"Programmer Pekka Väänänen has rendered a playable version of the classic first–person shooter Quake on an oscilloscope. Video game demakes – adaptations or ports that recreate a game in art styles or on hardware from before their time – have become trendy in recent years, but this demo is a particularly old–fashioned throwback. In 1958, physicist William Higinbotham created one of the first video games, a tennis simulation that ran on a Donner Model 30 analog computer and an oscilloscope display. That game used dots on a 2D plane; Väänänen's creation draws the shooter's 3D space in a style reminiscent of a high school student's sketch book."
(Chris Plante, 29 December 2014)
"It would seem, then, that all mediation is remediation. We are not claiming this as an a priori truth, but rather arguing that at this extended historical moment, all current media function as remediators and that remediation offer us a means of interpreting the work of earlier media as well. Our culture conceives of each medium or constellation of media as it responds to, redeploys, competes with, and reforms other media. In the first instance, we may think of something like a historical progression, of newer media remediating older ones and in particular of digital media remediating their predecessors. But ours is a genealogy of affiliations, not a linear history, and in this genealogy, older media can also remediate newer ones.[3] Television can and does refashion itself to resemble the World Wide Web [p.189], and film can and does incorporate and attempt to contain computer graphics within its own linear form. [p.153] No medium, it seems, can now function independently and establish its own separate and purified space of cultural meaning."
(David Bolter and Richard Grusin, 55.p, 2000)
David Bolter and Richard Grusin (2000). Mediation and Remediation. "Remediation: Understanding New Media", The MIT Press.
"Abstract: After a short survey of the key questions regarding intermediality in cinema and placing them into the context of current debates in media studies and film theory, the paper addresses the key issues of the methodology of studying intermediality in film. In assessing the import of intermedial studies on film, the paper focuses on certain characteristic methodologies that have emerged in treating intermedial occurrences within films throughout the history of theorizing about the movies in general. Some of the major historical paradigms to be briefly described are: the normative aesthetic viewpoints in the spirit of cinematic New Laocoöns, the trans–medial theorizing of the moving image, inter–art theories, and parallax historiographies. Finally methodologies aiming at modelling intermediality and mapping the rhetoric of intermedial cinema are presented in somewhat more detail."
(Ágnes Pethő, 2010)
Ágnes Pethő (2010). "Intermediality in Film: A Historiography of Methodologies", Acta Universitatis Sapientiae, Film and Media Studies, 2 (2010) 39−72.
Call for Participation – Digital Methods Summer School 2014, On Geolocation: Remote Event Analysis (Mapping Conflicts, Disasters, Elections and other Events with Online and Social Media Data), 23 June – 4 July 2014
"The Digital Methods Initiative is a contribution to doing research into the 'natively digital'. Consider, for example, the hyperlink, the thread and the tag. Each may 'remediate' older media forms (reference, telephone chain, book index), and genealogical histories remain useful (Bolter/Grusin, 1999; Elsaesser, 2005; Kittler, 1995). At the same time new media environments – and the software–makers – have implemented these concepts, algorithmically, in ways that may resist familiar thinking as well as methods (Manovich, 2005; Fuller, 2007). In other words, the effort is not simply to import well–known methods – be they from humanities, social science or computing. Rather, the focus is on how methods may change, however slightly or wholesale, owing to the technical specificities of new media.
The initiative is twofold. First, we wish to interrogate what scholars have called 'virtual methods,' ascertaining the extent to which the new methods can stake claim to taking into account the differences that new media make (Hine, 2005). Second, we desire to create a platform to display the tools and methods to perform research that, also, can take advantage of 'web epistemology'. The web may have distinctive ways of recommending information (Rogers, 2004; Sunstein, 2006). Which digital methods innovate with and also critically display the recommender culture that is at the heart of new media information environments?
Amsterdam–based new media scholars have been developing methods, techniques and tools since 1999, starting with the Net Locator and, later, the Issue Crawler, which focuses on hyperlink analysis (Govcom.org, 1999, 2001). Since then a set of allied tools and independent modules have been made to extend the research into the blogosphere, online newssphere, discussion lists and forums, folksonomies as well as search engine behavior. These tools include scripts to scrape web, blog, news, image and social bookmarking search engines, as well as simple analytical machines that output data sets as well as graphical visualizations.
The analyses may lead to device critiques – exercises in deconstructing the political and epistemological consequences of algorithms. They may lead to critical inquiries into debates about the value and reputation of information."
CREDITS: Director RINO STEFANO TAGLIAFIERRO Assistant Director LAILA SONSINO 2nd Assistant Director CARLOTTA BALESTRIERI Editing – Compositing – Animation RINO STEFANO TAGLIAFIERRO Sound Design ENRICO ASCOLI Art Direction RINO STEFANO TAGLIAFIERRO Historiographer GIULIANO CORTI.