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Which clippings match 'User Interactions' keyword pg.1 of 1
07 DECEMBER 2014

ActiWait: gamifying a pedestrian crossing with interactive pong game

ActiWait "makes waiting at the crosswalk for the signal to change more fun. The game is played while the light is red for the waiting pedestrians: a touch screen is mounted on two signal posts opposite one another. It is operated with your finger. Modeled after 'Pong', the computer game that has long since become a classic, there are two bars on the display, with which–moved with your finger –a ball can be batted back and forth. You get a point for every time your opponent misses the ball. In other words, this is a classic game with a new look and, perhaps most surprising, in a very different environment. Another charming part of the game: the opponents meet completely spontaneously and randomly, without knowing each other.

The idea for the project was first visualized in 2012 in a short video clip, in which the situation was simulated to look very life–like. In actual fact, the video presentation was a perfectly crafted synthesis of animation and real images. The simulation was developed on the computer and projected onto the traffic–signal buttons filmed with a green screen."

(HAWK Press Office)

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TAGS

2012 • ActiWait • Christiane Dienel • computer gamecrosswalkdesign prototypedesign student projectdesigning experiencesgamificationGermany • HAWK Hildesheim • HAWK Hochschule fur angewandte Wissenschaft und Kunst • Hildesheim • Holger Michel • Ingo Meyer • interaction designMasters studentspedestrian crossingplayPongproduct designpublic spacepublic space use • Stefan Woelwer • StreetPong (prototype) • traffic intersectiontraffic light • traffic light button • traffic signal • University of Applied Sciences and Arts • urban infrastructure • urban interaction • user interactions • wireless connection

CONTRIBUTOR

Simon Perkins
03 OCTOBER 2014

Interactive dancing traffic lights make waiting more entertaining

"An interactive installation in Lisbon aims to encourage pedestrians to wait until it's safe to cross the road by making the traffic lights 'dance' using motion capture technology (+ movie).

Car brand Smart teamed up with advertising agency BBDO Germany to create a special pedestrian crossing light in the Portugese capital, featuring a red stick figure that dances to attract the attention of pedestrians who might otherwise walk out into the road.

The project was part of a wider marketing campaign by Smart to launch two new versions of its compact city car–the Smart ForTwo and the Smart ForFour–which also included a roadshow around Europe."

(Dezeen, 17 September 2014)

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CONTRIBUTOR

Simon Perkins
09 NOVEMBER 2013

Design Fiction as Pedagogic Practice: Towards a fictionally biased design education

"My challenge is how to construct and design an educational curriculum that develops the wide range of skills and knowledge it takes to be a designer, whilst opening up a space for our students to push the boundaries of our discipline. By focussing on the speculative and fictional, design is no longer constrained by the practical reality of todays material and economic restrictions. The part of our curriculum that concentrates on the fictional, pulls important parts of design practice into focus; narrative construction, user interactions, representations of affect, communication and contextualisation. We train designers to become fluent in the operational mechanics of their practice."

(Matt Ward, 17 July 2013)

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TAGS

acting out • Archigram • behavioural trajectories for action • design artefactsdesign curriculumdesign educationdesign fictiondesign futuresdesign proposalsdesign speculationdiegetic • diegetic prototype • discarded designs • engaging stories • experimental design • fiction and speculation • fictional futures • fictionalisationimaginationimaginative storiesimagined possibilitiesimagining • Madeleine Akrich • manifestonew forms of interactionproposalspushes boundariesspeculative designspeculative proposalsSuperstudio • transformative potential • unread • user interactions • vapourware

CONTRIBUTOR

Liam Birtles
28 SEPTEMBER 2012

Creative Industries KTN: Partnering For Innovation

"Creative Industries KTN will be hosting a half day event around challenge 3 of the funding competition which seeks projects that investigate the potential of Cross–Platform analytical metrics and feedback tools to help content producers better understand the consumption of their products in a converged landscape.

This session will provide an opportunity for potential applicants to learn more about the programme and how to apply to it."

(Creative Industries Knowledge Transfer Network)

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TAGS

2012aggregator • analytical feedback • analytical metrics • audience research • business of being a resident • content origination tools • content producer • converged landscape • creative contentcreative economyCreative Industries Knowledge Transfer NetworkCreative Industries KTNcross-platform • data ecology • digital content • emergent ecology • feedback tools • funding competitionGPS • GPS technology • hyperlocal • hyperlocal media • hyperlocal media models • knowledge-based economylocalisationlocationLondonmedia audiencemedia consumptionmedia convergencemetrics toolsmobile applications • publication mechanisms • quantitative data • resident • textual content • UKuser behavioursuser interactionsworkshop

CONTRIBUTOR

Simon Perkins
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