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Which clippings match 'Relationship' keyword pg.1 of 2
05 NOVEMBER 2010

Interactive Toys: enabling toys to form relationships with users

"Interactive toys have real time conversations with users, preferably employing speech recognition. ... Content is provided to users for their toys which enables toys to form relationships with users. Interactive Toys further utilize user knowledge bases to match entertainment, education and sales promotion content to user histories, behaviors and habits. Content is thus personalized to an individual user as well as to a user's environment including the user's location and the time at which the toy is used. Integration of content, such as entertainment, education and sales promotion is provided by merging Interactive Television techniques with Interactive Toys."

(10 August 2004)

Gabai, O., J. Gabai, et al. (2004). Methods and apparatus for integration of interactive toys with interactive television and cellular communication systems. United States, Creator Ltd. (Shmuel, IL).



2004apparatusbehaviourconnectivityconvergencedeviceentertainmenthabitindividualisationinformation in contextinnovationinteractioninteractive toylocationlocation awarenesspatentpersonalisationproduct designreal-timerelationship • sales promotion • sociable robotspeech recognitiontechnologytoyusability • user awareness • user preferences • user-specific knowledge • users


Simon Perkins
01 JANUARY 2010 weejays, webjays, webjockeys ...

"the World Wide Web [has become] a space of converging multimedia praxis, has become a vast experimentation and exploration ground with countless artistic ramifications. As it is often related to a solitary adventure led in a very intimate relationship with one's machine, the virtual experience is seldom extended to another dimension of time–space. Projects involving network actors only take place in closed circles, within the network, and hardly ever outside, within a live performance environment. The idea of the WJ's project is to disrupt this tendency by offering a strong, captivating, sensual and slightly altered cybernetic surf where the feeling of being immerged in the flow and the extreme pleasure of browsing are shifted to a live performance environment. Individual and collaborative online productions (in different geographical sites) become collective events (to which an audience is invited). In this way, Wjs become flux stalkers and offer things to see, hear, feel, observe and think about, through a progressive and dynamic process. Guided by their critical spirit and their own personal outlook, they reveal the fragrance of the Web, defragment and confront worlds that make the invisible become visible."

(Anne Roquigny)

Fig.1 WJ–S Performance Alessio Chierico



audiencebrowsebrowsing • closed circles • collaborationcreative practicecybernetic • defragmentation • digital cultureDJenvironmentflows • geographically dispersed • immerge • immersiveinformation aestheticsinteractionintimatemedia artmultimedianetwork • network actors • new medianotationonline • online collaboration • performance • performance environment • praxisrelationshipsitespectaclesurf • time-space • visual literacyvisualisationVJweb • webjay • webjockey • weejay • WJ • Yugo Nakamura •


Simon Perkins
27 NOVEMBER 2008

Problems of Annotation in a Digital Ulysses

"The footnote, once considered the treasure of a special artistic talent, has sunk in reputation to a bauble at the bottom of a scholar's page. And yet a footnote––an expository addendum to the text, an annotation, a reference––exhibits a fascinatingly complex set of possible relationships with the text to which it refers. When a text like James Joyce's Ulysses enters the picture, and digital hypermedia is the medium, the entire question of footnotes and annotations needs to be rethought."
(Michael Groden, 2004)


annotationcommunication • digital hypermedia • digital mediaexpository addendumfootnotehyperlinkhypermediainteractive mediaJames JoyceJoycean hypertextlinkmultimedianew mediarelationshiptext • Ulysses


Simon Perkins
31 OCTOBER 2006

Neural Networks as Similarity Machines

"An artificial neural network is a kind of 'similarity machine', a device that can implicitly store the relationships between 'familiar' inputs and their correct outputs and use these stored relationships to handle novel inputs by implicitly comparing them to all of the stored inputs.

Inputs and outputs take the form of 'patterns of activation' over a set of 'units', which are roughly like neurons in a real neural network.

The stored associations between inputs and outputs take the form of weighted connections between the input and output units (and possibly some number of mediating 'hidden' units). These weighted connections are roughly like the synapses in a real neural network."
(Michael Gasser, Indiana University)


associationcomparison • like • neural network • neuron • patterns of activationrelationshipsimilaritysimilarity machinesynapse
28 AUGUST 2006

Online Video Publishing Tool Exploited To Present Non-Linear Narrative

Users of the online video publishing tool YouTube are using the environment to discuss the events of their unfolding relationship. They are exploiting the response/reply aspect of the tool to create a dialogue of video exchanges. The two protagonists Bree and Daniel discuss their problems (generally centred on their ideological differences: Bree is Christian and Daniel is not) while their commentators look on and respond through their own video responses. The constellation of user responses is redefining the publishing and community aim of the tool into a platform for evolving ad–hoc personal narratives that in this case centres on teenage angst and intrigue.



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