)

Seminar on People, Computers, and Design, Stanford University October 13, 2000

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TAGS

2000 • communities emerge • communities in cyberspacecommunitycommunity buildingcommunity design • designing communities • developers • digital landscapes • electronic ghost town • electronic ghost towns • emerge • evolve and change over time • evolving cultureevolving experienceHCIHMIJenny Preecelandscapeonlineonline communities • online community developers • physical communities • policy • reflective sociologists • reflective sociology • reflexivitysociabilitysocial interactionsocial theory • the emergence of communities • twentieth centuryusability
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