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Which clippings match 'Quest' keyword pg.1 of 1
10 NOVEMBER 2015

Tech Insider: 'Fallout 4' concept art

"The world of 'Fallout' is anachronistically stuck in the post-World War II era of American history. These images represent the retro-futuristic world of 2077, when the game begins."

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2015 • 2287 • adventure game • Bethesda Game Studios • Bethesda Softworks • Bostonbunkercompanion characterconcept artElectronic Entertainment Expo (E3) • Fallout 4 • Fallout series • first-person gamesfirst-person point of viewMicrosoft Windows • non-playable character • nonlinear gameplay • nuclear disasternuclear waropen world • PEGI 18 • Playstation 4post-apocalyptic scenariopost-World War IIquestretro-futuristicrole-playing game (RPG) • scavenging • Tech Insider • third-person perspective • Todd Howard • underground bunker • Vault 111 • video game • vintage ink • wasteland • Xbox One

CONTRIBUTOR

Simon Perkins
23 MARCH 2014

O Menino e o Mundo (The Boy and the World, 2013)

"'O menino e o mundo' é o segundo longa–metragem de animação de Alê Abreu, paulistano de 42 anos, também diretor de 'Garoto Cósmico' e autor/ilustrados de livros infantis. Para espectadores habituados a animações cada vez mais sofisticadas, aceleradas e dependentes de efeitos especiais, em um primeiro momento o filme pode causar estranheza por sua linguagem simples e econômica, ou por sua cadência tranquila, na contracorrente do mercado. Além disso, ele é atravessado por uma melancolia incomum no gênero, fazendo do olhar de uma criança veículo para uma inquietante crítica social–e confrontando o espectador com o desafio de pensar sobre aquilo que vê, coisa incomum no gênero."

(Luciano Trigo, 19/01/14)

Sofrendo com a falta do pai, um menino deixa sua aldeia e descobre um mundo fantástico dominado por máquinas–bichos e estranhos seres alienígenas. Uma inusitada animação com várias técnicas artísticas que retrata as questões do mundo moderno através do olhar de uma criança.

Suffering from the absence of a father, a boy leaves his village and discovers a fantasy world dominated by machines, animals and strange aliens. An unusual animation with various artistic techniques that portrays the issues of the modern world through the eyes of a child.

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20132D animation • Adriana Barbosa • Ale Abreu • alone in the wildernessboyBrazilchildrens book illustrationcolourfulcritical commentarydrawing • eyes of a child • fatherfilm • Gustavo Kurlat • hand-drawn animationhand-generated illustrationshand-painted stop motion animationhand-painted styleillustrationillustrative stylemodern world • Nana Vasconcelos • O Menino e o Mundo (2013) • quest • Ruben Feffer • social critique • The Boy and the World (2013) • villagervisual spectacleyoung children

CONTRIBUTOR

Simon Perkins
13 DECEMBER 2012

Journey (Video Game)

"The studio describes it as an interactive parable, the story of a lone traveller and their path through life told in the form of a voyage that starts in the vast expanses of a desert and ends ... well, to tell you how it ends would spoil it. You think you know what Journey is going to be about after the first five minutes, but you don't. I came to it expecting something charming, visually stunning and perhaps even mildly edifying. I left thinking that it may well be, in many ways, the best video game I have ever played.

You play a traveller swaddled in red robes, beginning atop a desert sand dune with a view of a shining mountain on the horizon. You're given no direction; instead you're guided by the natural impulse to move towards that looming, distant beacon. Control is intentionally simple and unobtrusive; you can only walk, jump and sing, but Journey still crafts some astounding scenarios from those bare gameplay ingredients. It has you surfing down sand dunes in the fading light, scaling towers, flying on the wind and cowering in underground ruins as you slowly uncover what could have happened to the civilisation that must have once lived there."

(Keza MacDonald, 13 March 2012, The Guardian)

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2012abandoned ruinsancient cityatmospheric presence • Austin Wintory • barren land • beacon • clothcontinuous • crevice • cutscene • desertdesolate space • endless desert • environment as antagonist • float through the air • floating in spaceflyinggame worldheros journeyhorizonindie game • interactive parable • Journey (2012) • lone traveller • mountain • musical chime • natural impulse • open worldPlaystation 3quest • reach the summit • redrobe • robed figure • ruins • sand dune • scarf • smooth spacesnowSony Computer Entertainmentstone • Thatgamecompany • timelessnesstower • underground ruins • video gamevoyagewindwordless

CONTRIBUTOR

Guannan (cassie) Du
04 DECEMBER 2012

Joseph Campbell's Hero's Journey

"The Hero's Journey is a pattern of narrative identified by the American scholar Joseph Campbell that appears in drama, storytelling, myth, religious ritual, and psychological development. It describes the typical adventure of the archetype known as The Hero, the person who goes out and achieves great deeds on behalf of the group, tribe, or civilization"

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1949archetypal characters • basic pattern • call to adventure • character archetypecharacter oversimplificationcharacter-driven storiescharacterisation • classic myths • cycleelixir • Erich Neumann • Finnegans Wake (1939) • flight • formulaic • fundamental structures • hero • hero myth • hero myth archetypes • hero myths • heros journeyJames Joyce • Joseph Campbell • journey • journey model • journey process • monomyth • mythological hero • narrative model • narrative structure • narrativesplot structuresqueststereotypes • tests • The Hero with a Thousand Faces (1949) • typical elements • universal principlesuniversalising

CONTRIBUTOR

Simon Perkins
13 JANUARY 2004

Ultima X: Odyssey Multiplayer Online World

EA GAMES
You'll never have to wander around looking for adventures –– adventure will be looking for you. [...] In UXO you will encounter two types of adventures: Quests and Missions.The Avatar delved into celestial mysteries you and I could never fathom in this lifetime. When we had lost our way, only he could become the beacon to lead us home. But in that journey home, we did have loss. Our Avatar was gone, ascended. The greatest wizards next to him became as children next to some titanic celestial deity.In time, we learned the many threats he vanquished were mere chapters in a larger tale. As the Avatar became our shining beacon of Virtue, a Guardian of Evil festered in the shadows.

On–line adventure game set in a world called Alucinor where players accept quests, battle evil forces and chat with other players. Player's characters develop histories of experience that contribute to the 'personality' of each character.

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adventurechatgame • multiplayer • odyssey • online world • quest • Ultima • UXO
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